{"id":88256,"date":"2019-03-13T18:00:00","date_gmt":"2019-03-13T18:00:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2019\/03\/talking_point_we_shouldnt_saddle_labo_vr_with_unrealistic_expectations"},"modified":"2019-03-13T18:00:00","modified_gmt":"2019-03-13T18:00:00","slug":"talking-point-we-shouldnt-saddle-labo-vr-with-unrealistic-expectations","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/03\/13\/talking-point-we-shouldnt-saddle-labo-vr-with-unrealistic-expectations\/","title":{"rendered":"Talking Point: We Shouldn&#8217;t Saddle Labo VR With Unrealistic Expectations"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/57355e9eedfdf\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/57355e9eedfdf\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture strip\"><a title=\"QGoggles\" href=\"http:\/\/images.nintendolife.com\/57355e9eedfdf\/qgoggles.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/57355e9eedfdf\/qgoggles.900x.jpg\" alt=\"QGoggles\"><\/a><\/figure>\n<p>Nintendo\u2019s long-rumoured foray into virtual reality with <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/nintendo_labo_toy-con_04_vr_kit\">Labo: VR Kit<\/a><\/strong> has set some heads spinning with dreams of high-end experiences featuring all manner of Nintendo franchises. <em>Imagine <strong>Mario Kart VR<\/strong> on Switch!<\/em> they say. <em>What about <strong>Animal Crossing VR<\/strong>! Where\u2019s <strong>Metroid Prime Trilogy VR<\/strong>-astered?!<\/em> Okay, we made up that last one, but we\u2019re sure the idea must be on a forum somewhere.<\/p>\n<p>We\u2019ve already taken a look at <a href=\"http:\/\/www.nintendolife.com\/news\/2019\/03\/talking_point_labo_vr_is_the_best_worst_idea_nintendo_has_had_in_years\">the pros and the cons<\/a> of Nintendo\u2019s upcoming toe-dip into the world of VR, and while the company wisely kept the announcement low-key \u2013 releasing <a href=\"https:\/\/www.businesswire.com\/news\/home\/20190306005833\/en\/New-Nintendo-Labo-Kit-Introduces-Shareable-Simple\">a press release<\/a> with very little fanfare \u2013 the lack of game footage or simulated screenshots gives enthusiastic fans a blank canvas on which to scrawl their imaginings based on the more advanced VR experiences available elsewhere.<\/p>\n<p>It\u2019s only natural to compare what we\u2019ve seen to concepts we\u2019re already familiar with, but unlike the initial Labo offerings, those \u2018VR\u2019 initials conjure up some serious expectations that risk being hopelessly dashed by the end product. Nintendo repeatedly said that Labo was aimed \u2018at kids and kids at heart\u2019, but that didn\u2019t stop <em>some<\/em> of us being disappointed. It&#8217;s right there in <a href=\"https:\/\/www.businesswire.com\/news\/home\/20190306005833\/en\/New-Nintendo-Labo-Kit-Introduces-Shareable-Simple\">the press release title<\/a> \u2013 &#8216;shareable, simple VR gaming experiences&#8217; \u2013 but despite all the warning signs, it seems that <em>once again<\/em> people are setting themselves up for disappointment when Labo VR doesn\u2019t measure up to expectations, ignoring what the cardboard oddity really <em>is<\/em>.<\/p>\n<figure class=\"picture strip\"><a title=\"Screenshot 2019 03 13 At 14.27.00\" href=\"http:\/\/images.nintendolife.com\/7f492f4add836\/screenshot-2019-03-13-at-14-27-00.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/7f492f4add836\/screenshot-2019-03-13-at-14-27-00.900x.jpg\" alt=\"Screenshot 2019 03 13 At 14.27.00\"><\/a><\/figure>\n<p>It&#8217;s an introduction to VR for kids; a &#8216;taster&#8217;, plain and simple. If there was any doubt from the promo art and the stated intentions of the Labo product line, a video from a VR developer that <a href=\"http:\/\/www.nintendolife.com\/news\/2019\/03\/vr_developer_defends_labo_vr_predicts_this_might_only_be_the_start_for_nintendo\">we reported on just yesterday<\/a> highlights the Goggles\u2019 fixed (and relatively narrow) Inter Pupillary Distance, meaning it\u2019s designed for smaller heads. That\u2019s not to say that us \u2018kids at heart\u2019 can\u2019t enjoy it (the cranially-gifted of us notwithstanding), but we aren&#8217;t the target demographic; never have been, never will be.