{"id":88197,"date":"2019-03-13T20:48:00","date_gmt":"2019-03-13T20:48:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/338593"},"modified":"2019-03-13T20:48:00","modified_gmt":"2019-03-13T20:48:00","slug":"the-death-of-flash-is-exaggerated-argues-one-flash-developer","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/03\/13\/the-death-of-flash-is-exaggerated-argues-one-flash-developer\/","title":{"rendered":"The death of Flash is exaggerated, argues one Flash developer"},"content":{"rendered":"<p>&#8220;The death of Flash is greatly exaggerated and at the same time, not really a bad thing.&#8221;&nbsp;<\/p>\n<p>This is what Flash developer Brad Borne had to say&nbsp;regarding the medium, especially after <a href=\"http:\/\/www.gamasutra.com\/view\/news\/338408\/Adobe_is_ending_Shockwave_Player_support_April_9th.php\">Adobe&#8217;s recent decision to end Shockwave support<\/a> and push developers to wean themselves from Flash and onto newer tech for their browser-based games.<\/p>\n<p>Borne is best known for making the free side-scrolling browser&nbsp;<a href=\"https:\/\/www.bornegames.com\/games\/\">game<\/a>&nbsp;<em>Fancy Pants Adventures<\/em> (in addition to a host of other Flash games). As he describes in the YouTube video above, he believes that Flash is largely misunderstood.<\/p>\n<p>&#8220;First off, I don&#8217;t think Flash ever got its due, even when it was at its prime&#8221; he begins.<\/p>\n<p>The accessibility of Flash games made the medium special. All one needed was a reliable internet connection. &#8220;Flash never gets the credit it deserves for how many people it can reach.&#8221;<\/p>\n<p>&#8220;I remember the first time when a page was bragging that HTML5 could play a sound, and so that brings me to of course,&nbsp;why was Flash so disrespected?&#8221;<\/p>\n<p>Borne argues that Flash became synonymous with &#8220;terrible&#8221; advertisements and holding back YouTube once the platform started transitioning toward high-def video.&nbsp;<\/p>\n<p>&#8220;Flash should have never been used for either of those things,&#8221; Borne continues.&nbsp;&#8220;It was always terrible at that. Flash only worked when it was the one thing you wanted to do because it sacrificed efficiency for a format that more artistically minded people were able utilize.&#8221;&nbsp;<\/p>\n<p>He goes on to say that clicking to enable Flash seems like the best compromise, and could let Flash exist even when HTML5&nbsp;takes over. He blames the &#8220;Flash is dead&#8221; joke for the reason behind his so-called rant.&nbsp;<\/p>\n<p>&#8220;I say the reports of Flash deaths are greatly exaggerated because Flash isn&#8217;t just Flash player. It&#8217;s not just the delivery mechanism,&#8221; Borne explains.&nbsp;&#8220;We need to divorce Flash player from the actual tools.&#8221;<\/p>\n<p>And according to Borne, that&#8217;s what Adobe is doing through Adobe Animate. &#8220;Adobe&#8217;s been pushing the animation and drawing tools to be way, way better than they ever were with Flash.&#8221;<\/p>\n<p>Be sure to watch <a href=\"https:\/\/www.youtube.com\/watch?v=VWQFdahNH2M\">Borne&#8217;s entire video<\/a>, where he continues to discuss Flash&nbsp;and how it affects his development work.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;The death of Flash is greatly exaggerated and at the same time, not really a bad thing.&#8221;&nbsp; This is what Flash developer Brad Borne had to say&nbsp;regarding the medium, especially after Adobe&#8217;s recent decision to end Shockwave support and push developers to wean themselves from Flash and onto newer tech for their browser-based games. Borne [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":88198,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-88197","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/88197","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=88197"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/88197\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/88198"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=88197"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=88197"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=88197"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}