{"id":828,"date":"2017-09-27T21:20:00","date_gmt":"2017-09-27T21:20:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/reviews\/nintendo-switch\/lego_worlds"},"modified":"2017-09-27T21:20:00","modified_gmt":"2017-09-27T21:20:00","slug":"review-lego-worlds-switch","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2017\/09\/27\/review-lego-worlds-switch\/","title":{"rendered":"Review: LEGO Worlds (Switch)"},"content":{"rendered":"<div id=\"\">\n<aside class=\"picture embed\"><a title=\"Screenshot 1 of 7\" href=\"http:\/\/images.nintendolife.com\/screenshots\/84560\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/84560\/900x.jpg\" alt=\"Ss E771 B5142001 D977784 A121 Ac677185183 D42 A66. 1920 X1080\" \/><\/a><\/aside>\n<p><em>This was originally published as an unscored &#8216;review in progress&#8217; on 11th September as we waited for online play to be added in an announced update. Following an update to add online functionality this review was edited to reflect that feature, with a score applied.<\/em><\/p>\n<p>When Minecraft first hit the scene years back, many likened playing it to building with LEGOs, which wasn\u2019t an entirely amiss comparison to be made. The charmingly blocky sandbox game went on to effectively create a whole new genre of its own, and while LEGO games did exist they were more focused on action platforming than creating our own adventures. So, when <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/lego_worlds\">LEGO Worlds<\/a><\/strong> was announced, it seemed logical that <em>finally<\/em> we were receiving a LEGO game that\u2019s actually about building things. Unfortunately the end product doesn\u2019t work quite as well as you\u2019d expect it to, but it\u2019s still an enjoyable game in its own right.<\/p>\n<aside class=\"picture embed\"><a title=\"Screenshot 2 of 7\" href=\"http:\/\/images.nintendolife.com\/screenshots\/84566\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/84566\/900x.jpg\" alt=\"Ss 1 E794 E1 Aaea9 Fc0272 Ed6 B19 B9 Fbd8 E078 B9 E62 D. 1920 X1080\" \/><\/a><\/aside>\n<p>The gameplay of LEGO Worlds is similar to that of previous LEGO games, but rather than combing through relatively linear levels while looking for secrets, you\u2019re tasked with running around procedurally generated worlds solving generic quests for characters. The focus, though, is less on the abilities of your avatar and more on the creation tools that are quickly given to you. How you choose to shape the world around you is largely the focus here, and it\u2019s done well at some points, and not so well on others.<\/p>\n<p>For one thing, the game\u2019s free build mode \u2014 which is arguably the main selling point \u2014 is pretty confusing until you make a great deal of progress in the rather flimsy story mode. The story mode acts essentially as a massive tutorial; you control an astronaut traveling between worlds as he or she comes across various tools that allow you to terraform and shape the world as you wish. For its part, the tools are introduced to you at a pace that ensures you understand how each one works before the next one is put into your arsenal. By the time you have everything unlocked it\u2019s a bit staggering how much you\u2019re capable of doing to the world \u2014 it feels a lot like switching on a \u201cGod Mode\u201d \u2014 but it doesn\u2019t feel like there\u2019s too much to handle.<\/p>\n<aside class=\"picture embed\"><a title=\"Screenshot 3 of 7\" href=\"http:\/\/images.nintendolife.com\/screenshots\/84562\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/84562\/900x.jpg\" alt=\"Ss 211222 D1 Ac4 C1 A63071 B9 B0 A32 F9 A65573 Daa108. 1920 X1080\" \/><\/a><\/aside>\n<p>The meat of the gameplay in story mode is found in the various quests that you can undertake, and it\u2019s here that the first cracks begin to show in the game\u2019s foundation. Simply put, the quests are largely repetitive and simple fetch quests that require very little thought or skill on the part of the player. Later on, things do get a little bit more complex, but the abilities available to your character greatly sugarcoat the challenge. After all, why climb that beanstalk to reach a castle in the clouds when you can just spawn a dragon or other flying vehicle to take you there? Why scour the surface of the planet for an entrance to a winding cave that ends in treasure when you can literally just dig straight to the chest?