{"id":84001,"date":"2019-02-21T15:40:00","date_gmt":"2019-02-21T15:40:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2019\/02\/trials_rising_on_switch_doesnt_rise_up_to_the_challenge_of_its_rivals"},"modified":"2019-02-21T15:40:00","modified_gmt":"2019-02-21T15:40:00","slug":"trials-rising-on-switch-doesnt-rise-up-to-the-challenge-of-its-rivals","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/02\/21\/trials-rising-on-switch-doesnt-rise-up-to-the-challenge-of-its-rivals\/","title":{"rendered":"Trials Rising On Switch Doesn&#8217;t Rise Up To The Challenge Of Its Rivals"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/c98030377ec38\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/c98030377ec38\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture strip\" \/>\n<p>Anybody who&#8217;s been playing video games for a few decades will probably recall draw distance &#8216;fog&#8217; with a little nostalgia nowadays. The trick of disguising just how close to the player the game was drawing in objects by dousing the level in a thick mist was prevalent in the Nintendo 64 era, with a classic like <strong><a href=\"http:\/\/www.nintendolife.com\/games\/n64\/turok_dinosaur_hunter\">Turok: Dinosaur Hunter<\/a><\/strong> being a typical example. Only <a href=\"http:\/\/www.nintendolife.com\/reviews\/switch-eshop\/final_fantasy_ix\">this morning<\/a> we were talking about the &#8216;mist&#8217; used in <strong><a href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/final_fantasy_ix\">Final Fantasy IX<\/a><\/strong> for the same reason.<\/p>\n<p>With the power of modern consoles we thought these practices were in the past, but it seems the &#8216;fog&#8217; has returned in a shocking fashion in the Switch version of <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/trials_rising\">Trials Rising<\/a><\/strong>. Below is a video by <a href=\"https:\/\/twitter.com\/SuperNintendad\">Chris Becker on Twitter<\/a> from the beta version currently available to download for free. First the Switch version, followed by the same level in the Xbox One version:<\/p>\n<aside class=\"object object-tweet\">\n<blockquote class=\"twitter-tweet\"><p><span lang=\"en\" dir=\"ltr\">Trials Rising Beta running on Xbox One. <a href=\"https:\/\/t.co\/qXFdFM7Jvd\">pic.twitter.com\/qXFdFM7Jvd<\/a><\/span>\u2014 Chris Becker (@SuperNintendad) <a href=\"https:\/\/twitter.com\/SuperNintendad\/status\/1098573127129448448?ref_src=twsrc%5Etfw\">February 21, 2019<\/a><\/p><\/blockquote>\n<\/aside>\n<p>Obviously, there&#8217;s a framerate difference there, with the Xbox version running at what appears to be a silky 60fps, but it seems like a sandstorm has been employed to hide the removal of <em>most<\/em> of the background elements in the 30fps Switch version. Let&#8217;s take a look at the still images side-by-side:<\/p>\n<aside class=\"gallery\">\n<div class=\"col\"><a title=\"TrialsSwitch\" href=\"http:\/\/images.nintendolife.com\/eca580a020844\/trialsswitch.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/eca580a020844\/trialsswitch.original.jpg\" alt=\"TrialsSwitch\" \/><\/a><\/div>\n<div class=\"col\"><a title=\"TrialsXbox\" href=\"http:\/\/images.nintendolife.com\/4ec5f1508af7a\/trialsxbox.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/4ec5f1508af7a\/trialsxbox.original.jpg\" alt=\"TrialsXbox\" \/><\/a><\/div>\n<\/aside>\n<p>Is this a big problem that will affect the enjoyment of Switch owners who&#8217;ll play Trials <em>without<\/em> having the Xbox version for direct comparison? <em>Possibly<\/em> not, although reports on Twitter aren&#8217;t good on Day One, mentioning control delays and sub-30fps gameplay:<\/p>\n<aside class=\"object object-tweet\">\n<blockquote class=\"twitter-tweet\"><p><span lang=\"en\" dir=\"ltr\">Just cancelled my Trials Rising Switch preorder based on performance in the demo. It doesn&#8217;t even hit 30fps and is sub-native res. For a Trials game, this is just unacceptable and unplayable. You absolutely need the smoothest experience possible.<\/span>\u2014 Robin64 (@SuperDarkMimeIV) <a href=\"https:\/\/twitter.com\/SuperDarkMimeIV\/status\/1098548537267286016?ref_src=twsrc%5Etfw\">February 21, 2019<\/a><\/p><\/blockquote>\n<\/aside>\n<aside class=\"object object-tweet\">\n<blockquote class=\"twitter-tweet\"><p><span lang=\"en\" dir=\"ltr\">After a quick go at trials rising on the switch, it seems like there is some delay in controls, it feels like it&#8217;s not very responsive. Almost unplayable imo. The frame rate also takes a few hits, but it&#8217;s manageable. <a href=\"https:\/\/twitter.com\/TrialsGames?ref_src=twsrc%5Etfw\">@TrialsGames<\/a><\/span>\u2014 Calum Evans (@CalEvgaming) <a href=\"https:\/\/twitter.com\/CalEvgaming\/status\/1098539831360188416?ref_src=twsrc%5Etfw\">February 21, 2019<\/a><\/p><\/blockquote>\n<\/aside>\n<p>We&#8217;re diving into our review code at this very moment, so keep an eye out for our verdict in the near future. Ubisoft have outlined a <a href=\"http:\/\/www.nintendolife.com\/news\/2019\/02\/ubisoft_outlines_extreme_post-launch_plans_for_trials_rising\">long post-release support plan<\/a> for the game, including expansions and download packs galore &#8211; let&#8217;s just hope they keep plugging away at the core game, too. It&#8217;d be nice to actually <em>see<\/em> what we&#8217;re doing on Switch.<\/p>\n<p><em>Think there&#8217;s a Day One patch waiting in the wings to solve some of these issues? Would it not be so bad without the side-by-side comparison with the superior version? Let us know in the comments.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Anybody who&#8217;s been playing video games for a few decades will probably recall draw distance &#8216;fog&#8217; with a little nostalgia nowadays. The trick of disguising just how close to the player the game was drawing in objects by dousing the level in a thick mist was prevalent in the Nintendo 64 era, with a classic [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-84001","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/84001","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=84001"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/84001\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=84001"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=84001"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=84001"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}