<\/p>\n<p>All that said, there\u2019s still <em>plenty<\/em> of scope for this kit to entertain, just so long as we consider its context and technical limitations. For one thing, the graphics and art design of the games will have to account for a mightily reduced resolution. That\u2019s not to say Nintendo can\u2019t work with restrictions \u2013 the company\u2019s experience handling stereoscopic 3D at low resolutions on 3DS will be invaluable \u2013 but dividing the Switch\u2019s 720p screen between two eyeballs means you\u2019ll be going up close and personal with those pixels. The result needn\u2019t be \u2018ugly\u2019, but any decent workaround will involve some creative artistic choices. Latency presents <em>another<\/em> significant hurdle that must be negotiated if this is to function well. Nintendo has form in tailoring software to work around hardware limitations, and we\u2019d hope the company has learnt from the VR boom of the past few years, <em>and<\/em> from its own past mistakes.<\/p>\n<p>We shouldn\u2019t expect too much from controls, either. While the Joy-Con gyros are adequate for general rotation and aiming, they\u2019re easily confused and require manual resets \u2013 something we\u2019ve been used to since the Wii days with <strong><a href=\"http:\/\/www.nintendolife.com\/games\/wii\/legend_of_zelda_skyward_sword\">Skyward Sword<\/a><\/strong>. The lack of positional tracking means \u2018look to aim\u2019 mechanics are likely to be Labo VR\u2019s meat-and-potatoes input; again, not a problem in itself, but it limits the potential number of gameplay applications.<\/p>\n<figure class=\"picture strip\"><a title=\"LABO\" href=\"http:\/\/images.nintendolife.com\/29358dc7ec3c5\/labo.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/29358dc7ec3c5\/labo.900x.jpg\" alt=\"LABO\"><\/a><\/figure>\n<p>We\u2019d wager that neither our patience or the strapless cardboard of the Toy-Con itself is going to withstand prolonged periods pressed to our sweaty brows; anyone getting their hopes up for an immersive <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/mario_kart_8_deluxe\">Mario Kart<\/a><\/strong> or <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/elder_scrolls_v_skyrim\">Skyrim VR<\/a><\/strong> patch is asking for trouble \u2013 we should be thinking <strong><a href=\"http:\/\/www.nintendolife.com\/games\/wii\/wii_play\">Wii Play<\/a><\/strong> rather than <strong><a href=\"http:\/\/www.nintendolife.com\/games\/wii\/wii_sports\">Wii Sports<\/a><\/strong>.<\/p>\n<p>While everything until now may read like we\u2019re sending Debbie Downer to the Labo VR launch party (on the contrary \u2013 we\u2019re still convinced there\u2019s <em>loads<\/em> of potential for delightful experiences), we\u2019re just keen to keep our expectations in check. There\u2019s arguably no better company in the industry to make this work with the kit\u2019s inherent restrictions. With details still thin on the ground, it\u2019s fascinating to speculate as to what the kits <em>could<\/em> have in store.<\/p>\n<p>Looking at the revealed VR Toy-Con, their various forms (and the images surrounding them) give us some clues about what to expect. The Blaster is blindingly obvious, the missile on the promo poster indicating that \u2013 <em>shock!<\/em> \u2013 you\u2019ll be shooting projectiles with it. The fish swimming around the boy brandishing the Camera suggest a little underwater photography is on the menu (we can imagine plunging into the ocean in a cage and gaining points by snapping the various forms of marine life). The planet and stars surrounding the kid with the Goggles indicate there\u2019s a little stargazing on the horizon, too. So far, so predictable.