{"id":88408,"date":"2019-03-14T13:37:13","date_gmt":"2019-03-14T13:37:13","guid":{"rendered":"https:\/\/www.sickgaming.net\/blog\/2019\/03\/14\/minecraft-1-14-snapshot-19w11a\/"},"modified":"2019-03-14T13:37:13","modified_gmt":"2019-03-14T13:37:13","slug":"minecraft-1-14-snapshot-19w11a","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/03\/14\/minecraft-1-14-snapshot-19w11a\/","title":{"rendered":"Minecraft 1.14 Snapshot 19W11A"},"content":{"rendered":"<div><img decoding=\"async\" src=\"http:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/03\/minecraft-1-14-snapshot-19w11a.png\" class=\"ff-og-image-inserted\"><\/div>\n<blockquote>\n<p>It&#8217;s wednesday, my dudes! Todays snapshot marks The Village &amp; Pillage update as, for the most part, feature complete. We&#8217;re still planning to do a big polish pass, there may be some small features snuck in here or there, but ultimately it&#8217;s bug fixing from here on out and we&#8217;re<\/p>\n<p>hoping for a release quite soon! &nbsp;<\/p>\n<\/blockquote>\n<p>A full summary of the content available in this snapshot can be found in the&nbsp;<a href=\"https:\/\/www.minecraft.net\/en-us\/article\/minecraft-snapshot-19w11\">changelog on Minecraft.net<\/a>.<\/p>\n<blockquote>\n<ul>\n<li data-bi-id=\"c1c1c1c1c1c1m2r3a3\" data-bi-name=\"c1c1c1c1c1c1m2r3a3\">Lots of accessibility improvements!<\/li>\n<li data-bi-id=\"c2c1c1c1c1c1m2r3a3\" data-bi-name=\"c2c1c1c1c1c1m2r3a3\">Added a new &#8220;Globe&#8221; banner pattern and item (Currently only accessible from commands or the creative inventory)<\/li>\n<li data-bi-id=\"c3c1c1c1c1c1m2r3a3\" data-bi-name=\"c3c1c1c1c1c1m2r3a3\">Trading changes<\/li>\n<li data-bi-id=\"c4c1c1c1c1c1m2r3a3\" data-bi-name=\"c4c1c1c1c1c1m2r3a3\">Added recipe for smithing and fletching table<\/li>\n<li data-bi-id=\"c5c1c1c1c1c1m2r3a3\" data-bi-name=\"c5c1c1c1c1c1m2r3a3\">&nbsp;TNT and TNT minecart explosions now have 100% drop rate<\/li>\n<\/ul>\n<ul>\n<li data-bi-id=\"c1c1c1c1c1c1m2r3a3\" data-bi-name=\"c1c1c1c1c1c1m2r3a3\">There&#8217;s a new Accessibility menu which provides a useful place for all of our accessibility features to be toggled<\/li>\n<li data-bi-id=\"c2c1c1c1c1c1m2r3a3\" data-bi-name=\"c2c1c1c1c1c1m2r3a3\">When the narrator is turned on, buttons will be narrated on focus<\/li>\n<li data-bi-id=\"c3c1c1c1c1c1m2r3a3\" data-bi-name=\"c3c1c1c1c1c1m2r3a3\">Most screens allow tab and shift+tab navigation through buttons, edit boxes and other UI elements<\/li>\n<li data-bi-id=\"c4c1c1c1c1c1m2r3a3\" data-bi-name=\"c4c1c1c1c1c1m2r3a3\">Most lists allow up\/down arrow keys to navigate through them<\/li>\n<li data-bi-id=\"c5c1c1c1c1c1m2r3a3\" data-bi-name=\"c5c1c1c1c1c1m2r3a3\">We&#8217;ve added a new option for turning up the background of all transparent text elements, which should help make them more readable for some people<\/li>\n<\/ul>\n<ul>\n<li data-bi-id=\"c1c1c1c1c1c1m2r3a3\" data-bi-name=\"c1c1c1c1c1c1m2r3a3\">Smithing table is crafted with 4 planks + 2 iron ingots<\/li>\n<li data-bi-id=\"c2c1c1c1c1c1m2r3a3\" data-bi-name=\"c2c1c1c1c1c1m2r3a3\">Fletching table is crafted with 4 planks + 2 flint<\/li>\n<li data-bi-id=\"c3c1c1c1c1c1m2r3a3\" data-bi-name=\"c3c1c1c1c1c1m2r3a3\">Villagers use them as a work site<\/li>\n<li data-bi-id=\"c4c1c1c1c1c1m2r3a3\" data-bi-name=\"c4c1c1c1c1c1m2r3a3\">We&#8217;ve decided not to add the functionality for these blocks for this update as we want to make sure that they&#8217;re useful for the overall gameplay. We have a great idea for them for the next major themed