{"id":87419,"date":"2019-03-08T19:33:00","date_gmt":"2019-03-08T19:33:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/338045"},"modified":"2019-03-08T19:33:00","modified_gmt":"2019-03-08T19:33:00","slug":"king-shares-lessons-learned-mapping-the-mobile-game-market-at-gdc-2019","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/03\/08\/king-shares-lessons-learned-mapping-the-mobile-game-market-at-gdc-2019\/","title":{"rendered":"King shares lessons learned mapping the mobile game market at GDC 2019"},"content":{"rendered":"<p>Competition for players&#8217; money and attention is fierce in the mobile game market, but&nbsp;if you&#8217;re coming&nbsp;to the&nbsp;<a href=\"http:\/\/gdconf.com\/\">Game Developers Conference<\/a>&nbsp;in March you&#8217;ll have an opportunity to get a fresh perspective on the problem from an industry heavyweight.<\/p>\n<p><em>Candy Crush&nbsp;<\/em>maker King will be at GDC 2019 presenting a special&nbsp;<a href=\"https:\/\/gdconf.com\/summit\/mobile-f2p-games\">Mobile Summit<\/a>&nbsp;talk on &#8220;<a href=\"https:\/\/schedule.gdconf.com\/session\/to-affinity-and-beyond-lessons-learned-mapping-the-mobile-games-market\/861924\">To Affinity and Beyond: Lessons Learned Mapping the Mobile Games Market<\/a>&#8220;, which promises to give you a behind-the-scenes look at what the company has learned from charting what sorts of games its audience likes to play.<\/p>\n<p>At King, they&#8217;ve found this sort of affinity&nbsp;data can be a powerful tool to help developers build better games. They&#8217;ve mapped the mobile gaming market based on affinity and how this relates to audience preferences.<\/p>\n<p>But what is it that they develop an affinity for? Can game designers use this kind of &#8220;big data&#8221;&nbsp;to market games better, or even guide their decisions on what games&nbsp;to make? All this and more will be discussed by King product manager Ishai Smadja in this illuminating talk, so make time to check it out!&nbsp;<\/p>\n<p>For further details on this talk and the many more in store for you at the show, check out the&nbsp;<a href=\"https:\/\/schedule.gdconf.com\/\">GDC 2019&nbsp;Session Scheduler<\/a>. There you can begin to lay out your GDC 2019,&nbsp;which takes&nbsp;place March 18th through the 22nd&nbsp;at the (newly renovated!) Moscone Center in San Francisco.&nbsp;<\/p>\n<p><em><strong>Bring your team to GDC! Register a group of 10 or more and save 10 percent&nbsp;on conference passes. Learn more&nbsp;<a href=\"https:\/\/gdconf.com\/attend\/groups?_mc=blog_x_gdcsfr_le_x_gdcsf_x_x-GDC19\">here<\/a>.\u200b<\/strong><\/em><\/p>\n<p><em><strong>For more details on&nbsp;GDC 2019&nbsp;visit the show&#8217;s&nbsp;<a href=\"http:\/\/gdconf.com\/?_mc=blog_x_gamar_le_tsnr_gdcsf_x_x-blog\">official website<\/a>, or subscribe to regular updates via&nbsp;<a href=\"http:\/\/www.facebook.com\/GameDevelopersConference\">Facebook<\/a>,&nbsp;<a href=\"https:\/\/twitter.com\/Official_GDC\">Twitter<\/a>, or&nbsp;<a href=\"http:\/\/feeds.feedburner.com\/GameDevelopersConference\">RSS<\/a>.<\/strong><\/em><\/p>\n<p><em><strong>Gamasutra and GDC are sibling organizations under parent company Informa<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Competition for players&#8217; money and attention is fierce in the mobile game market, but&nbsp;if you&#8217;re coming&nbsp;to the&nbsp;Game Developers Conference&nbsp;in March you&#8217;ll have an opportunity to get a fresh perspective on the problem from an industry heavyweight. Candy Crush&nbsp;maker King will be at GDC 2019 presenting a special&nbsp;Mobile Summit&nbsp;talk on &#8220;To Affinity and Beyond: Lessons Learned [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":87420,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-87419","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/87419","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=87419"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/87419\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/87420"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=87419"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=87419"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=87419"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}