<\/p>\n<aside class=\"gallery\">\n<div class=\"col\"><a title=\"Blaster\" href=\"http:\/\/images.nintendolife.com\/fe2e6255173bf\/blaster.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/fe2e6255173bf\/blaster.original.png\" alt=\"Blaster\"><\/a><a title=\"Camera\" href=\"http:\/\/images.nintendolife.com\/f6e151f5d1fc6\/camera.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/f6e151f5d1fc6\/camera.original.png\" alt=\"Camera\"><\/a><\/div>\n<div class=\"col\"><a title=\"Bird\" href=\"http:\/\/images.nintendolife.com\/8f7202c852f68\/bird.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/8f7202c852f68\/bird.original.png\" alt=\"Bird\"><\/a><a title=\"WindPedal\" href=\"http:\/\/images.nintendolife.com\/0976798746cd8\/windpedal.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/0976798746cd8\/windpedal.original.png\" alt=\"WindPedal\"><\/a><\/div>\n<\/aside>\n<p>More interestingly, the Elephant Toy-Con is surrounded with lines from a coloured pencil, suggesting a little more creativity will be required than scanning the night sky for the Big Dipper. And in addition to permitting a close veterinary examination of a cardboard seagull\u2019s cloaca, we speculate that the Bird Toy-Con may have you joining a flock of birds, perhaps flapping your wings (using those moving bits on the sides?) to gain height or stay in formation. The Wind Pedal comes bundled with the Bird in the Expansion Sets and presumably works in conjunction with it, although exactly how is anyone\u2019s guess at this juncture.<\/p>\n<p>So, what else might the Labo VR experience entail? Here are a few ideas we believe are workable given the limitations of the tech and Nintendo\u2019s past experiments&#8230;<\/p>\n<h2>A Safari \u2018Snap\u2019-Type Game<\/h2>\n<figure class=\"picture strip\"><a title=\"PokemonSnap\" href=\"http:\/\/images.nintendolife.com\/71a8d4ce12de0\/pokemonsnap.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/71a8d4ce12de0\/pokemonsnap.900x.jpg\" alt=\"PokemonSnap\"><\/a><\/figure>\n<p>Before we even noticed the fish swimming around in the photo and read about the \u201ccolourful in-game ocean\u201d we\u2019ll visit with the Camera, snapping pictures of animals seemed like an absolute no-brainer. Of course, <strong><a href=\"http:\/\/www.nintendolife.com\/games\/n64\/pokemon_snap\">Pok\u00e9mon Snap<\/a><\/strong> immediately springs to mind, but although we\u2019re certain Pok\u00e9mon would get <em>a lot<\/em> of people buying the VR Kit, everyone and their Arcanine has been catching (and indeed \u2018snapping\u2019) great looking Pocket Monsters in <strong><a href=\"http:\/\/www.nintendolife.com\/games\/mobile\/pokemon_go\">Pok\u00e9mon Go<\/a><\/strong> for a while, and we\u2019re not certain a Labo-based Pok\u00e9mon experience could meet fans\u2019 expectations. The base gameplay loop of observing an environment and photographing things is a solid one, though, and we wouldn\u2019t be surprised to see something along those lines \u2013 perhaps with an ornithological bent? (That\u2019s birdwatching, people.)<\/p>\n<h2>Wii Play-Style Minigames<\/h2>\n<aside class=\"gallery\">\n<div class=\"col\"><a title=\"WP2\" href=\"http:\/\/images.nintendolife.com\/4cb19379e04bf\/wp2.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/4cb19379e04bf\/wp2.original.jpg\" alt=\"WP2\"><\/a><a title=\"WP3\" href=\"http:\/\/images.nintendolife.com\/def2d62c11ca2\/wp3.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/def2d62c11ca2\/wp3.original.jpg\" alt=\"WP3\"><\/a><\/div>\n<div class=\"col\"><a title=\"WP7\" href=\"http:\/\/images.nintendolife.com\/4da32b606fa4b\/wp7.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/4da32b606fa4b\/wp7.original.jpg\" alt=\"WP7\"><\/a><a title=\"WP5\" href=\"http:\/\/images.nintendolife.com\/2a2720c1ffd8e\/wp5.