{"id":88583,"date":"2019-03-15T22:43:00","date_gmt":"2019-03-15T22:43:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/338819"},"modified":"2019-03-15T22:43:00","modified_gmt":"2019-03-15T22:43:00","slug":"video-unpopular-opinion-all-narrative-is-linear","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/03\/15\/video-unpopular-opinion-all-narrative-is-linear\/","title":{"rendered":"Video: Unpopular opinion: All narrative is linear"},"content":{"rendered":"<p>It can be argued that&nbsp;narrative is linear because until someone changes the space-time continuum, players will always experience a linear story.&nbsp;<\/p>\n<p>In this 2017 GDC session, game designer Amy Claussen explains why it&#8217;s essential for developers to unravel a game&#8217;s core loop and ensure each player&#8217;s path creates a compelling story, no matter how non-linear the narrative.<\/p>\n<p>It&nbsp;was an insightful talk that&#8217;s definitely still worth watching, so developers&nbsp;shouldn&#8217;t miss the&nbsp;opportunity to do so now that it&#8217;s&nbsp;<a href=\"https:\/\/www.youtube.com\/watch?v=GWmEu7Yqrb0\">freely available on the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>&nbsp;and its accompanying&nbsp;<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>&nbsp;offers numerous other free videos, audio recordings, and slides from many of the recent&nbsp;<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC&nbsp;already have full access to GDC Vault, and interested parties can apply for the individual subscription via&nbsp;<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can&nbsp;<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It can be argued that&nbsp;narrative is linear because until someone changes the space-time continuum, players will always experience a linear story.&nbsp; In this 2017 GDC session, game designer Amy Claussen explains why it&#8217;s essential for developers to unravel a game&#8217;s core loop and ensure each player&#8217;s path creates a compelling story, no matter how non-linear [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":88584,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-88583","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/88583","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=88583"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/88583\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/88584"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=88583"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=88583"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=88583"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}