<\/p>\n<p>Of course, you can just choose not to use the abilities available to you, but this goes against the whole design philosophy of the game. The point being, the quests often feel as though they would belong in a conventional LEGO game; here, they feel ill-fitting and tossed in to give players something to do just for the sake of it. Additionally, the game often fails to communicate the parameters and requirements needed to complete quests. A character may be asking you for a particular item, but unbeknownst to you that item itself is a reward for an entirely different quest which requires <em>another<\/em> item to complete. It\u2019s expected that you figure this all out on your own, and that can lead to frustrating bottlenecks in the game&#8217;s flow.<\/p>\n<aside class=\"picture embed\"><a title=\"Screenshot 4 of 7\" href=\"http:\/\/images.nintendolife.com\/screenshots\/84568\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/84568\/900x.jpg\" alt=\"Ss 8 E96127 F28 D9 Bfe5 B821 Dab2 A4 A51 Feecdb5 Cb88. 1920 X1080\" \/><\/a><\/aside>\n<p>Yet with all that being said, there\u2019s something quite compelling about exploration in LEGO Worlds. There\u2019s other things to do on the side \u2014 such as \u2018discovering\u2019 items in the environment which you can then begin spawning into the world after paying a one-time stud fee \u2014 that nicely pad out the experience and give you a reason to scour every corner of every world. And the random generation aspect leads to quite a bit of diversity in what kind of world you might find yourself in; the different biomes range from sugarcoated candy lands to hellish, Mordor-like landscapes. You never know what you\u2019re getting into each time, and while the gameplay may be a bit surface-level, it nonetheless can keep you hooked for a while.<\/p>\n<p>The game\u2019s main strength comes when you play in sandbox mode, where you\u2019re given total control and can build whatever your heart desires. There\u2019s a massive amount of unique LEGO pieces that you can utilize here \u2014 you don\u2019t need to \u2018discover&#8217; stuff in this mode, it\u2019s all unlocked from the get-go \u2014 and part of the fun is that many builds which work in real life can be replicated in-game, too. There\u2019s a virtually limitless amount of content on offer, then, but it does largely depend on the creative tendencies of the player. The toolbox is incredibly deep, but there\u2019s not much to do if constructing your own cities and structures isn\u2019t your cup of tea. Sure, it can be fun to goof around on the back of a dinosaur and ravage villages with laser cannons, but that kind of thing can only entertain for so long.<\/p>\n<aside class=\"picture embed\"><a title=\"Screenshot 5 of 7\" href=\"http:\/\/images.nintendolife.com\/screenshots\/84567\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/84567\/900x.jpg\" alt=\"Ss 7 D0 A0 Ea2516909325 B6 D714587 A0 Ec9401 A9 C6 A7. 1920 X1080\" \/><\/a><\/aside>\n<p>That seems to be the biggest flaw with LEGO Worlds. While the creative tools are deep and the possibilities are endless, the game fails to offer a compelling argument to keep coming back. Unlocks in the story mode are hidden behind a frustrating and unrewarding quest system, and the sandbox mode, while expansive, feels a bit empty. The point being, there\u2019s a sense that something is missing here; everything that you do in the game feels rather pointless, like you\u2019re just doing it for the sake of it. Minecraft managed to sidestep this by introducing survival elements which created a sense of prevailing over the odds and of conquering the landscape around you, and this gave a form of meaning to your progress in-game. You\u2019d build a structure because it took a great deal of time and resources to make, but that sense of accomplishment is greatly diminished when almost all resistances are removed.<\/p>\n<p>And though sandbox mode fares better, the controls are a little too complex for a controller. It can be frustrating having to navigate dozens of menus to find the element you\u2019re looking for, and maneuvering the cursor to the right place can take a little more time and precision than is needed. Now, Tt Games did the best possible job that it could to translate the game\u2019s controls to a controller, but this feels like a game that requires a keyboard and mouse for it to be a seamless experience.