{"id":82822,"date":"2019-02-15T23:58:00","date_gmt":"2019-02-15T23:58:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/336834"},"modified":"2019-02-15T23:58:00","modified_gmt":"2019-02-15T23:58:00","slug":"watch-system-eras-brendan-wilson-break-down-the-making-of-astroneer","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/02\/15\/watch-system-eras-brendan-wilson-break-down-the-making-of-astroneer\/","title":{"rendered":"Watch System Era&#8217;s Brendan Wilson break down the making of Astroneer"},"content":{"rendered":"<p>Today over on the GDC channel, System Era general manager (and company co-founder) Brendan Wilson dropped by the stream to discuss the making of <em>Astroneer <\/em>now that the game&#8217;s left Early Access and entered 1.0.\u00a0<\/p>\n<p>In case you haven&#8217;t checked in with <em>Astroneer&#8217;s <\/em>development for a while, it&#8217;s managed to accrue a large and loyal community that helped make its 1.0 launch a success. Wilson was able to explain why that community took some getting used to for a team of developers whose initial experience was being siloed away from players while working on the <em>Halo <\/em>franchise.\u00a0<\/p>\n<p>You can now watch the full conversation with Wilson in the video above. For more developer interviews and curated GDC talks, be sure to <a href=\"http:\/\/Twitch.tv\/GDC\">follow the GDC Twitch channel.<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today over on the GDC channel, System Era general manager (and company co-founder) Brendan Wilson dropped by the stream to discuss the making of Astroneer now that the game&#8217;s left Early Access and entered 1.0.\u00a0 In case you haven&#8217;t checked in with Astroneer&#8217;s development for a while, it&#8217;s managed to accrue a large and loyal [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":82823,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-82822","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/82822","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=82822"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/82822\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/82823"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=82822"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=82822"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=82822"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}