{"id":82598,"date":"2019-02-15T18:38:00","date_gmt":"2019-02-15T18:38:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/336713"},"modified":"2019-02-15T18:38:00","modified_gmt":"2019-02-15T18:38:00","slug":"peek-under-the-hood-of-ubisofts-ai-assistant-for-players-at-gdc-2019","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/02\/15\/peek-under-the-hood-of-ubisofts-ai-assistant-for-players-at-gdc-2019\/","title":{"rendered":"Peek under the hood of Ubisoft&#8217;s AI assistant for players at GDC 2019"},"content":{"rendered":"<p>Personal digital assistants like Apple&#8217;s Siri and Amazon&#8217;s Alexa are becoming household names, and now Ubisoft has designed its own AI-driven assistant specifically for video game players. To learn how it works, come on out to\u00a0the 2019\u00a0<a href=\"http:\/\/gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-GDC19\">Game Developers Conference<\/a>\u00a0next month!<\/p>\n<p>As part of the GDC 2019\u00a0<a href=\"https:\/\/schedule.gdconf.com\/filter-type\/topic\/design\">Design track<\/a>\u00a0of talks, Ubisoft\u00a0Barcelona creative director Charles Huteau will present &#8220;<a href=\"https:\/\/schedule.gdconf.com\/session\/building-sam-the-first-ai-chatbot-for-players\/860625\">Ubisoft Club: Building &#8220;SAM&#8221;, the First AI Chatbot for Gamers<\/a>.&#8221; He&#8217;ll give you a behind-the-scenes\u00a0look at the nine months of development that went into Ubisoft&#8217;s\u00a0AI chatbot SAM,\u00a0from the early prototype to the worldwide release of the beta version and the collaboration with game teams like <em>Rainbow 6: Siege<\/em> and <em>Assassin&#8217;s Creed: Odyssey.\u00a0<\/em><\/p>\n<p>He&#8217;ll also share key lessons from the development team and the discoveries that were made from building an assistant AI which is radically different from traditional home assistants like Siri or Amazon&#8217;s Alexa. You&#8217;ll also explore the future of the project and examine how an &#8220;open dev&#8221; philosophy brings community and users at the center of major development decisions!<\/p>\n<p>It&#8217;s a great talk that&#8217;s part of the equally great GDC 2019\u00a0<a href=\"https:\/\/www.gdconf.com\/summit\/game-ai?_mc=blog_x_gama_le_x_gdcsf_x_x-GDC19\">AI\u00a0Summit<\/a>, which is\u00a0jam-packed with intriguing and in-depth sessions offering an\u00a0inside look at key architectures and issues within successful games.\u00a0<\/p>\n<p>While the summit is targeted at\u00a0programmers who want in-depth discussions, anyone interested in what AI can offer the next generation of\u00a0games will gain invaluable perspective and insight.<\/p>\n<p>For more details on all the talks on offer at GDC this year, check out the\u00a0<a href=\"https:\/\/schedule.gdconf.com\/\">GDC 2019\u00a0Session Scheduler<\/a>. There you can begin to lay out your GDC 2019,\u00a0which takes\u00a0place March 18th through the 22nd\u00a0at the (newly renovated!) Moscone Center in San Francisco.\u00a0<\/p>\n<p><em><strong>Bring your team to GDC! Register a group of 10 or more and save 10 percent\u00a0on conference passes. Learn more\u00a0<a href=\"https:\/\/gdconf.com\/attend\/groups?_mc=blog_x_gdcsfr_le_x_gdcsf_x_x-GDC19\">here<\/a>.\u200b<\/strong><\/em><\/p>\n<p><em><strong>For more details on\u00a0GDC 2019\u00a0visit the show&#8217;s\u00a0<a href=\"http:\/\/gdconf.com\/?_mc=blog_x_gamar_le_tsnr_gdcsf_x_x-blog\">official website<\/a>, or subscribe to regular updates via\u00a0<a href=\"http:\/\/www.facebook.com\/GameDevelopersConference\">Facebook<\/a>,\u00a0<a href=\"https:\/\/twitter.com\/Official_GDC\">Twitter<\/a>, or\u00a0<a href=\"http:\/\/feeds.feedburner.com\/GameDevelopersConference\">RSS<\/a>.<\/strong><\/em><\/p>\n<p><em><strong>Gamasutra and GDC are sibling organizations under parent company Informa<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Personal digital assistants like Apple&#8217;s Siri and Amazon&#8217;s Alexa are becoming household names, and now Ubisoft has designed its own AI-driven assistant specifically for video game players. To learn how it works, come on out to\u00a0the 2019\u00a0Game Developers Conference\u00a0next month! As part of the GDC 2019\u00a0Design track\u00a0of talks, Ubisoft\u00a0Barcelona creative director Charles Huteau will present [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":82599,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-82598","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/82598","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=82598"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/82598\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/82599"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=82598"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=82598"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=82598"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}