{"id":81997,"date":"2019-02-12T17:00:00","date_gmt":"2019-02-12T17:00:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2019\/02\/feature_please_understand_unpacking_nintendos_vision_for_metroid_prime_4"},"modified":"2019-02-12T17:00:00","modified_gmt":"2019-02-12T17:00:00","slug":"feature-please-understand-unpacking-nintendos-vision-for-metroid-prime-4","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/02\/12\/feature-please-understand-unpacking-nintendos-vision-for-metroid-prime-4\/","title":{"rendered":"Feature: Please Understand: Unpacking Nintendo&#8217;s Vision For Metroid Prime 4"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/369421237b64a\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/369421237b64a\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture strip\"><a title=\"Metroid Prime Trilogy IMG\" href=\"http:\/\/images.nintendolife.com\/369421237b64a\/metroid-prime-trilogy-img.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/369421237b64a\/metroid-prime-trilogy-img.900x.jpg\" alt=\"Metroid Prime Trilogy IMG\" \/><\/a><\/figure>\n<p>Nintendo\u2019s <a href=\"http:\/\/www.nintendolife.com\/news\/2019\/01\/metroid_prime_4_development_scrapped_will_be_restarted_alongside_retro_studios\">announcement<\/a> that <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/metroid_prime_4\">Metroid Prime 4<\/a><\/strong> was effectively being taken back to the drawing board wasn\u2019t <em>exactly<\/em> the January surprise fans were hoping for; the sizeable delay to this much-anticipated sequel was an understandable downer for fans.<\/p>\n<p>Despite disappointment, the video update was met with general acceptance and understanding from most corners of the internet; after a couple of missteps in recent years, more time in the oven is <em>fine<\/em> if it results in the sequel we&#8217;ve been dreaming about since 2007\u2019s <strong><a href=\"http:\/\/www.nintendolife.com\/games\/wii\/metroid_prime_3_corruption\">Metroid Prime 3: Corruption<\/a><\/strong>, the last \u2018proper\u2019 entry in the Prime series. We\u2019ve waited this long \u2013 what\u2019s another couple of years between friends?<\/p>\n<p>However, reading between the lines, the video communicates a lot more than a mere apology and perhaps points towards a renewed investment in a franchise that hasn&#8217;t had the best support of late.<\/p>\n<h2>Please Understand That We Hear You<\/h2>\n<p>More than simply demonstrating contrition and honourably owning the mistake, the video was also a calculated move to show publicly just how seriously Nintendo regards the franchise and its fans \u2013 to prove that the platform holder is aware and <em>cares<\/em> about Metroid. It\u2019s a curious and arguably necessary move after the much-derided <strong><a href=\"http:\/\/www.nintendolife.com\/games\/3ds\/metroid_prime_federation_force\">Metroid Prime: Federation Force<\/a><\/strong> caused the franchise faithful to wonder who on earth was calling the shots.<\/p>\n<p>Nintendo inexplicably chose to reveal Next Level\u2019s spin on multiplayer shooter <strong><a href=\"http:\/\/www.nintendolife.com\/games\/ds\/metroid_prime_hunters\">Metroid Prime: Hunters<\/a><\/strong> at the revived Nintendo World Championships in the guise of side-game <strong>Metroid: Blast Ball<\/strong>. Divorced from the brand, it might have been a mildly diverting, inoffensive little game, but Samus fans were hungry. Federation Force? <em>Perhaps it\u2019s some kind of<\/em> <strong><em>Halo ODST<\/em><\/strong><em>-style spinoff!<\/em> we thought. No \u2013 what we saw was a bunch of chibi-looking bounty hunters running around mini <strong><a href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/rocket_league\">Rocket League<\/a><\/strong>-style arenas playing 3v3 first-person \u2018football\u2019. If that weren\u2019t enough, the fact it was on 3DS was a red rag to an already-<em>peeved<\/em> bull.