{"id":88261,"date":"2019-03-13T15:30:00","date_gmt":"2019-03-13T15:30:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2019\/03\/nintendo_veterans_discuss_what_its_like_working_with_shigeru_miyamoto"},"modified":"2019-03-13T15:30:00","modified_gmt":"2019-03-13T15:30:00","slug":"nintendo-veterans-discuss-what-its-like-working-with-shigeru-miyamoto","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/03\/13\/nintendo-veterans-discuss-what-its-like-working-with-shigeru-miyamoto\/","title":{"rendered":"Nintendo Veterans Discuss What It&#8217;s Like Working With Shigeru Miyamoto"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/3888206a88661\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/3888206a88661\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture strip\"><a title=\"Miyamoto\" href=\"http:\/\/images.nintendolife.com\/3888206a88661\/miyamoto.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/3888206a88661\/miyamoto.900x.jpg\" alt=\"Miyamoto\"><\/a><\/figure>\n<p>Shigeru Miyamoto is right up there as one of Nintendo&#8217;s most famous and adored talents (likely sitting comfortably at the top of that list for many), and is arguably one of the most important and influential game developers of all time. The creator of <strong>Mario<\/strong>, <strong>Donkey Kong<\/strong>, <strong>Zelda<\/strong>, and plenty more besides hardly needs any introduction, though, so let&#8217;s get to the good stuff.<\/p>\n<p>Working alongside such an industry legend sounds like it would be exciting, inspiring, and probably a little bit terrifying, as expressed by Nintendo&#8217;s Shinya Takahashi and Hisashi Nogami in an interview with <a class=\"external\" href=\"https:\/\/www.theguardian.com\/games\/2019\/mar\/13\/nintendo-at-130-interview-shinya-takahashi-and-hisashi-nogami\">The Guardian<\/a>. Miyamoto&#8217;s role at Nintendo has shifted in recent years &#8211; it&#8217;s been well documented that he now acts more as an advisor, rather than getting stuck in himself &#8211; and Takahashi provides an insight into how that plays out at Nintendo HQ.<\/p>\n<blockquote>\n<p>\u201cHe is not involved in the minute details of development, but does oversee entire projects and identifies major issues: this part is bad, this part is bad, THIS part is bad \u2026 \u201d laughs Takahashi. \u201cIf he says something\u2019s good, it\u2019s rare, and you know it is. Although he\u2019s been saying quite a few things are good, I should say. He\u2019s actually a shy person \u2013 even when he thinks something is well done, he would not often say that to someone directly.\u201d<\/p>\n<\/blockquote>\n<blockquote><\/blockquote>\n<p>If someone we respected to such a level told us that something we had been working on was &#8220;bad&#8221;, we&#8217;d probably break down in tears on the spot; while these Nintendo veterans are clearly much stronger than us, Miyamoto&#8217;s opinion still clearly means a lot to those working under his watchful eye. The interview goes on:<\/p>\n<blockquote>\n<p>\u201cI have never once been praised by Mr Miyamoto,\u201d Nogami chimes in, deadpan.<\/p>\n<p>\u201cPerhaps not to your face, but behind your back he\u2019s very pleased with you,\u201d Takahashi laughs.<\/p>\n<\/blockquote>\n<p>If you&#8217;re interested in hearing more, you can read the full interview <a class=\"external\" href=\"https:\/\/www.theguardian.com\/games\/2019\/mar\/13\/nintendo-at-130-interview-shinya-takahashi-and-hisashi-nogami\">right here<\/a>.<\/p>\n<p><em>Is Miyamoto one of your gaming industry idols? Imagine how different things would be without his work&#8230;<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Shigeru Miyamoto is right up there as one of Nintendo&#8217;s most famous and adored talents (likely sitting comfortably at the top of that list for many), and is arguably one of the most important and influential game developers of all time. The creator of Mario, Donkey Kong, Zelda, and plenty more besides hardly needs any [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-88261","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/88261","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=88261"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/88261\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=88261"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=88261"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=88261"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}