{"id":8349,"date":"2017-12-20T23:16:00","date_gmt":"2017-12-20T23:16:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/312140"},"modified":"2017-12-20T23:16:00","modified_gmt":"2017-12-20T23:16:00","slug":"video-how-multiplayer-in-halo-the-master-chief-collection-ran-at-60-fps","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2017\/12\/20\/video-how-multiplayer-in-halo-the-master-chief-collection-ran-at-60-fps\/","title":{"rendered":"Video: How multiplayer in Halo: The Master Chief Collection ran at 60 fps"},"content":{"rendered":"<p>When Bungie\u00a0contracted Certain Affinity\u00a0to help with\u00a0<em>Halo: The Master Chief Collection,\u00a0<\/em>the studio was beyond excited. However after receiving a\u00a0non-negotiable mandate that the game run at 60 fps, the pressure was on. But Certain Affinity&#8217;s lead technical artist Bryan Moss\u00a0is a performance guy, and he understood the importance of making that\u00a0goal.<\/p>\n<p>In this GDC 2015 session, Moss breaks down the role of a technical artist, discussing their involvement with designers and artists during production of a multiplayer map. When it&#8217;s\u00a0time to optimize and manage framerate, they&#8217;ll pop over to QA and troubleshoot to fix problem areas.<\/p>\n<p>His talk points out what can cause the CPU to stall (like animations\u00a0or poor occlusion\u00a0culling)\u00a0and\u00a0he analyzes the design of the multiplayer map Bloodline, which he describes as their &#8220;worst case scenario&#8221; for its extremely long draw distances and multiple vehicle types.<\/p>\n<p>Technical artists and animators interested in learning about the development pipeline Certain Affinity followed\u00a0can\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=0xBJwrm9C8w\">watch it completely free via the official GDC YouTube channel<\/a><a href=\"https:\/\/www.youtube.com\/watch?v=65_lBJbAxnk\">!<\/a><\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>\u00a0and its accompanying\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC\u00a0already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n<p><strong><em>Gamasutra and GDC are sibling organizations under parent UBM Americas<\/em><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>When Bungie\u00a0contracted Certain Affinity\u00a0to help with\u00a0Halo: The Master Chief Collection,\u00a0the studio was beyond excited. However after receiving a\u00a0non-negotiable mandate that the game run at 60 fps, the pressure was on. But Certain Affinity&#8217;s lead technical artist Bryan Moss\u00a0is a performance guy, and he understood the importance of making that\u00a0goal. In this GDC 2015 session, Moss [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":8350,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-8349","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/8349","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=8349"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/8349\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/8350"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=8349"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=8349"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=8349"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}