{"id":85367,"date":"2019-02-27T22:00:00","date_gmt":"2019-02-27T22:00:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2019\/02\/feature_things_werd_love_to_see_in_super_mario_maker_2_on_switch"},"modified":"2019-02-27T22:00:00","modified_gmt":"2019-02-27T22:00:00","slug":"feature-things-wed-love-to-see-in-super-mario-maker-2-on-switch","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/02\/27\/feature-things-wed-love-to-see-in-super-mario-maker-2-on-switch\/","title":{"rendered":"Feature: Things We\u2019d Love To See In Super Mario Maker 2 On Switch"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/b6839485dea37\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/b6839485dea37\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<aside class=\"object object-youtube\">\n<div class=\"youtube\">[youtube https:\/\/www.youtube.com\/watch?v=P5F4E6WJ4zM?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1&#038;w=900&#038;h=507]<\/div>\n<\/aside>\n<p>After six weeks of rumours and escalating expectations, Nintendo chose to open its first Nintendo Direct of 2019 by <a href=\"http:\/\/www.nintendolife.com\/news\/2019\/02\/super_mario_maker_2_confirmed_for_switch_launches_this_june\">revealing<\/a> <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/super_mario_maker_2\">Super Mario Maker 2<\/a><\/strong>, and as opening gambits go, it was a winner.<\/p>\n<p>The <a href=\"http:\/\/www.nintendolife.com\/games\/wiiu\/super_mario_maker\">original Wii U game<\/a> launched back in September 2015 and absolutely nailed the basics, providing an intuitive interface with incredible depth, couched in that trademark Nintendo charm. Players of all abilities were able to create their own Mario levels and switch at will between four game \u2018palettes\u2019 spanning the plumber&#8217;s illustrious 2D career, from the original <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nes\/super_mario_bros\">Super Mario Bros.<\/a><\/strong> to <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/new_super_mario_bros_u_deluxe\">New Super Mario Bros. U<\/a><\/strong>.<\/p>\n<p>Although it was an absolute treat for Wii U owners (and later <a href=\"http:\/\/www.nintendolife.com\/games\/3ds\/super_mario_maker_for_nintendo_3ds\">3DS gamers<\/a>), there were a few issues that players ran into, and wish lists soon started cropping up full of potential features to add to the game. Nintendo implemented some of these \u2013 checkpoint flags, for example \u2013 but anyone hoping for new game \u2018palettes\u2019 or slopes to slide down was left disappointed.<\/p>\n<figure class=\"picture strip\"><a title=\"SWITCH\" href=\"http:\/\/images.nintendolife.com\/201a566076de3\/switch.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/201a566076de3\/switch.900x.jpg\" alt=\"SWITCH\" \/><\/a><\/figure>\n<p>Fast forward to 2019, and it seems many gamers\u2019 prayers have been answered. The very first seconds of Mario Maker 2\u2019s reveal highlighted the most requested feature of all: frickin&#8217; <em>slopes<\/em>. It went on to detail <a href=\"http:\/\/www.nintendolife.com\/news\/2019\/02\/guide_whats_new_in_super_mario_maker_2_for_nintendo_switch\">a whole lot more<\/a>, including a <strong><a href=\"http:\/\/www.nintendolife.com\/games\/wiiu\/super_mario_3d_world\">Super Mario 3D World<\/a><\/strong> \u2018skin\u2019 plus associated elements, Desert, Snow and Jungle levels, Angry Sun guy\u2026 the list goes on.<\/p>\n<p>Of course, we Nintendo gamers are a demanding bunch, and seeing all these new additions has only fired our imaginations up even more. So, let\u2019s stoke the furnace a little and talk about what else we\u2019re hoping to see revealed in the upcoming game; things that\u2019ll make it feel like a <em>real sequel<\/em> and not something that could have been DLC or included in the \u2018Deluxe\u2019 Wii U port that many people expected.<\/p>\n<p>We\u2019ve divided our list into three sections: &#8216;likely&#8217;, &#8216;possible&#8217; and &#8216;not-in-a-month-of-Sundays&#8217;. That last section features some <em>really<\/em> outlandish ideas, but let us dream!<\/p>\n<p>Onwards!<\/p>\n<h2><strong>Likely<\/strong><\/h2>\n<h3>Toad And Toadette As Playable Characters<\/h3>\n<figure class=\"picture strip\"><a title=\"Super Mario Maker 2\" href=\"http:\/\/images.nintendolife.com\/fc1572eb41368\/super-mario-maker-2.