{"id":86652,"date":"2019-03-05T17:00:00","date_gmt":"2019-03-05T17:00:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2019\/03\/soapbox_its_time_to_admit_that_f-zero_x_is_the_best_f-zero"},"modified":"2019-03-05T17:00:00","modified_gmt":"2019-03-05T17:00:00","slug":"soapbox-its-time-to-admit-that-f-zero-x-is-the-best-f-zero","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/03\/05\/soapbox-its-time-to-admit-that-f-zero-x-is-the-best-f-zero\/","title":{"rendered":"Soapbox: It&#8217;s Time To Admit That F-Zero X Is The Best F-Zero"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/907425dcf1752\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/907425dcf1752\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture strip\"><\/figure>\n<p>There is a bit of a running joke here within the Nintendo Life team; it\u2019s a well-known fact that I\u2019m a <em>huge<\/em> fan of <a href=\"http:\/\/www.nintendolife.com\/games\/n64\/f-zero_x\"><strong>F-Zero X<\/strong><\/a> on the Nintendo 64, and despite my strong beliefs on the subject, almost <em>everyone<\/em> tries to convince me otherwise as to which is the best F-Zero.<\/p>\n<p>You\u2019ll find references to this hidden across Nintendo Life, our social media channels and even spilling over into private areas, such as our <a class=\"external\" href=\"https:\/\/slack.com\/\">Slack<\/a> loading messages. The <a class=\"external\" href=\"https:\/\/twitter.com\/antdickens\/status\/1101480548919316480\">most recent example is a meme tweet<\/a>, which was created in a moment of madness during what <em>should<\/em> have been a top-level business meeting and <em>finally<\/em> compelled me to write this article.<\/p>\n<p>It\u2019s just a bit of fun&#8230; <em>or is it?<\/em> Let\u2019s first travel back to 1998 and find out what all the fuss is about. The Nintendo 64 had been out for almost a year here in Europe and had (thus far) been severely lacking any decent racing games. Annoyingly, Sony\u2019s PlayStation had been awash with quality in the genre, including <strong>WipEout<\/strong>, <strong>Destruction Derby<\/strong> and <strong>Ridge Racer<\/strong>. Over on the N64, it had been the likes of <strong>Crusin\u2019 USA<\/strong>, <strong>San Francisco Rush<\/strong> and <strong>Top Gear Rally<\/strong>. Not really a fair fight; heck, even the third-placed Sega Saturn was blessed with better racers than Nintendo&#8217;s console.<\/p>\n<figure class=\"picture strip\"><a title=\"I'm slightly ashamed at the condition of these... maybe it's time to trade up?\" href=\"http:\/\/images.nintendolife.com\/8db0bcf11a080\/im-slightly-ashamed-at-the-condition-of-these-maybe-its-time-to-trade-up.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/8db0bcf11a080\/im-slightly-ashamed-at-the-condition-of-these-maybe-its-time-to-trade-up.900x.jpg\" alt=\"I'm slightly ashamed at the condition of these... maybe it's time to trade up?\"><\/a><figcaption class=\"caption\">I&#8217;m slightly ashamed at the condition of these&#8230; maybe it&#8217;s time to trade up?<\/figcaption><\/figure>\n<p>But Nintendo still had an existing racing franchise up its sleeve: <em>F-Zero<\/em>. Now, <a href=\"http:\/\/www.nintendolife.com\/games\/snes\/f-zero\">the original SNES game<\/a> was a firm favourite with me on the previous generation system, a game I vividly remember going into Woolworths a few days after Christmas and buying with my Christmas money. The character and ship artwork was fantastic, and combined with the Mode 7 effect and memorable music, left a lasting impression on my young imagination.