{"id":82149,"date":"2019-02-13T19:31:00","date_gmt":"2019-02-13T19:31:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/336487"},"modified":"2019-02-13T19:31:00","modified_gmt":"2019-02-13T19:31:00","slug":"get-an-inside-look-at-the-division-2s-advanced-rendering-tech-at-gdc-2019","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/02\/13\/get-an-inside-look-at-the-division-2s-advanced-rendering-tech-at-gdc-2019\/","title":{"rendered":"Get an inside look at The Division 2&#8217;s advanced rendering tech at GDC 2019"},"content":{"rendered":"<p>Today&#8217;s game makers are doing mind-blowing things with graphics, and at the 2019\u00a0<a href=\"http:\/\/www.gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-GDC19\">Game Developers Conference<\/a>\u00a0you&#8217;ll have a unique opportunity to see how some of the industry&#8217;s most jaw-dropping games are built.<\/p>\n<p>Notably, as part of GDC 2019&#8217;s <a href=\"https:\/\/gdconf.com\/tutorial\/game-advanced-graphics-techniques\">Advanced Graphics Techniques Tutorial<\/a>, AMD and Ubisoft\u00a0will present a\u00a0<a href=\"https:\/\/www.gdconf.com\/conference\/game-programming\">Programming track<\/a>\u00a0talk on &#8220;<a href=\"https:\/\/schedule.gdconf.com\/session\/advanced-graphics-techniques-tutorial-efficient-rendering-in-the-division-2\/864612\">Efficient Rendering in &#8216;<\/a><a href=\"https:\/\/schedule.gdconf.com\/session\/advanced-graphics-techniques-tutorial-efficient-rendering-in-the-division-2\/864612\"><em>The Division 2<\/em><\/a>&#8216;&#8221; that you won&#8217;t want to miss!<\/p>\n<p>Together, Ubisoft Massive technical director Calle Lejdfors and AMD developer tech engineer Raul Aguaviva will walk you through how Ubisoft&#8217;s upcoming online action-RPG is built to run efficiently on the company&#8217;s powerful Snowdrop engine.<\/p>\n<p>You&#8217;ll get a full, frank look at the tech, as though you were being brought onboard to join the Snowdrop team right after GDC wraps up. You&#8217;ll also learn some of the tricks and techniques <em>The Division 2\u00a0<\/em>team uses to achieve maximum performance on both PC and console, like how to structure a frame so asynchronous compute can get the most out of the GPU.<\/p>\n<p>You&#8217;ll also walk away with unique insight into how Snowdrop devs\u00a0use multi-threading, intrinsics and even a trick to submit command lists faster than usual. It promises to be a fast-paced talk, so come caffeinated and ready to learn!<\/p>\n<p>It&#8217;s a great example of the kind of technical, in-depth talks you&#8217;ll find in the\u00a0<a href=\"https:\/\/gdconf.com\/tutorial\/game-advanced-graphics-techniques\">Advanced Graphics Techniques Tutorial<\/a>, a focused day-long look at\u00a0how to create cutting-edge game graphics for game developers targeting the PC platform. For a full list of what to expect, including talks from Nvidia, AMD, and developers like Wildcard (<em>Ark,\u00a0<\/em><em>Oasis)<\/em>\u00a0and Ready at Dawn (<em>The Order: <\/em><em>1886<\/em>), check out the Tutorial&#8217;s <a href=\"https:\/\/schedule.gdconf.com\/filter-type\/tutorials\/advanced-graphics-techniques-tutorial\">full talk lineup<\/a>!<\/p>\n<p>Further details on these talks and many more\u00a0are available now on the\u00a0<a href=\"https:\/\/schedule.gdconf.com\/\">GDC 2019\u00a0Session Scheduler<\/a>. There you can begin to lay out your GDC 2019,\u00a0which takes\u00a0place March 18th through the 22nd\u00a0at the (newly renovated!) Moscone Center in San Francisco.\u00a0<\/p>\n<p><em><strong>Bring your team to GDC! Register a group of 10 or more and save 10 percent\u00a0on conference passes. Learn more\u00a0<a href=\"https:\/\/gdconf.com\/attend\/groups?_mc=blog_x_gdcsfr_le_x_gdcsf_x_x-GDC19\">here<\/a>.\u200b<\/strong><\/em><\/p>\n<p><em><strong>For more details on\u00a0GDC 2019\u00a0visit the show&#8217;s\u00a0<a href=\"http:\/\/gdconf.com\/?_mc=blog_x_gamar_le_tsnr_gdcsf_x_x-blog\">official website<\/a>, or subscribe to regular updates via\u00a0<a href=\"http:\/\/www.facebook.com\/GameDevelopersConference\">Facebook<\/a>,\u00a0<a href=\"https:\/\/twitter.com\/Official_GDC\">Twitter<\/a>, or\u00a0<a href=\"http:\/\/feeds.feedburner.com\/GameDevelopersConference\">RSS<\/a>.<\/strong><\/em><\/p>\n<p><em><strong>Gamasutra and GDC are sibling organizations under parent company Informa<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today&#8217;s game makers are doing mind-blowing things with graphics, and at the 2019\u00a0Game Developers Conference\u00a0you&#8217;ll have a unique opportunity to see how some of the industry&#8217;s most jaw-dropping games are built. Notably, as part of GDC 2019&#8217;s Advanced Graphics Techniques Tutorial, AMD and Ubisoft\u00a0will present a\u00a0Programming track\u00a0talk on &#8220;Efficient Rendering in &#8216;The Division 2&#8216;&#8221; that [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":82150,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-82149","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/82149","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=82149"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/82149\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/82150"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=82149"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=82149"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=82149"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}