{"id":82885,"date":"2019-02-16T15:30:00","date_gmt":"2019-02-16T15:30:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2019\/02\/chucklefish_outlines_upcoming_quality_of_life_and_community_feedback_patch_for_wargroove"},"modified":"2019-02-16T15:30:00","modified_gmt":"2019-02-16T15:30:00","slug":"chucklefish-outlines-upcoming-quality-of-life-and-community-feedback-patch-for-wargroove","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/02\/16\/chucklefish-outlines-upcoming-quality-of-life-and-community-feedback-patch-for-wargroove\/","title":{"rendered":"Chucklefish Outlines Upcoming Quality Of Life And Community Feedback Patch For Wargroove"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/f3bf5559c25c7\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/f3bf5559c25c7\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture strip\"><a title=\"Wargroove Battle\" href=\"http:\/\/images.nintendolife.com\/f3bf5559c25c7\/wargroove-battle.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/f3bf5559c25c7\/wargroove-battle.900x.jpg\" alt=\"Wargroove Battle\" \/><\/a><\/figure>\n<p><strong><a class=\"external\" href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/wargroove\">Wargroove<\/a><\/strong> is still less than a month old and already the team at Chucklefish are eager to share information about the future of the game with the player base. During a recent <a class=\"external\" href=\"https:\/\/www.twitch.tv\/videos\/380591385\">Twitch live stream<\/a>, followed by a summary post over on the Wargroove subreddit, the developer outlined the upcoming quality of life and community feedback patch.<\/p>\n<p>While a release date has not yet been confirmed, it&#8217;s evident a number of changes across all areas of the game are on the way. Players can expect a new checkpoint system, a difficulty system overhaul, multiplayer adjustments, fog of war changes, general quality of life improvements and plenty of new options along with further fixes and tweaks. Read about all of these features below:<\/p>\n<blockquote>\n<p><strong>Checkpoint system<\/strong><br \/>While playing in campaign mode you&#8217;ll be able to set a checkpoint in a mission, and then if you&#8217;re defeated you can retry from this checkpoint. You can set a checkpoint whenever you want, but you can only have one active at a time (previous gets overwritten)<\/p>\n<\/blockquote>\n<blockquote><\/blockquote>\n<blockquote>\n<p><strong>Difficulty system overhaul<\/strong><br \/>Following player feedback we&#8217;re now adding 5x difficulty presets &#8211; Story, Easy, Medium, Hard (Default) &amp; Custom.<br \/>Hard is the standard rules of the game and the only mode where you can obtain S-ranks.<br \/>Medium is a bit easier and allows up to 3 stars, Easy limits you to 2 stars &amp; Story to 1 star (and is very easy indeed!)<\/p>\n<\/blockquote>\n<blockquote>\n<p><strong>Multiplayer<\/strong><br \/>You can now add CPU players to online games. There\u2019s now also a message clarifying that you must join a match if you don\u2019t have any in progress.<br \/>A number of fixes have been made to Quick Play timers, and you can now no longer suspend Quick Play matches and play other games in the meanwhile, since they\u2019re supposed to be real-time.<br \/>Seven maps designed specifically for co-op will also be added.<\/p>\n<\/blockquote>\n<blockquote>\n<p><strong>General Quality of Life<\/strong><br \/>The effectiveness chart on unit info and recruit screens has been reworked to be <a class=\"external\" href=\"https:\/\/twitter.com\/WargrooveGame\/status\/1093193959554408450\">far more readable and informative<\/a>!<br \/>Skipping battles, captures and cutscenes is now much faster, and S Rank requirements will now be displayed on the overview screen for a mission.<br \/>\u201cExit\u201d has been renamed to \u201cSuspend\u201d to avoid confusion and you can now see teams on the Overview screen.<br \/>Fix has been made to international text input on Switch, and the Korean font has also been added.<br \/>Display the Controller Select Applet on Switch less often (so only shows up when using local multiplayer).<\/p>\n<\/blockquote>\n<blockquote><\/blockquote>\n<blockquote>\n<p><strong>New options:<\/strong><br \/>We&#8217;re adding a \u201cMovement Speed\u201d option that allows you to set all units to move faster, as well as a \u201cConfirm End Turn\u201d option to avoid accidental end of turns.<br \/>A \u201cDamage Range\u201d option is also being added to display minimum and maximum damage on previews, instead of average damage.<\/p>\n<\/blockquote>\n<blockquote>\n<p><strong>Fog of War:<\/strong><br \/>Allies now share vision, and eliminated players can still see their team vision &#8211; thus becoming spectators.<br \/>Now spectators can only view the current team\u2019s vision, rather than the whole whole map.<br \/>Enemy income and funds will now be hidden! Spawn effects and building colours will also not be shown inside fog of war. Likewise, battle and capture animations won&#8217;t be shown unless at least one of the units is visible to the current player.<br \/>Fix made to \u201csonar\u201d bug that allowed you to obtain extra information within fog of war.<\/p>\n<\/blockquote>\n<blockquote><\/blockquote>\n<p>The full changelog will become available when the patch gets a release date and goes live.<\/p>\n<aside class=\"object object-youtube\">\n<div class=\"youtube\">[youtube https:\/\/www.youtube.com\/watch?v=CacV3hrVA9E?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1&#038;w=900&#038;h=507]<\/div>\n<\/aside>\n<p><em>Are you still playing Wargroove? How are you finding it so far? Leave a comment down below.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Wargroove is still less than a month old and already the team at Chucklefish are eager to share information about the future of the game with the player base. During a recent Twitch live stream, followed by a summary post over on the Wargroove subreddit, the developer outlined the upcoming quality of life and community [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-82885","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/82885","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=82885"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/82885\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=82885"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=82885"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=82885"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}