<\/p>\n<p>Fast forward to 1997. F-Zero was no longer deemed relevant; its cartoonish graphics were outdated and childish. The super-cool and ultra-sleek WipEout was the <em>new<\/em> future of anti-grav racing. Nintendo needed a new take on the racing genre and called upon Shigeru Miyamoto to deliver something special and \u2013more importantly \u2013 something <em>cool<\/em>. Apparently conceptualised around the time of <strong><a href=\"http:\/\/www.nintendolife.com\/games\/n64\/mario_kart_64\">Mario Kart 64\u2019s<\/a><\/strong> development, Nintendo started work on \u2018F-Zero 64\u2019.<\/p>\n<p>The best way to get news on upcoming video games back in those dates was either via word of mouth or print magazines. Sure, the internet existed back then (56k modem, anyone?) but it was still the magazine space that dominated the world of video game news and reviews. Any enthusiast gamer was buying at least 2 to 3 different magazines a month, and I was no different. These publications were a vital conduit between players and the industry.<\/p>\n<figure class=\"picture strip\"><a title=\"N64 Pro Cover - F-Zero X Review\" href=\"http:\/\/images.nintendolife.com\/cc2e6e6ee2750\/n64-pro-cover-f-zero-x-review.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/cc2e6e6ee2750\/n64-pro-cover-f-zero-x-review.900x.jpg\" alt=\"N64 Pro Cover - F-Zero X Review\"><\/a><\/figure>\n<aside class=\"gallery\">\n<div class=\"col\"><a title=\"F-Zero X Review\" href=\"http:\/\/images.nintendolife.com\/b720bcb317b27\/f-zero-x-review.original.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/b720bcb317b27\/f-zero-x-review.445x245.jpg\" width=\"445\" height=\"245\" alt=\"F-Zero X Review\"><\/a><a title=\"F-Zero X Preview\" href=\"http:\/\/images.nintendolife.com\/4bcb235b6ce96\/f-zero-x-preview.original.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/4bcb235b6ce96\/f-zero-x-preview.445x245.jpg\" width=\"445\" height=\"245\" alt=\"F-Zero X Preview\"><\/a><\/div>\n<div class=\"col\"><a title=\"F-Zero X Preview\" href=\"http:\/\/images.nintendolife.com\/ddb6249132d69\/f-zero-x-preview.original.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/ddb6249132d69\/f-zero-x-preview.445x245.jpg\" width=\"445\" height=\"245\" alt=\"F-Zero X Preview\"><\/a><a title=\"F-Zero X Preview\" href=\"http:\/\/images.nintendolife.com\/92e32876cd44f\/f-zero-x-preview.original.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/92e32876cd44f\/f-zero-x-preview.445x245.jpg\" width=\"445\" height=\"245\" alt=\"F-Zero X Preview\"><\/a><\/div>\n<\/aside>\n<p>News of the 3D F-Zero sequel slowly started to appear in the news sections of the magazines, drip-feeding me with a screenshot here, a screenshot there and <em>tiny<\/em> snippets of information. It\u2019s amazing to think today, but you\u2019d literally have a paragraph of text and maybe a single screenshot as your <em>only<\/em> content for a month about an upcoming game. Still, I wouldn&#8217;t have had it any other way; your brain filled in the gaps as you imagined how it would be in <em>meticulous<\/em> detail.<\/p>\n<p>These very early screenshots enraptured me; I believe they were taken from a Spaceworld demo reel in 1997 and showed the Blue Falcon speeding through a corkscrew track followed by a loop-the-loop. <em>Unbelievable<\/em>, I remember thinking. Sure, WipEout had some pretty cool tracks, but nothing like this; F-Zero 64 was looking more akin to a digital rollercoaster than a typical racing game.<\/p>\n<aside class=\"object object-youtube\">\n<div class=\"youtube\">[youtube https:\/\/www.youtube.com\/watch?v=YWfyexueuc4?