<\/p>\n<p>Who knows? Perhaps it was a misguided attempt to woo Japanese gamers to a series they\u2019ve historically been lukewarm on, but regardless of intent, the whole debacle was a spectacular misjudgement that suggested Nintendo had lost its way and completely forgotten what made the franchise special for millions of gamers. The fact that there hasn\u2019t been a solely in-house developed instalment since R&amp;D1\u2019s <strong><a href=\"http:\/\/www.nintendolife.com\/games\/gba\/metroid_zero_mission\">Metroid: Zero Mission<\/a><\/strong> on the GBA in 2004 only reinforces that argument.<\/p>\n<h2>Please Understand That We&#8217;re Sorry<\/h2>\n<figure class=\"picture strip\"><a title=\"MSR\" href=\"http:\/\/images.nintendolife.com\/1b8cea454b701\/msr.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/1b8cea454b701\/msr.original.jpg\" alt=\"MSR\" \/><\/a><\/figure>\n<p>Fortunately, <strong><a href=\"http:\/\/www.nintendolife.com\/games\/3ds\/metroid_samus_returns\">Metroid: Samus Returns<\/a><\/strong> &#8211; the fabulous remake of the Game Boy&#8217;s <strong><a href=\"http:\/\/www.nintendolife.com\/games\/gameboy\/metroid_ii_return_of_samus\">Metroid II<\/a><\/strong> \u2013 felt like a make-good for a fanbase desperate for a \u2018proper\u2019 instalment ever since Team Ninja\u2019s divisive <strong><a href=\"http:\/\/www.nintendolife.com\/games\/wii\/metroid_other_m\">Metroid: Other M<\/a><\/strong> in 2010. It was an effective apology, only dampened by its release on the ageing 3DS rather than Switch. With Switch going a long way to winning back the hearts of the \u2018hardcore\u2019 after the waggle of the Wii era, some would argue that Prime 4\u2019s existence indicates a change of attitude towards the franchise.<\/p>\n<p>Although it had been on many a fan\u2019s E3 bingo card for years, <em>that<\/em> logo&#8217;s sudden appearance in 2017 was an uncharacteristically predictable move for a company which prides itself on novelty. That reveal proved once again that you can never quite guess what you\u2019re going to get from Nintendo; <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/super_smash_bros_ultimate\">Smash<\/a><\/strong> fans crowed for years about King K. Rool, but did we ever <em>really<\/em> expect him to join the line-up? Why the sudden change of heart?<\/p>\n<h2>Please Understand The Numbers<\/h2>\n<p>Although Metroid\u2019s popularity seems evident \u2013 it\u2019s arguably part of that holy trinity alongside <strong>Mario<\/strong> and <strong>Zelda<\/strong> in the hearts and minds of western gamers \u2013 the sales reality makes for sobering reading. On paper, it simply isn\u2019t the tentpole franchise fans perceive it to be, <em>especially<\/em> in Japan. <strong><a href=\"http:\/\/www.nintendolife.com\/games\/gamecube\/metroid_prime\">Metroid Prime<\/a><\/strong>, for example, might have done well in the west, but back in Nintendo\u2019s homeland it sold <a href=\"http:\/\/garaph.info\/softwareindividual.php\/gid\/1215\">just shy of 40,000 copies in its opening week<\/a> and managed around double that in lifetime sales. Despite faring much better in the US, sales still aren\u2019t up there with Mario or Zelda. It\u2019s also worth remembering that even the weighty Game-Of-The-Year entries in those franchises haven\u2019t historically been Nintendo\u2019s biggest sellers either \u2013 the big 3D Mario and Zelda titles do just fine, but are dwarfed in relative sales terms by the likes of <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/mario_kart_8_deluxe\">Mario Kart<\/a><\/strong>, <strong><a href=\"http:\/\/www.nintendolife.com\/games\/wii\/wii_sports\">Wii Sports<\/a><\/strong> and <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/new_super_mario_bros_u_deluxe\">New Super Mario Bros.<\/a><\/strong>.<\/p>\n<p>While (in pure sales terms) Metroid is a rung below Zelda and Mario, sales figures of the Switch instalments of those top-tier franchises show that perhaps that trend is changing. According to <a href=\"https:\/\/www.nintendo.co.jp\/ir\/en\/finance\/software\/index.html\">Nintendo\u2019s financial reports<\/a>, <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/legend_of_zelda_breath_of_the_wild\">Breath of the Wild<\/a><\/strong> is the fourth best-selling game on the system with 11.68 million units sold (as of 31<sup>st<\/sup> December 2018, including bundles and digital downloads). <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/super_mario_odyssey\">Super