{"id":82151,"date":"2019-02-13T18:42:00","date_gmt":"2019-02-13T18:42:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/336326"},"modified":"2019-02-13T18:42:00","modified_gmt":"2019-02-13T18:42:00","slug":"alt-ctrl-gdc-showcase-ruins-climber","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/02\/13\/alt-ctrl-gdc-showcase-ruins-climber\/","title":{"rendered":"Alt.Ctrl.GDC Showcase: Ruins Climber"},"content":{"rendered":"<p><em><strong>The 2019\u00a0Game Developers Conference\u00a0will feature an exhibition called\u00a0<a href=\"http:\/\/www.gdconf.com\/events\/altctrlgdc.html\">Alt.Ctrl.GDC<\/a>\u00a0dedicated to\u00a0games that use alternative control schemes and interactions.<\/strong><\/em><\/p>\n<p><em><strong>Gamasutra will be talking to the developers of each of the games that have been selected for the showcase.<\/strong><\/em><\/p>\n<p><em>Ruins Climber\u00a0<\/em>has players rapidly tugging on a circular rope to climb a wall, hopping from side to side to avoid hazards that dangle along their path.<\/p>\n<p>Gamasutra spoke with\u00a0Takahiro Miyazawa, developer of <em>Ruins Climber<\/em>, to talk about designing a controller and then creating a game around it, the difficulties of making a controller with rope, and the appeal of creating games that are as fun to spectate as they are to play.<\/p>\n<h2><strong>Born from a pulling motion<\/strong><\/h2>\n<p>I&#8217;m Takahiro Miyazawa.\u00a0I made this project alone. For about 20 years,\u00a0I have been\u00a0making browser games.<\/p>\n<p>I wanted to make a game about\u00a0pulling something.\u00a0When I thought about something fun to pull, I thought of\u00a0a rope.\u00a0The rope made into a ring shape, so it can be pulled endlessly.<\/p>\n<p><img decoding=\"async\" alt=\"\" src=\"http:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/02\/alt-ctrl-gdc-showcase-ruins-climber.jpg\" \/><\/p>\n<h2><strong>Creating controllers players will instantly understand<\/strong><\/h2>\n<p>I don&#8217;t want to provide a description about how to play my games at\u00a0game shows because it&#8217;s so busy.<br \/>&#013;<br \/>\nSo, I always design\u00a0games that don&#8217;t need a description.\u00a0If the game character makes the same gesture as the player, explanation is not necessary.<\/p>\n<h2><strong>The mechanisms of climbing ruins<\/strong><\/h2>\n<p><em>Ruins Climber<\/em> was made with Unity and <span>Arduino<\/span>.\u00a0The rope was made by rolling a towel. The frame uses a water pipe.<\/p>\n<p><img decoding=\"async\" alt=\"\" src=\"http:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/02\/alt-ctrl-gdc-showcase-ruins-climber-1.jpg\" \/><\/p>\n<h2><strong>The challenges of making a controller from rope<\/strong><\/h2>\n<p>The rope had\u00a0to pull freely\u00a0with a light force.\u00a0And it had to be durable.\u00a0I made 4 prototypes.<\/p>\n<h2><strong>Creating the controller, then a game for it<\/strong><\/h2>\n<p>I always make a controller at first. Next, I make a game for this controller.\u00a0So,\u00a0the game design is determined naturally.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"\" height=\"355\" src=\"http:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/02\/alt-ctrl-gdc-showcase-ruins-climber-2.jpg\" width=\"636\" \/><\/p>\n<h2><strong>Fun for more than just the player<\/strong><\/h2>\n<p>I think that unique controllers can entertain\u00a0not only the players, but also the audience.\u00a0It is very important for the audience to have fun.<\/p>\n<h2><strong>The appeal of designing unique controllers<\/strong><\/h2>\n<p>I like to watch everyone&#8217;s reaction at the event.\u00a0And it is fun to provide play that you have never experienced yet.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The 2019\u00a0Game Developers Conference\u00a0will feature an exhibition called\u00a0Alt.Ctrl.GDC\u00a0dedicated to\u00a0games that use alternative control schemes and interactions. Gamasutra will be talking to the developers of each of the games that have been selected for the showcase. Ruins Climber\u00a0has players rapidly tugging on a circular rope to climb a wall, hopping from side to side to avoid [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":82152,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-82151","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/82151","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=82151"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/82151\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/82152"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=82151"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=82151"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=82151"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}