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1&#038;w=900&#038;h=507]<\/div>\n<\/aside>\n<p>In early 1998, magazines started publishing detailed previews of the game, now given its final title of F-Zero X. The game sounded <em>amazing<\/em>. Not only would it run at a solid 60fps whilst featuring 30 cars in a race, but <em>all<\/em> of them would be unique playable characters each with their own ship design. New attacking options had been added, along with a Death Race mode and the <em>pi\u00e8ce de r\u00e9sistance<\/em>, the X Cup.<\/p>\n<p>Those that don\u2019t know what the X Cup is, you are missing out. It\u2019s a feature that randomly generates tracks into a Grand Prix meaning you\u2019ll never play the same race twice. This blew my mind; <em>an infinite number of tracks?!<\/em> It sounded like witchcraft back in the late &#8217;90s. Nintendo also promised an \u2018Expansion Kit\u2019 for its 64DD add-on that will allow gamers to design their own levels and ships. I <em>had<\/em> to have this game.<\/p>\n<p>F-Zero X released in Japan in July 1998; it was the summer holidays for us in the UK, and the PAL version was scheduled for release later that November. I couldn\u2019t wait that long and searched the back of my magazines for an import shop. I don\u2019t remember which it was, but I remember it cost in the region of \u00a370 to \u00a380. Keep in mind that the average Switch game costs \u00a340 today, and that gives some indication of how much this was to someone who had yet to earn a proper wage. A few days later it arrived; finally getting the game in my hands and ironically having never seen the sensational Japanese box art before, I was utterly gobsmacked. <em>Wow, what a cover!<\/em><\/p>\n<p><figure class=\"picture strip\"><a title=\"Apparently I have too many copies of the game... what do you think?\" href=\"http:\/\/images.nintendolife.com\/026ed514eb6e7\/apparently-i-have-too-many-copies-of-the-game-what-do-you-think.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/026ed514eb6e7\/apparently-i-have-too-many-copies-of-the-game-what-do-you-think.900x.jpg\" alt=\"Apparently I have too many copies of the game... what do you think?\"><\/a><figcaption class=\"caption\">Apparently I have too many copies of the game&#8230; what do you think?<\/figcaption><\/figure>\n<\/p>\n<p>There was a problem, though. Nintendo didn\u2019t care about us dirty importers and occasionally changed their carts to make them incompatible with converters. My converter didn\u2019t work with the Japanese copy of F-Zero X, meaning I had to wait a further few days as I hastily ordered the latest model &#8216;N64 Passport&#8217;. Time was not wasted, however; I studied <em>every inch<\/em> of the box and manual whilst waiting for the new converter to arrive.<\/p>\n<p>Finally, I had the game running and boy was it <em>fast<\/em>, something that static screenshots in magazines couldn\u2019t even begin to convey. I quickly found that Jody Summers\u2019 White Cat was my ship of choice, suiting my driving style, and I continued to pour hours and hours into the game, getting better and better and finally completing it on &#8216;master&#8217; difficulty. <em>Legend<\/em>.<\/p>\n<p>Weirdly, F-Zero X is one of that handful of games that simply \u2018works\u2019 with the irregular shaped Nintendo 64 controller. Much like Z-Targeting in <strong><a href=\"http:\/\/www.nintendolife.com\/games\/n64\/legend_of_zelda_ocarina_of_time\">Zelda<\/a><\/strong>, the control scheme just feels completely natural to me. The analogue stick provided such a precise degree of control in F-Zero X, the nuance in steering was exceptional. Interestingly, this was so <a class=\"external\" href=\"http:\/\/www.nintendolife.com\/news\/2016\/11\/soapbox_captain_falcon_we_have_a_problem_with_f-zero_x_on_wii_u\">noticeably lacking when the game was ported to Wii U many years later<\/a>, myself and other fans made noise and Nintendo <a class=\"external\" href=\"http:\/\/www.nintendolife.com\/news\/2016\/12\/f-zero_x_wii_u_update_improves_controls_and_deadzone_issue\">eventually applied a fix<\/a>. <em>You\u2019re welcome.