{"id":8259,"date":"2017-12-19T20:44:00","date_gmt":"2017-12-19T20:44:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/312025"},"modified":"2017-12-19T20:44:00","modified_gmt":"2017-12-19T20:44:00","slug":"gdc-q-a-astroneers-veronica-peshterianu-on-success-as-a-teams-first-producer","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2017\/12\/19\/gdc-q-a-astroneers-veronica-peshterianu-on-success-as-a-teams-first-producer\/","title":{"rendered":"GDC Q&amp; A: Astroneer&#8217;s Veronica Peshterianu on success as a team&#8217;s first producer"},"content":{"rendered":"<p>Veronica Peshterianu is a producer at <em>Astroneer\u00a0<\/em>dev System Era Softworks and will be at GDC 2018 to present the talk &#8220;Hello, I&#8217;m Your Producer: Strategies for Succeeding On a Team without Production<em>.&#8221;<\/em><\/p>\n<p>Her <a href=\"http:\/\/www.gdconf.com\/conference\/production.html\">Production &amp; Team Management Track<\/a> talk will discuss strategies that can be used by new producers stepping into the role for the first time, as well as introducing production methodologies for building a foundation of trust with a development team.\u00a0Here,\u00a0Peshterianu gives us information about herself and what she does.<\/p>\n<p><strong><em>Don&#8217;t miss out! The\u00a0<a href=\"http:\/\/www.gdconf.com?_mc=blog_x_gama_le_tspr_gdcsf_x_x-gdc18\" rel=\"external\">Game Developers Conference<\/a>\u00a0in San Francisco next March is going to be full of interesting and informative sessions like David&#8217;s. For more visit the show\u2019s\u00a0<a href=\"http:\/\/gdconf.com\/?_mc=blog_x_gama_le_tspr_gdcsf_x_x-gdc18\" rel=\"external\">official website.<\/a><\/em><\/strong><\/p>\n<p><em><strong>Tell us about yourself and what you do in the games industry.<\/strong><\/em><\/p>\n<p>I am a producer and I work at System Era, an independent game studio in Seattle, WA. Over the course of my career I&#8217;ve had the pleasure of working on some of the most beloved game franchises like Halo and Plants vs. Zombies.<\/p>\n<p><em><strong>What inspired you to pursue your career?<\/strong><\/em><\/p>\n<p>Playing, talking, and thinking about games in high school inspired me to pursue games as a career. At that time, I thought that I would have to go into engineering, art, or design to be a game developer, which led me to study Computer Science in university. It wasn&#8217;t until graduate school, when I interned at Electronic Arts as a producer, that I learned about production as a discipline. \u00a0It was a huge revelation for me! I was thrilled that there was a role in game development that combined my way of thinking through problems with my enjoyment of working with others.<\/p>\n<p><em><strong>Without spoiling it too much, tell us what you\u2019ll be talking about at GDC.<\/strong><\/em><\/p>\n<p>I&#8217;ll be sharing some tips and strategies for those joining a team as the first producer. This is not an often covered subject, but happens regularly, especially in the indie games space. My goal is for attendees to take away a few actionable strategies that can help forge a strong partnership between production and the other disciplines from the start.<\/p>\n<p><em><strong>What are some of the biggest challenges you face in your work?<\/strong><\/em><\/p>\n<p>The hardest thing to balance as a producer our collective desire to do the best, coolest things, with the realities of development. \u00a0As producers, we want to help a team accomplish everything they are excited about, but sometimes we have to be the voice of realities and help work toward a compromise.<\/p>\n<p><em><strong>What are the most rewarding parts of your job?<\/strong><\/em><\/p>\n<p>I love it when the team feels successful. You can sense the electricity in the air when folks feel like they&#8217;ve accomplished something amazing together. Knowing that I helped make that happen is by far the most rewarding part of the job.<\/p>\n<p><em><strong>What \u00a0are some of the benefits of having a producer on your development team?<\/strong><\/em><\/p>\n<p>One of the major benefits is having someone on the team that is keeping the larger context of the project in mind \u00a0rather than just one aspect or feature. A producer can help facilitate discussion and new ideas and compromise when necessary because they have an understanding of all the various threads that go into making a game. Another benefit is representing the player in discussions, whether technical, design, or business-focused. The producer can advocate on behalf of the community and fans who will be experiencing the end product.<\/p>\n<p><em><strong>Are \u00a0there any misconceptions about what a producer does for a team?<\/strong><\/em><\/p>\n<p>The biggest one I&#8217;ve encountered is the assumption that all producers do is take notes and keep the schedule, which couldn&#8217;t be further from the truth. But there is so much more to keeping a team and project going strong!<\/p>\n<p><em><strong>Do you have any advice for those aspiring to join your field someday?<\/strong><\/em><\/p>\n<p>This discipline isn&#8217;t just about spreadsheets and burn down charts, it&#8217;s also about how to help a team gel and succeed. Strive to find the balance between the hard project and business management side and the softer human interaction side.<\/p>\n<p><em><strong>GDC 2018 will take place March 19-23rd at the Moscone Center in San Francisco.\u00a0For more information, visit the show&#8217;s\u00a0<a href=\"http:\/\/gdconf.com\/?_mc=BP_LE_CON\">official website<\/a>, or subscribe to regular updates via\u00a0<a href=\"http:\/\/www.facebook.com\/GameDevelopersConference?_mc=BP_LE_CON\">Facebook<\/a>,\u00a0<a href=\"https:\/\/twitter.com\/Official_GDC?_mc=BP_LE_CON\">Twitter<\/a>, or\u00a0<a href=\"http:\/\/feeds.feedburner.com\/GameDevelopersConference?_mc=BP_LE_CON\">RSS<\/a>.<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Veronica Peshterianu is a producer at Astroneer\u00a0dev System Era Softworks and will be at GDC 2018 to present the talk &#8220;Hello, I&#8217;m Your Producer: Strategies for Succeeding On a Team without Production.&#8221; Her Production &amp; Team Management Track talk will discuss strategies that can be used by new producers stepping into the role for the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":8260,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-8259","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/8259","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=8259"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/8259\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/8260"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=8259"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=8259"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=8259"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}