<\/p>\n<p>And none of this is helped by the wonky camera, which seems to have a mind of its own as it moves this way and that. It\u2019s not always terrible, but the second that you start entering enclosed spaces or getting into more details on a build it becomes finicky and difficult to handle. With the player having terraforming abilities on this scale it&#8217;s difficult to keep up regardless of how you approach the camera, but it\u2019s another nuisance that lessens one\u2019s enjoyment of the experience.<\/p>\n<aside class=\"picture embed\"><a title=\"Screenshot 6 of 7\" href=\"http:\/\/images.nintendolife.com\/screenshots\/84564\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/84564\/900x.jpg\" alt=\"Ss 6 E6745114 B161326566 B0780 Cd54 Bd813 A701 A1 C. 1920 X1080\" \/><\/a><\/aside>\n<p>From a performance perspective, LEGO Worlds is definitely not a showcase of the Switch\u2019s capabilities. Docked or undocked, the draw distance occasionally calls to mind the age of the N64 as not-too-distant mountains disappear into a grey fog. Fortunately, the tradeoff is that the game&#8217;s framerate does stay relatively close to 30 FPS, though it is prone to oscillate and dip as you navigate busy areas. Granted, the draw distance and framerate are at the very least manageable for most of the game, but this plays more like an early demo build of a game than a finished product.<\/p>\n<p>The game seemed to perform at a consistently poorer level when a second player was thrown in, but it does add much to the experience to have a friend helping out with exploration and construction. The online mode (which took its sweet time to finally show up) leaves a bit to be desired, however, as LEGO Worlds limits your online experience to only those in your Switch profile friends list. Don&#8217;t have any friends that play LEGO Worlds? No online for you. Now, this obviously can be circumvented by doing a little bit of forum interaction and just adding strangers to your friends list before joining a game, but it still adds unnecessary, tedious steps to the process which sour one&#8217;s enjoyment of the experience.<\/p>\n<aside class=\"picture embed\"><a title=\"Screenshot 7 of 7\" href=\"http:\/\/images.nintendolife.com\/screenshots\/84561\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/84561\/900x.jpg\" alt=\"Ss D3 A5 Cc12 Aec63791636143 D9 Ee19 F19 Ce18 A7463. 1920 X1080\" \/><\/a><\/aside>\n<p>And that\u2019s not even including the bugs. We had the game just outright crash on us a few times, perhaps because there was just too much onscreen at once, and problems with hit detection and clipping are rampant. Text boxes won\u2019t display or will be half obscured behind a nearby wall, creatures will sometimes be walking on surfaces that aren\u2019t there, and whole structures will pop into your field of view rather unexpectedly. Of course, there\u2019s a lot to keep track of in a game as modular as this, but for something that\u2019s been on the market for over half a year (on console, longer on PC) we expect better.<\/p>\n<\/div>\n<div id=\"conclusion\">\n<h2 class=\"heading\">Conclusion<\/h2>\n<p>On the whole, that mostly describes our experience with LEGO Worlds. There are lots of great ideas here, and every now and then you can see glimpses of what kind of potential those ideas have, but this is a gaming equivalent of what happens when you pull a tray of cookies out of the oven too early, leaving you underdone treats. The core concept behind LEGO Worlds isn\u2019t the problem, but the execution is. Perhaps in future updates (or sequels) Tt Games will figure out how to better refine it, but we would advise you to hold off on this one for now. Creative players will get a little more utility out of this game due to its sandbox mode, but on the whole there\u2019s not much here that you\u2019ll be missing out on by passing.<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>This was originally published as an unscored &#8216;review in progress&#8217; on 11th September as we waited for online play to be added in an announced update. Following an update to add online functionality this review was edited to reflect that feature, with a score applied. When Minecraft first hit the scene years back, many likened [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-828","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/828","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=828"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/828\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=828"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=828"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=828"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}