<\/em><\/p>\n<figure class=\"picture strip\">\n<div class=\"img\"><a title=\"Welcome Back, Captain Falcon\" href=\"http:\/\/images.nintendolife.com\/c0bf5fd17f951\/welcome-back-captain-falcon.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/c0bf5fd17f951\/welcome-back-captain-falcon.original.jpg\" alt=\"Welcome Back, Captain Falcon\"><\/a><span class=\"image-credit\" title=\"Image Credit\">\u00a9 Nintendo \/ SEGA<\/span><\/div><figcaption class=\"caption\">Welcome Back, Captain Falcon<\/figcaption><\/figure>\n<p>Anyway, let\u2019s address the elephant in the article: <a href=\"http:\/\/www.nintendolife.com\/games\/gamecube\/f_zero_gx\"><strong>F-Zero AX\/GX<\/strong><\/a>. Hopefully, by now I\u2019ve convinced you that I like myself a bit of F-Zero. So when it was announced that Nintendo and SEGA (remember them?) were working together on F-Zero AC+GC using the Arcade\/GameCube \u2018Triforce\u2019 platform, you could say I was excited (in truth, I was <em>very<\/em> excited). Early screenshots and videos surfaced online this time and <em>wow<\/em>, what a good-looking game. The graphics were incredible and the music was exhilarating; this was shaping up to be my dream F-Zero sequel, I could not wait.<\/p>\n<p>So much so, that I started work on a fan website and somehow managed to buy the domain names <a class=\"external\" href=\"http:\/\/fzerogx.com\">fzerogx.com<\/a> and <a class=\"external\" href=\"http:\/\/fzeroax.com\">fzeroax.com<\/a>; as a teenager this is what I did \u2013 I got so excited about games that I made websites about them. Who knew I\u2019d go on to make <em>Nintendo Life<\/em>, <em>right?<\/em><\/p>\n<figure class=\"picture strip\"><figcaption class=\"caption\">The fan website I made, which is now live again thanks to this feature<\/figcaption><\/figure>\n<p>This time I had no problem importing F-Zero GX from Japan at launch as I had a Japanese GameCube. Sadly, the hype was not real for me. Let\u2019s be clear, I don\u2019t think GX is a <em>bad<\/em> game \u2013 far from it \u2013 but for me, it simply changed the gameplay too far from the formula I knew and loved in the N64 title.<\/p>\n<p>Understandably, GX feels like an aggressive arcade racer (it&#8217;s developed by SEGA, after all), whereas my love for X was born in the precise controls with sweeping corners and boosting to the line. GX is harsh where X is subtle; it\u2019s just a different style of gameplay, intended for a different audience: arcade players. In my opinion, you could almost use the contrast in styles to compare Mario and Sonic, or even Nintendo and SEGA. Both are valid, both are good, but both are <em>definitely<\/em> different.<\/p>\n<figure class=\"picture strip\"><a title=\"Proof that I actually like F-Zero GX, enough to own it twice\" href=\"http:\/\/images.nintendolife.com\/f35eea8a563f6\/proof-that-i-actually-like-f-zero-gx-enough-to-own-it-twice.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/f35eea8a563f6\/proof-that-i-actually-like-f-zero-gx-enough-to-own-it-twice.900x.jpg\" alt=\"Proof that I actually like F-Zero GX, enough to own it twice\"><\/a><figcaption class=\"caption\">Proof that I actually like F-Zero GX, enough to own it twice<\/figcaption><\/figure>\n<p>Over the years, I\u2019ve learned to love GX\/AX for what it is. I have fond memories playing the AX version in arcades in the Far East and often find myself checking prices of retired cabinets on eBay (surely it would fit in the garage, <em>right?