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/fc1572eb41368\/super-mario-maker-2.900x.jpg\" alt=\"Super Mario Maker 2\" \/><\/a><\/figure>\n<p>Thanks to the above promotional image, it\u2019s a pretty safe bet that we\u2019ll be able to play as Toad and Toadette. Although we\u2019ve yet to see Luigi in-game, his prominent placement in the promo art makes him and his fluttery jump a dead cert, too. It will be very interesting to see if their different characteristics affect each character\u2019s ability to complete a level. Perhaps there\u2019ll be sets of levels that can only be completed using Luigi and his special jump, for example. While we confess we\u2019re not the <em>biggest<\/em> fans of the Toads outside of a <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/mario_kart_8_deluxe\">Mario Karting<\/a><\/strong> or <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/captain_toad_treasure_tracker\">Treasure Tracking<\/a><\/strong> context, variety is never a bad thing. Perhaps Toadette\u2019s special abilities from <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/new_super_mario_bros_u_deluxe\">New Super Mario Bros. U Deluxe<\/a><\/strong> will also be in evidence here.<\/p>\n<h3>Multiplayer<\/h3>\n<figure class=\"picture strip\"><a title=\"MULTI\" href=\"http:\/\/images.nintendolife.com\/6da9d34be3c5f\/multi.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/6da9d34be3c5f\/multi.900x.jpg\" alt=\"MULTI\" \/><\/a><\/figure>\n<p>Switch\u2019s focus on local multiplayer means it would fit very nicely and open up all sorts of exciting potential for co-op or competitive play. Imagine a simple level with switches that you must hit to let your partner through, or alternatively, obstruct their progress. Whether this will extend to four-players is another matter, but if the original game taught us anything, it\u2019s that people can construct some incredible contraptions from the tools they\u2019re given. The thought of four-player levels displaying the sort of ingenuity we saw in user-created levels from the last game is tantalising.<\/p>\n<h3>Additional Powerups<\/h3>\n<p>The Mario series has always been filled with incredible power-ups, but they can often be quite hard to come by. Think back to <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nes\/super_mario_bros_3\">Super Mario Bros. 3<\/a><\/strong> \u2013 the Frog Suit and the Hammer Suit were fairly rare finds, and more often than not we\u2019d run into a goomba and lose the thing the moment we found it anyway, so it\u2019d be fantastic to have access to these in Mario Maker. Items from later games would be great, too; the Tiny Mushroom would make for some intricate maze running, although it would probably need a host of miniaturised elements to go with it and the Giant Mushroom would perhaps cause too much mayhem. The Double Cherries from Super Mario 3D World would be a riot, though, and we\u2019d love to see, say, the Bumblebee Suit from the <strong>Galaxy<\/strong> games. Who knows? If Toadette features in the game, perhaps the Super Crown will be amongst the new power-ups, too.<\/p>\n<figure class=\"picture strip\"><a title=\"HMM\" href=\"http:\/\/images.nintendolife.com\/231b489cdd59a\/hmm.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/231b489cdd59a\/hmm.900x.jpg\" alt=\"HMM\" \/><\/a><\/figure>\n<p>Moving swiftly on, let\u2019s have a look at things we think are <em>possible<\/em>, though less certain than the above\u2026<\/p>\n<h2><strong>Possible<\/strong><\/h2>\n<h3>New Skins\/Styles\/Palettes\/Themes\/Whatever You Want To Call Them<\/h3>\n<aside class=\"picture embed right img-\">\n<div class=\"img\"><a title=\"SMB2\" href=\"http:\/\/images.nintendolife.com\/b86c41d29c35d\/smb2.large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/b86c41d29c35d\/smb2.300x.jpg\" alt=\"SMB2\" \/><\/a><\/div>\n<p>Dreaming of SMB2&#8230;<\/p>\n<\/aside>\n<p>The four game \u2018skins\u2019 in the first Mario Maker gave an excellent overview of the plumber\u2019s career, but almost immediately we began imagining other styles. <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nes\/super_mario_bros_2\">Super Mario Bros. 2<\/a><\/strong> (or <strong>Super Mario Bros. USA<\/strong> as it\u2019s known in Japan) is the obvious missing link for players in the west, and while we appreciate it was a mechanically different game, those mechanics aren\u2019t strictly necessary if we just wanted the \u2018skin\u2019. Of course, implementing the vegetable digging and throwing mechanics of <strong>Doki Doki Panic<\/strong> would be <em>amazing<\/em>, but we\u2019d take a SMB2 palette if that were the only option.<\/p>\n<p>Elsewhere, how about a Game Boy theme aping <strong><a href=\"http:\/\/www.nintendolife.com\/games\/gameboy\/super_mario_land\">Super Mario Land<\/a><\/strong> or <strong><a href=\"http:\/\/www.nintendolife.com\/games\/gameboy\/super_mario_land_2_6_golden_coins\">Super Mario Land 2: 6 Golden Coins<\/a><\/strong>? The latter would probably be easier to implement, and we\u2019re not sure we <em>really<\/em> want an accurate reproduction of Super Mario Land\u2019s \u2018interesting\u2019 physics. For the time, it was an incredible approximation of the original NES game on the diminutive Game Boy, but the sequel did a much better job of capturing the look-and-feel of the series on the portable. We got the cute <a href=\"https:\/\/www.youtube.com\/watch?v=SRCIgYIwXfM\">Plane Mario costume<\/a> in the original game, but a complete palette would be great.