Mario Odyssey<\/a><\/strong>\u2019s 13.76 million sales put it in second place, with only <strong>Mario Kart 8 Deluxe<\/strong> selling more (15.02 million). Granted, we\u2019ve yet to see life-to-date sales of <strong>New Super Mario Bros. U Deluxe<\/strong> which got off to <a href=\"http:\/\/www.nintendolife.com\/news\/2019\/01\/new_super_mario_bros_u_deluxe_launch_sales_were_actually_56_percent_higher_than_on_wii_u_not_24_8_percent\">a very healthy start<\/a>, but these numbers are encouraging for fans of huge, expansive 3D games. If Switch really is the happy medium between the casual and the core audiences, perhaps Nintendo believes a strong Metroid entry could bridge the disconnect between fan perception and business reality.<\/p>\n<h2>Please Understand The Competition<br \/><\/h2>\n<aside class=\"gallery\">\n<div class=\"col\"><a title=\"AV\" href=\"http:\/\/images.nintendolife.com\/f525fc878fdfc\/av.original.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/f525fc878fdfc\/av.445x245.jpg\" width=\"445\" height=\"245\" alt=\"AV\" \/><\/a><a title=\"DC\" href=\"http:\/\/images.nintendolife.com\/06a59c25058db\/dc.original.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/06a59c25058db\/dc.445x245.jpg\" width=\"445\" height=\"245\" alt=\"DC\" \/><\/a><\/div>\n<div class=\"col\"><a title=\"HK\" href=\"http:\/\/images.nintendolife.com\/e08cd8c9048bc\/hk.original.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/e08cd8c9048bc\/hk.445x245.jpg\" width=\"445\" height=\"245\" alt=\"HK\" \/><\/a><a title=\"SWD2\" href=\"http:\/\/images.nintendolife.com\/7338be70dd650\/swd2.original.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/7338be70dd650\/swd2.445x245.jpg\" width=\"445\" height=\"245\" alt=\"SWD2\" \/><\/a><\/div>\n<\/aside>\n<p>Whether Prime 4 signals a new-found belief in the series or is simply pandering to the hardcore crowd recaptured by Switch doesn\u2019t really make much difference; the result is still a new \u2018proper\u2019 Metroid. While some might have hoped for a 2D entry in the vein of <strong><a href=\"http:\/\/www.nintendolife.com\/games\/snes\/super_metroid\">Super Metroid<\/a><\/strong>, it\u2019s no wonder that Nintendo would return to the 3D branch \u2013 the grammar Nintendo arguably invented has now been learnt and mastered by countless others. You can\u2019t move on the eShop without tripping over quality Metroidvanias, and with so many fabulous alternatives, what fresh spin could Nintendo offer?<\/p>\n<aside class=\"object object-tweet\">\n<blockquote class=\"twitter-tweet\"><p><span lang=\"en\" dir=\"ltr\">Would you buy it? <a href=\"https:\/\/t.co\/U57rRhwMpx\">pic.twitter.com\/U57rRhwMpx<\/a><\/span>\u2014 VisionsofMatt (@VisionsofM) <a href=\"https:\/\/twitter.com\/VisionsofM\/status\/1093509032940314624?ref_src=twsrc%5Etfw\">February 7, 2019<\/a><\/p><\/blockquote>\n<\/aside>\n<p>Of course, the company has a very good track record when it comes to reinventing the wheel, often managing to exceed expectations in the most unlikely circumstances. Its batting average for bringing back series and updating them in new and interesting ways is impressive; you can point to the obvious instances of bringing Mario and Zelda into the third dimension back on N64, but there are plenty of examples of eyebrow-raising propositions turning out very well indeed. <strong><a href=\"http:\/\/www.nintendolife.com\/games\/3ds\/legend_of_zelda_a_link_between_worlds\">A Link Between Worlds<\/a><\/strong> was an incredible return to a beloved childhood world \u2013 the moment you began playing, all the tension and worry melted away and you were transported back in time, as if there was never any doubt.<\/p>\n<h2>Please Understand We&#8217;re Only Human<\/h2>\n<p>That\u2019s not to say Nintendo doesn\u2019t stumble, though. Even its brightest stars lose their shine occasionally, with the highest expectations magnifying flaws in games like <strong><a href=\"http:\/\/www.nintendolife.com\/games\/gamecube\/super_mario_sunshine\">Mario Sunshine<\/a><\/strong> or <strong><a href=\"http:\/\/www.nintendolife.com\/games\/wii\/legend_of_zelda_skyward_sword\">Skyward Sword<\/a><\/strong>. We\u2019d argue that <strong><a href=\"http:\/\/www.nintendolife.com\/games\/snes\/star_fox\">Star Fox<\/a><\/strong> has received the patchiest treatment over its quarter century, with dev team after dev team struggling to recapture the magic of <strong><a href=\"http:\/\/www.nintendolife.com\/games\/n64\/star_fox_64\">Star Fox 64<\/a><\/strong>.