<\/em>). The truth though, is that F-Zero X is the <em>best<\/em> F-Zero, in my humble opinion. It\u2019s the most <em>Nintendo<\/em> version of F-Zero. If you prefer the original, the GameCube version or for some crazy reason one of the Game Boy entries then don\u2019t worry, we can still be friends; we\u2019re united as one, all fans of the F-Zero series as a whole, and that is what counts. But if you don&#8217;t think X is the best of the bunch, then you&#8217;re <em>wrong<\/em>.<\/p>\n<p><em>What do you think, Nintendo? Time for another? Let us know if Ant&#8217;s memories ring true for you by posting a comment.<\/em><\/p>\n<div id=\"poll-fzeroxisbest\" class=\"poll\" data-uri=\"polls\/fzeroxisbest\">\n<div class=\"results\">\n<h3 class=\"heading\">Which is the best F-Zero? (278 votes)<\/h3>\n<div class=\"result\">\n<h4 class=\"heading\">F-Zero (1990, SNES)<\/h4>\n<p class=\"votes\"><span title=\"28 votes\"><span class=\"bar accent-bg\">10%<\/span><\/span><\/p>\n<\/div>\n<div class=\"result\">\n<h4 class=\"heading\">BS F-Zero Grand Prix (1996, SNES)<\/h4>\n<p class=\"votes\"><span class=\"bar accent-bg no-votes\">&nbsp;<\/span> <span title=\"0 votes\">0%<\/span><\/p>\n<\/div>\n<div class=\"result\">\n<h4 class=\"heading\">BS F-Zero Grand Prix 2 (1997, SNES)<\/h4>\n<p class=\"votes\"><span class=\"bar accent-bg no-votes\">&nbsp;<\/span> <span title=\"1 vote\">0%<\/span><\/p>\n<\/div>\n<div class=\"result\">\n<h4 class=\"heading\">F-Zero X (1998, N64)<\/h4>\n<p class=\"votes\"><span title=\"73 votes\"><span class=\"bar accent-bg\">26%<\/span><\/span><\/p>\n<\/div>\n<div class=\"result\">\n<h4 class=\"heading\">F-Zero X Expansion Kit (2000, 64DD)<\/h4>\n<p class=\"votes\"><span title=\"6 votes\"><span class=\"bar accent-bg\">2%<\/span><\/span><\/p>\n<\/div>\n<div class=\"result\">\n<h4 class=\"heading\">F-Zero Maximum Velocity (2001, GBA)<\/h4>\n<p class=\"votes\"><span title=\"4 votes\"><span class=\"bar accent-bg\">1%<\/span><\/span><\/p>\n<\/div>\n<div class=\"result\">\n<h4 class=\"heading\">F-Zero GX (2003, GameCube)<\/h4>\n<p class=\"votes\"><span title=\"157 votes\"><span class=\"bar accent-bg\">56%<\/span><\/span><\/p>\n<\/div>\n<div class=\"result\">\n<h4 class=\"heading\">F-Zero AX (2003, Arcade)<\/h4>\n<p class=\"votes\"><span class=\"bar accent-bg no-votes\">&nbsp;<\/span> <span title=\"1 vote\">0%<\/span><\/p>\n<\/div>\n<div class=\"result\">\n<h4 class=\"heading\">F-Zero GP Legend (2003, GBA)<\/h4>\n<p class=\"votes\"><span title=\"4 votes\"><span class=\"bar accent-bg\">1%<\/span><\/span><\/p>\n<\/div>\n<div class=\"result\">\n<h4 class=\"heading\">F-Zero Climax (2004, GBA)<\/h4>\n<p class=\"votes\"><span title=\"4 votes\"><span class=\"bar accent-bg\">1%<\/span><\/span><\/p>\n<\/div>\n<\/div>\n<p class=\"empty\">Please <a href=\"http:\/\/www.nintendolife.com\/login\">login<\/a> to vote in this poll.<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>There is a bit of a running joke here within the Nintendo Life team; it\u2019s a well-known fact that I\u2019m a huge fan of F-Zero X on the Nintendo 64, and despite my strong beliefs on the subject, almost everyone tries to convince me otherwise as to which is the best F-Zero. You\u2019ll find references [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-86652","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/86652","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=86652"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/86652\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=86652"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=86652"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=86652"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}