<\/p>\n<figure class=\"picture strip\"><a title=\"SM64\" href=\"http:\/\/images.nintendolife.com\/09f7d67e77ba3\/sm64.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/09f7d67e77ba3\/sm64.900x.jpg\" alt=\"SM64\" \/><\/a><\/figure>\n<p>Lastly, a <strong><a href=\"http:\/\/www.nintendolife.com\/games\/n64\/super_mario_64\">Super Mario 64<\/a><\/strong> skin would surely be a winner. Yes, it\u2019s a 3D game but so is Super Mario 3D World and that\u2019s already in here! The crude 3D polygonal style of the mid-to-late \u201890s is back in vogue and it would be a wonderful nostalgia trip to bounce on little angular goombas and watch them disappear with a wisp of smoke, perhaps while the Bob-omb Battlefield music plays in the background.<\/p>\n<h3>Gravity Switches\/Zones<\/h3>\n<p>We\u2019ve seen gravity switches and zones in previous Mario games, and we think they\u2019d fit in very well in Mario Maker. Zones could be \u2018painted\u2019 onto the background and there&#8217;s all sorts of potential in throwing shells at <em>just<\/em> the right angle to negotiate a fiendish gravity well, hit a switch and open a door or some such thing.<\/p>\n<h3>Worlds And Maps<\/h3>\n<aside class=\"picture embed right img-\">\n<div class=\"img\"><a title=\"MAP\" href=\"http:\/\/images.nintendolife.com\/0da07b730f367\/map.large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/0da07b730f367\/map.300x.jpg\" alt=\"MAP\" \/><\/a><\/div>\n<\/aside>\n<p>Ah, this is the biggie. After slopes, it was this that people were clamouring for in the original game \u2013 the ability to string four levels together and make a proper \u2018World\u2019. Without it, the levels are individual curios, but the inclusion of this would mean people could really make \u2013 and <em>share<\/em> \u2013 their own Mario \u2018games\u2019. Adding a World Map would be the icing on the cake; adding multiple routes, secret exits, Toad Houses, Hammer Bros. encounters and those card matching games would be a dream come true. Perhaps <em>all<\/em> of this is too much to hope for, but it would be wonderful.<\/p>\n<h3>Text Boxes<\/h3>\n<p>If we\u2019re able to link together levels to form \u2018Worlds\u2019, it would be nice to be able to add a micro-narrative to our creations. Freeform text opens a Pandora\u2019s Box of unsavoury possibilities, so we doubt that will happen \u2013 but why not a <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/dark_souls_remastered\">Dark Souls<\/a><\/strong>-style set of jigsaw words and phrases that could be plugged together and assigned to NPCs or \u2018?\u2019 Blocks?<\/p>\n<h3>Importing Wii U levels<\/h3>\n<p>After the countless hours we invested in the original game, it would be excellent to salvage our creations and import them into the new game. While some people may still have their Wii U readily available, many more will likely have packed the console away. Technically, linking to an old Nintendo Network account should be easy enough, and while the engine might have changed substantially, it surely wouldn\u2019t be impossible to convert those old files to run in the new game, even if it required players to recomplete old stages to authenticate them.<\/p>\n<figure class=\"picture strip\"><a title=\"Wii U\" href=\"http:\/\/images.nintendolife.com\/ccf35ce9826c4\/wii-u.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/ccf35ce9826c4\/wii-u.900x.jpg\" alt=\"Wii U\" \/><\/a><\/figure>\n<p>Without knowing more behind-the-scenes technical details, it\u2019s tough to know, but Wii U gamers would be very appreciative to be able to access their previous masterpieces on Switch.<\/p>\n<h3>Music Creation Tools<\/h3>\n<p>Finally, expanded tools for music creation would be something special. The original game had limited functionality, enabling you to assign tones to in-level note boxes which led to some impressive auto-run <a href=\"https:\/\/www.youtube.com\/watch?v=XPzuQf9OxaU\">musical creations<\/a>. We\u2019d like to see that go a step further and be able to create our own themes in a <strong><a href=\"http:\/\/www.nintendolife.com\/games\/snes\/mario_paint\">Mario Paint<\/a><\/strong>-style editor. Of course, we\u2019re not suggesting we could create anything <em>near<\/em> the level of Nintendo\u2019s composing wizards \u2013 we\u2019re no Koji Kondo, that\u2019s for sure \u2013 but we\u2019ve been practising with our <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/animal_crossing\">Animal Crossing<\/a><\/strong> town theme and we\u2019re ready for a broader palette. Who could resist a Mario X Daft Punk crossover?