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/2a2720c1ffd8e\/wp5.original.jpg\" alt=\"WP5\"><\/a><\/div>\n<\/aside>\n<p>We mentioned Wii Play above, and the more we think about it, the more its breezy brand of minigame seems like a sensible fit for Labo VR. Imagine a Whack-a-Mole style affair (holding and aiming with one hand, swinging a Joy-Con in the other) or some kind of shielding or \u2018deflection\u2019 game (using, say, an umbrella to deflect projectiles into targets). Or why not some sort of Battleships variant involving looking through periscopes to target?<\/p>\n<p>Wii Play (or Your First Step To Wii, as it was known in Japan) no doubt got a <em>far<\/em> wider audience than it otherwise might have as a Wii Remote pack-in (indeed, it\u2019s the <a href=\"https:\/\/en.wikipedia.org\/wiki\/List_of_best-selling_video_games#Top_20_console_games_of_all_time\">seventeenth best-selling game<\/a> <em><a href=\"https:\/\/en.wikipedia.org\/wiki\/List_of_best-selling_video_games#Top_20_console_games_of_all_time\">of all time<\/a><\/em>), but we still recall having <em>some<\/em> fun with it. No, Find Mii, Fishing, Pose Mii and Billiards were hardly groundbreaking, but they were more engaging than we expected, perhaps due to our extremely low expectations. One game, in particular, that would seem to be a shoo-in for Labo VR\u2026<\/p>\n<h2>A Shooting Range<\/h2>\n<figure class=\"picture strip\"><a title=\"WP4\" href=\"http:\/\/images.nintendolife.com\/08c52d52a8fe0\/wp4.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/08c52d52a8fe0\/wp4.900x.jpg\" alt=\"WP4\"><\/a><\/figure>\n<p>Yes, yes, the Toy-Con Blaster is something of a giveaway. The PR blurb informs us we\u2019ll \u201cfend off an alien invasion\u201d with it and we wouldn\u2019t be surprised to see a VR interpretation of the <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nes\/duck_hunt\">Duck Hunt<\/a><\/strong>-style Wii Play Shooting Range game. Although we doubt Nintendo would use <em>actual<\/em> Duck Hunt, a lo-fi pixel aesthetic might be a good way to side-step some of the graphical issues we mentioned earlier. Nintendo is nothing if not adept at embracing and recycling ideas and franchises in different contexts. If Switch isn\u2019t capable of rendering fully realised and detailed 3D environments (in VR), why not tap into that rich vein of nostalgia?<\/p>\n<p>Once again, though, we\u2019re looking at it from the perspective of a 30-something gamer with Nintendo nostalgia; we&#8217;re <em>not<\/em> the target audience. Although the Blaster evokes memories of the <a href=\"http:\/\/www.nintendolife.com\/news\/2016\/01\/hardware_classics_nintendo_super_scope\">Super Scope<\/a> from the SNES days, we probably won\u2019t be jumping on Yoshi\u2019s back and firing at hordes of Koopa Troopas a la <strong><a href=\"http:\/\/www.nintendolife.com\/games\/snes\/yoshis_safari\">Yoshi\u2019s Safari<\/a><\/strong>. Mind you, being forced to hold the console to our face at least ensures we\u2019ll feel like Cyclops firing laser beams from our eyes (Cyclops the X-Man, that is, not the giants of Greek mythology).<\/p>\n<h2>Local Multiplayer Games<\/h2>\n<figure class=\"picture strip\"><a title=\"12Switch\" href=\"http:\/\/images.nintendolife.com\/fb80a1ec28d54\/12switch.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/fb80a1ec28d54\/12switch.900x.jpg\" alt=\"12Switch\"><\/a><\/figure>\n<p>According to the press release, Nintendo\u2019s lack of headstrap for the various Toy-Con is \u201cto help encourage social gameplay\u201d. Therefore, we imagine the \u2018headset\u2019 will be passed around between players, perhaps using audio to get everybody in the room involved. Maligned as <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/1-2-switch\">1-2 Switch<\/a><\/strong> might be for launching as a full-priced game rather than a pack-in title, it had some fun ideas that could be expanded upon with Labo VR.