{"id":85950,"date":"2019-03-01T23:42:00","date_gmt":"2019-03-01T23:42:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/337857"},"modified":"2019-03-01T23:42:00","modified_gmt":"2019-03-01T23:42:00","slug":"video-the-animation-pipeline-of-mario-rabbids-kingdom-battle","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/03\/01\/video-the-animation-pipeline-of-mario-rabbids-kingdom-battle\/","title":{"rendered":"Video: The animation pipeline of Mario + Rabbids Kingdom Battle"},"content":{"rendered":"<p>In this GDC 2018 talk, Ubisoft Milan&#8217;s Marco Renso and Tommaso Sanguigni explain how Ubisoft improved their animation pipeline to overcome challenges for <em>Mario + Rabbids Kingdom Battle.<\/em><\/p>\n<p>The two present\u00a0the tools\u00a0developed in order to facilitate\u00a0the creativity of their animators, providing them freedom to explore, experiment and prototype new ideas.<\/p>\n<p>It\u00a0was an insightful talk that&#8217;s definitely still worth watching, so developers\u00a0shouldn&#8217;t miss the\u00a0opportunity to do so now that it&#8217;s\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=qxLR8qbD5JE\">freely available on the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>\u00a0and its accompanying\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC\u00a0already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this GDC 2018 talk, Ubisoft Milan&#8217;s Marco Renso and Tommaso Sanguigni explain how Ubisoft improved their animation pipeline to overcome challenges for Mario + Rabbids Kingdom Battle. The two present\u00a0the tools\u00a0developed in order to facilitate\u00a0the creativity of their animators, providing them freedom to explore, experiment and prototype new ideas. It\u00a0was an insightful talk that&#8217;s [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":85951,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-85950","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/85950","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=85950"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/85950\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/85951"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=85950"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=85950"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=85950"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}