{"id":87415,"date":"2019-03-08T21:58:00","date_gmt":"2019-03-08T21:58:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/338332"},"modified":"2019-03-08T21:58:00","modified_gmt":"2019-03-08T21:58:00","slug":"video-tips-for-managing-the-unmanageable-projects-in-game-dev","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/03\/08\/video-tips-for-managing-the-unmanageable-projects-in-game-dev\/","title":{"rendered":"Video: Tips for managing the unmanageable projects in game dev"},"content":{"rendered":"<p>When the going gets tough, it&#8217;s easy to spit platitudes. But what do you actually&nbsp;<em>do<\/em>?<\/p>\n<p>At GDC 2017, ClutchPlay Games&#8217; Amy Dallas took to the stage to&nbsp;explore&nbsp;just that in a special talk aimed at helping producers work through the process of managing seemingly unmanageable game dev projects.<\/p>\n<p>She outlined a specific&nbsp;mindset for producers that can help one be successful when faced with managing a seemingly impossible project, and shared&nbsp;some survival tips to keep you focused when everything seems to be going sideways.<\/p>\n<p>Her talk was pragmatic, engaging, and filled with useful tidbits, so if you didn&#8217;t catch it live be sure to take advantage of the fact that you can now watch it for free&nbsp;<a href=\"https:\/\/www.youtube.com\/watch?v=dNlEZZlmIcw\">on the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>&nbsp;and its accompanying&nbsp;<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>&nbsp;offers numerous other free videos, audio recordings, and slides from many of the recent&nbsp;<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC&nbsp;already have full access to GDC Vault, and interested parties can apply for the individual subscription via&nbsp;<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can&nbsp;<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>When the going gets tough, it&#8217;s easy to spit platitudes. But what do you actually&nbsp;do? At GDC 2017, ClutchPlay Games&#8217; Amy Dallas took to the stage to&nbsp;explore&nbsp;just that in a special talk aimed at helping producers work through the process of managing seemingly unmanageable game dev projects. She outlined a specific&nbsp;mindset for producers that can [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":87416,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-87415","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/87415","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=87415"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/87415\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/87416"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=87415"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=87415"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=87415"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}