update&#8230;<\/li>\n<\/ul>\n<ul>\n<li data-bi-id=\"c1c1c1c1c1c1m2r3a3\" data-bi-name=\"c1c1c1c1c1c1m2r3a3\">Lots of new trades have been added<\/li>\n<li data-bi-id=\"c2c1c1c1c1c1m2r3a3\" data-bi-name=\"c2c1c1c1c1c1m2r3a3\">Villagers now level up in a new way<\/li>\n<li data-bi-id=\"c3c1c1c1c1c1m2r3a3\" data-bi-name=\"c3c1c1c1c1c1m2r3a3\">The trading UI is updated (WIP)<\/li>\n<li data-bi-id=\"c4c1c1c1c1c1m2r3a3\" data-bi-name=\"c4c1c1c1c1c1m2r3a3\">The trading prices now depend on your reputation and on demand<\/li>\n<li data-bi-id=\"c5c1c1c1c1c1m2r3a3\" data-bi-name=\"c5c1c1c1c1c1m2r3a3\">The villagers will restock up to two times per day (if they can work at their work station!)<\/li>\n<li data-bi-id=\"c6c1c1c1c1c1m2r3a3\" data-bi-name=\"c6c1c1c1c1c1m2r3a3\">Added visual trading; villagers will display the item they want to trade for your in-hand item<\/li>\n<\/ul>\n<ul>\n<li data-bi-id=\"c1c1c1c1c1c1m2r3a3\" data-bi-name=\"c1c1c1c1c1c1m2r3a3\">Villagers now have a daily schedule. They will for example go to work and meet up at the village bell<\/li>\n<li data-bi-id=\"c2c1c1c1c1c1m2r3a3\" data-bi-name=\"c2c1c1c1c1c1m2r3a3\">Each villager will try to find their own bed and work station<\/li>\n<li data-bi-id=\"c3c1c1c1c1c1m2r3a3\" data-bi-name=\"c3c1c1c1c1c1m2r3a3\">Each profession has a specific block that works as a work station for them (e.g. lectern for the librarian and cauldron for the leatherworker)<\/li>\n<li data-bi-id=\"c4c1c1c1c1c1m2r3a3\" data-bi-name=\"c4c1c1c1c1c1m2r3a3\">Village detection is now based on beds, job sites and meeting points instead of doors<\/li>\n<li data-bi-id=\"c5c1c1c1c1c1m2r3a3\" data-bi-name=\"c5c1c1c1c1c1m2r3a3\">Iron golems will spawn when enough villagers meet<\/li>\n<\/ul>\n<\/blockquote>\n<p>To get snapshots, open your launcher and go to the &#8220;launch options&#8221; tab. Check the box saying &#8220;<em>Enable snapshots<\/em>&#8221; and save. To switch between the snapshot and normal version, you can find a new dropdown menu next to the &#8220;Play&#8221; button. Back up your world first or run the game on in a different folder (In the &#8220;launch options&#8221; page).<\/p>\n<p>Please report any and all bugs you find in Minecraft to&nbsp;<a href=\"https:\/\/bugs.mojang.com\/\">bugs.mojang.com<\/a>.<\/p>\n<p><strong>Snapshots can corrupt your world, please backup and\/or run them in a different folder from your main worlds.&nbsp;<\/strong><\/p>\n<p>Share your thoughts on how 1.14 is shaping up in the comments below!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s wednesday, my dudes! Todays snapshot marks The Village &amp; Pillage update as, for the most part, feature complete. We&#8217;re still planning to do a big polish pass, there may be some small features snuck in here or there, but ultimately it&#8217;s bug fixing from here on out and we&#8217;re hoping for a release quite [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":88409,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[29],"tags":[],"class_list":["post-88408","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-minecraft-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/88408","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=88408"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/88408\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/88409"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=88408"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=88408"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=88408"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}