<\/p>\n<p>Gameplay possibilities are multiplied when you get another Switch involved. We\u2019ve seen some limited interactions between two consoles already in things like Toad\u2019s Rec Room in <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/super_mario_party\">Super Mario Party<\/a><\/strong>, but having two people able to share a VR space (albeit in a limited, non-positional way) opens up further opportunities. One player could \u2018ping\u2019 targets for their partner to shoot, for example. Tower defence, anyone?<\/p>\n<p>While VR \u2018ports\u2019 or \u2018patches\u2019 for existing games seem to be <em>extremely<\/em> unlikely, there\u2019s nothing to stop the developers of <strong><a href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/keep_talking_and_nobody_explodes\">Keep Talking And Nobody Explodes<\/a><\/strong> from patching in a Labo VR option allowing the bomb diffuser to use the Labo Goggles as their team describes how to disarm the device. We doubt, however, that there\u2019ll be much crossover with non-Labo software or IP. Of course, there\u2019s one Nintendo series that manages to marry myriad simple ideas into a chaotic-yet-coherent whole\u2026<\/p>\n<h2>A WarioWare-style Microgame Montage<\/h2>\n<figure class=\"picture strip\"><a title=\"WarioWare\" href=\"http:\/\/images.nintendolife.com\/df02ef4367c65\/warioware.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/df02ef4367c65\/warioware.900x.jpg\" alt=\"WarioWare\"><\/a><\/figure>\n<p>The <strong><a href=\"http:\/\/www.nintendolife.com\/games\/3ds\/warioware_gold\">WarioWare<\/a><\/strong> microgame series is a perfect example of how <em>very<\/em> limited controls can produce compelling, quickfire gameplay that works fantastically in a social context. If there\u2019s <em>any<\/em> existing series suited to Labo VR, surely it\u2019s this one.<\/p>\n<p>In reality, we doubt Nintendo would tie any of its existing characters to the VR concept, beyond a cheeky Easter Egg or two. The trademark pandemonium of the WarioWare games would have to be carefully balanced in VR to avoid any adverse effects, but Nintendo knows better than most the pitfalls of the platform from previous experience. We\u2019d hope that any kinks have been ironed out over Labo\u2019s long development (many of these VR Toy-Con were glimpsed in Labo\u2019s initial reveal trailer), but let\u2019s finally address the elephant in the room that <em>isn\u2019t<\/em> a Toy-Con\u2026<\/p>\n<h2>A Virtual Boy Collection<\/h2>\n<aside class=\"picture embed right img-\">\n<div class=\"img\"><a title=\"VB\" href=\"http:\/\/images.nintendolife.com\/229c98164aefc\/vb.large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/229c98164aefc\/vb.900x.jpg\" alt=\"VB\"><\/a><\/div>\n<p>Rubbish&#8230; but we still want one.<\/p>\n<\/aside>\n<p>While the other ideas on this list seem relatively plausible, we admit that this last one is probably wishful thinking on our part. What kid these days has even <em>heard<\/em> of the Virtual Boy? While most Nintendo fans are familiar with the company\u2019s ill-fated VR experiment from the mid-\u201890s, not all have had the opportunity to actually <em>play<\/em> the thing. The fact that the system and its games simply <em>aren\u2019t very good<\/em> does little to diminish its allure \u2013 the console wasn\u2019t even released in Europe, giving it a 64DD-esque air of mystery.<\/p>\n<p>Labo VR offers the <em>perfect<\/em> opportunity for Nintendo to provide a curated collection of the system\u2019s library. Difficulties may arise due to a lack of control options, although the PR blurb mentions a \u2018Screen Holder\u2019 and a \u2018Safety Cap\u2019. We\u2019ve yet to see any pics, but it\u2019s not beyond the realms of possibility that the former is a stand for the Goggles.