<\/p>\n<aside class=\"object object-youtube\">\n<div class=\"youtube\">[youtube https:\/\/www.youtube.com\/watch?v=Ic01Vhiyrb4?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1&#038;w=900&#038;h=507]<\/div>\n<\/aside>\n<p>So, that\u2019s the end of the <em>credible<\/em> ideas. Now it\u2019s time to go off the deep end and dive into pure speculative lunacy. There\u2019s virtually no chance we\u2019ll see any of these, but we can dream.<\/p>\n<h2><strong>The Completely Outlandish<\/strong><\/h2>\n<figure class=\"picture strip\"><a title=\"Yoshi's Island\" href=\"http:\/\/images.nintendolife.com\/eeae23376c93b\/yoshis-island.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/eeae23376c93b\/yoshis-island.900x.jpg\" alt=\"Yoshi's Island\" \/><\/a><\/figure>\n<p>Let\u2019s kick off this last little section with a couple of \u2018skin\u2019 or palette ideas. <strong><a href=\"http:\/\/www.nintendolife.com\/games\/snes\/super_mario_world_2_yoshis_island\">Yoshi\u2019s Island<\/a><\/strong> still stands up today as one of Nintendo\u2019s best-looking platformers; we <em>adore<\/em> the look of it, and it would make a wonderful addition to the line-up. Of course, it would probably mean we\u2019d need the egg throwing mechanic and whining Baby Mario, too; perhaps too much of a price to pay, but it would look lovely.<\/p>\n<p>The last style on our list is a <strong><a href=\"http:\/\/www.nintendolife.com\/games\/n64\/paper_mario\">Paper Mario<\/a><\/strong> palette. Even more so than Yoshi\u2019s Island and Super Mario Bros. 2, the gameplay here would not transfer in any way, but Paper Mario\u2019s 2D aesthetic is gorgeous and we\u2019d snap it up.<\/p>\n<p>While we\u2019re on the topic of Paper Mario (and while we\u2019re <em>really<\/em> getting into cloud cuckoo territory), can you imagine rotating the whole world 90\u00b0 around the Y-axis? We still remember the first time that happened in <strong><a href=\"http:\/\/www.nintendolife.com\/games\/wii\/super_paper_mario\">Super Paper Mario<\/a><\/strong> and it was an incredible moment. The gameplay implications would make it almost impossible here, but let\u2019s just ruminate on that for a moment\u2026<\/p>\n<aside class=\"object object-youtube\">\n<div class=\"youtube\">[youtube https:\/\/www.youtube.com\/watch?v=oRztBqPaDQc?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1&#038;w=900&#038;h=507]<\/div>\n<\/aside>\n<p>Brain scrambled? Don\u2019t worry \u2013 our last one is something less mind-bending, although the sheer amount of work involved probably makes it prohibitive. Imagine the Mystery Mushroom costumes \u2013 those 8-Bit characters you unlocked through challenges or tapping amiibo to the GamePad \u2013 that carried across the art styles. In addition to 8-Bit versions, you\u2019d have the 16-Bit version of Samus, Sonic and co. in the <strong><a href=\"http:\/\/www.nintendolife.com\/games\/snes\/super_mario_world\">Super Mario World<\/a><\/strong> palette. What about the 3D versions in the New Super Mario Bros. palette and beyond? That alone would be over 150 fully animated 3D character and vehicle models. We\u2019d also want all the <em>new<\/em> amiibo that have come out in the interim. Oh yes, you see now why this is in the final section. Ah, but what a beautiful dream!<\/p>\n<p><em>Phew! That\u2019s it for our far-reaching (and increasingly outlandish) round-up of expectations for Super Mario Maker 2. Which of these do you see making the grade in the final game? What have we missed that you think would make a great addition? Let us know in the comments below.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[youtube https:\/\/www.youtube.com\/watch?v=P5F4E6WJ4zM?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1&#038;w=900&#038;h=507] After six weeks of rumours and escalating expectations, Nintendo chose to open its first Nintendo Direct of 2019 by revealing Super Mario Maker 2, and as opening gambits go, it was a winner. The original Wii U game launched back in September 2015 and absolutely nailed the basics, providing an intuitive interface with [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-85367","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/85367","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=85367"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/85367\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=85367"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=85367"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=85367"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}