{"id":8439,"date":"2017-12-22T00:43:00","date_gmt":"2017-12-22T00:43:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/312214"},"modified":"2017-12-22T00:43:00","modified_gmt":"2017-12-22T00:43:00","slug":"video-designing-narrative-experiences-which-suspend-the-players-disbelief","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2017\/12\/22\/video-designing-narrative-experiences-which-suspend-the-players-disbelief\/","title":{"rendered":"Video: Designing narrative experiences which suspend the player&#8217;s disbelief"},"content":{"rendered":"<p>Games featuring character interactions with believable dialogue, discoverable story anecdotes impacted by the player, and responsive\u00a0interaction systems are all narrative concepts working\u00a0toward one common goal: suspending disbelief in players.<\/p>\n<p>In this GDC 2014 session, Campo Santo&#8217;s Sean Vanaman\u00a0discusses the challenges of\u00a0creating a narrative experience with the goal of\u00a0suspending a player&#8217;s disbelief through gameplay, citing the importance of treating the player as a partner while\u00a0going through the design process.\u00a0<\/p>\n<p>&#8220;I think if you&#8217;re trying to make a piece of fiction about people,&#8221; explains Vanaman. &#8220;The suspension of disbelief is really one of the most\u00a0important things to consider in your design.&#8221;<\/p>\n<p>His talk highlights what designers should strive for if their focus lies\u00a0on having the narrative matter; communicate with the player through design, and focus on the player experience. It&#8217;s the designer&#8217;s job to convince the player that their narrative is worth engaging with on an emotional level.\u00a0<\/p>\n<p>Narrative designers interested in the techniques used to craft emotionally engaging experiences <a href=\"https:\/\/www.youtube.com\/watch?time_continue=872&amp;v=NcyroVHcFzk\">can now watch it completely free via the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>\u00a0and its accompanying\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC\u00a0already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n<p><strong><em>Gamasutra and GDC are sibling organizations under parent UBM Americas<\/em><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Games featuring character interactions with believable dialogue, discoverable story anecdotes impacted by the player, and responsive\u00a0interaction systems are all narrative concepts working\u00a0toward one common goal: suspending disbelief in players. In this GDC 2014 session, Campo Santo&#8217;s Sean Vanaman\u00a0discusses the challenges of\u00a0creating a narrative experience with the goal of\u00a0suspending a player&#8217;s disbelief through gameplay, citing the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":8440,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-8439","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/8439","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=8439"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/8439\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/8440"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=8439"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=8439"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=8439"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}