<\/p>\n<p>For many older gamers, simply having access to that infamous console\u2019s library would be enough to warrant a purchase. Can you imagine the custom Virtual Boy Toy-Con being designed by fans across the globe at this very moment?<\/p>\n<hr>\n<p>Those are just a few possible ways we think Labo VR might manifest. It brings to mind the short-lived <strong><a href=\"http:\/\/www.nintendolife.com\/news\/2013\/02\/review_travelling_the_world_with_wii_street_u\">Wii Street U<\/a><\/strong> channel which offered Google Streetview through the GamePad, or the 360\u00b0 films of <strong><a href=\"http:\/\/www.nintendolife.com\/news\/2013\/04\/hands_on_seeing_the_world_in_wii_u_panorama_view\">Wii U Panorama View<\/a><\/strong> giving you the chance to fly amongst a flock of geese, tour London on a double-decker bus or check out the cherry blossoms in Kyoto from the comfort of your sofa. We recall using up some idle Nintendo Points\/Coins on them and they were diverting enough \u2013 nothing like the highly immersive experiences offered by high-end VR headsets from HTC or Oculus, but amusing little curios nonetheless.<\/p>\n<p>In fact, speaking of curios that most gamers probably tried once and never bothered with again, Labo VR has us thinking of the <a href=\"http:\/\/www.nintendolife.com\/news\/2011\/03\/hands_on_nintendo_3ds_augmented_reality_games\">3DS Augmented Reality games<\/a>. While for some that might be a more depressing comparison than even Wii Play, <em>that<\/em> is probably the level we should be setting our expectations. In and of themselves, we got a good hour or two of fun out of those cards with the fishing and archery games. We\u2019d imagine Labo VR will have more longevity than that, but we doubt we\u2019ll be sitting down for multiple hour sessions a year from now.<\/p>\n<aside class=\"object object-youtube\">\n<div class=\"youtube\">[youtube https:\/\/www.youtube.com\/watch?v=QQ9OzrXItxs?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1&#038;w=900&#038;h=507]<\/div>\n<\/aside>\n<p>Perhaps we\u2019re being overly pessimistic. Maybe we\u2019ll be <em>blown away<\/em> by some <em>incredible<\/em> technical feat enabling Switch to overcome its technical shortcomings in the VR space, but we think it\u2019s important to temper our enthusiasm with the realities of the hardware. Overall, short experiences <em>must<\/em> be the focus \u2013 the tech restrictions make anything else unrealistic.<\/p>\n<p>Fortunately, that focus aligns with Nintendo\u2019s mission statement to bring entertainment to <em>everyone<\/em>, and this basic approach to VR offers new social experiences rather than isolating gamers from each other private virtual worlds. We&#8217;ll just have to keep reminding ourselves it&#8217;s not for us.<\/p>\n<hr>\n<p><em>Are we being too pessimistic about the technical shortcomings of Labo VR? Do you think Nintendo will surprise us with a more involved, in-depth experience to get our old, cold hearts beating faster? Let us know your thoughts.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Nintendo\u2019s long-rumoured foray into virtual reality with Labo: VR Kit has set some heads spinning with dreams of high-end experiences featuring all manner of Nintendo franchises. Imagine Mario Kart VR on Switch! they say. What about Animal Crossing VR! Where\u2019s Metroid Prime Trilogy VR-astered?! Okay, we made up that last one, but we\u2019re sure the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-88256","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/88256","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=88256"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/88256\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=88256"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=88256"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=88256"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}