{"id":89162,"date":"2019-03-18T21:55:00","date_gmt":"2019-03-18T21:55:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/338907"},"modified":"2019-03-18T21:55:00","modified_gmt":"2019-03-18T21:55:00","slug":"unity-and-nvidia-partner-to-launch-real-time-raytracing-tech","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/03\/18\/unity-and-nvidia-partner-to-launch-real-time-raytracing-tech\/","title":{"rendered":"Unity and Nvidia partner to launch real-time raytracing tech"},"content":{"rendered":"<p><strong>Newsbrief: <\/strong>Unity and Nvidia have joined forces to launch real-time raytracing tech through Nvidia\u2019s RTX platform.&nbsp;<\/p>\n<p>For Unity\u2019s part, this means that the company\u2019s High Definition Render Pipeline will offer devs a way to implement real-time raytracing in their Unity-based projects and drastically improve the lighting effects in those games.<\/p>\n<p>The tech is launching into as early-access, production-focused version today with a full preview launch due out later this year. The partnership, meanwhile, aims to open up the ability to render photorealistic image and lighting quality in real time to a larger pool of developers.<\/p>\n<p>On Nvidia\u2019s side, the partnership could give its RTX tech a potentially-need boost. The company cut its financial forecasts earlier this year after sales of the <a href=\"https:\/\/www.gamasutra.com\/view\/news\/335461\/Nvidia_trims_quarterly_revenue_forecast_as_its_RTX_cards_undersell.php\">RTX GPU line were below expectations<\/a>, a shortcoming that could be attributed to the fact that not many yet-released PC games have implemented the raytracing tech RTX offers up.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Newsbrief: Unity and Nvidia have joined forces to launch real-time raytracing tech through Nvidia\u2019s RTX platform.&nbsp; For Unity\u2019s part, this means that the company\u2019s High Definition Render Pipeline will offer devs a way to implement real-time raytracing in their Unity-based projects and drastically improve the lighting effects in those games. The tech is launching into [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":89163,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-89162","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/89162","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=89162"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/89162\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/89163"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=89162"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=89162"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=89162"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}