<\/p>\n<p>Metroid fans have had a far better run of things. Many bemoaned Nintendo\u2019s original choice of partners for Prime 4, Bandai Namco, especially after the previous collaboration with Team Ninja <a href=\"http:\/\/www.nintendolife.com\/news\/2010\/11\/reggie_wonders_where_metroid_other_m_sales_went_wrong\">underperformed<\/a>, and giving the keys to the franchise back to Austin-based Retro Studios \u2013 the second-party developer that moved the series into the third dimension \u2013 is a sign to many fans that Nintendo have <em>finally<\/em> regained their senses after having Retro monkeying around with <strong>Donkey Kong<\/strong> for so long. It\u2019s easy to surmise that perhaps some residual bias from upper management in Japan \u2013 coupled with their experience of Prime\u2019s <a href=\"https:\/\/www.polygon.com\/2018\/5\/29\/17386066\/the-rocky-story-of-retro-studios-before-metroid-prime\">long and troubled overseas development<\/a> \u2013 played a part in the original decision to keep development in the east.<\/p>\n<h2>Please Understand We&#8217;re On It<\/h2>\n<figure class=\"picture strip\"><a title=\"Samus\" href=\"http:\/\/images.nintendolife.com\/dc7d4cc6280c9\/samus.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/dc7d4cc6280c9\/samus.900x.jpg\" alt=\"Samus\" \/><\/a><\/figure>\n<p>With a clean slate to work from, Retro\u2019s good form updating the much-loved <strong><a href=\"http:\/\/www.nintendolife.com\/games\/snes\/donkey_kong_country\">Donkey Kong Country<\/a><\/strong> series with <strong><a href=\"http:\/\/www.nintendolife.com\/games\/wii\/donkey_kong_country_returns\">Donkey Kong Country Returns<\/a><\/strong> and <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/donkey_kong_country_tropical_freeze\">Tropical Freeze<\/a><\/strong> <em>should<\/em> be heartening to gamers. Although many of the original Prime team have since moved on, it\u2019ll be a matter of personal pride for the studio that the third sequel lives up to fans\u2019 expectations, although it won\u2019t see the light of day for a good while yet.<\/p>\n<p>Assuming Retro are starting more-or-less from scratch, the realities of modern development cycles means that, like Breath of the Wild \u2013 which, lest we forget, was a Wii U title to begin with \u2013 we may even see the Switch\u2019s successor before this game releases. We\u2019re not suggesting it\u2019ll launch exclusively on a new system, but it\u2019s not beyond the realms of possibility that it could &#8216;pull a Breath of the Wild&#8217; and bridge the generations.<\/p>\n<h2>Please Look Forward To Further Announcements<\/h2>\n<p>And in the meantime? Well, Nintendo has some gems in the vault to placate the Metroid faithful and also familiarise newcomers with the franchise. The original NES game is available to all Switch Online subscribers, and if rumours of a coming SNES library are true, the classic Super Metroid will be joining it before too long. A port of MercurySteam\u2019s Metroid: Samus Returns would make eminent sense to build further anticipation, and a Switch edition of <strong><a href=\"http:\/\/www.nintendolife.com\/games\/wii\/metroid_prime_trilogy\">Metroid Prime Trilogy<\/a><\/strong> would <em>surely<\/em> be a port that nobody would argue with.<\/p>\n<p>So it seems that despite a gloomy start to 2019, the future hasn\u2019t been this bright for Metroid fans for a decade or more. We can all raise an arm cannon to that.<\/p>\n<aside class=\"object object-youtube\">\n<div class=\"youtube\">[youtube https:\/\/www.youtube.com\/watch?v=vUsKN7KeUW4?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1&#038;w=900&#038;h=507]<\/div>\n<\/aside>\n","protected":false},"excerpt":{"rendered":"<p>Nintendo\u2019s announcement that Metroid Prime 4 was effectively being taken back to the drawing board wasn\u2019t exactly the January surprise fans were hoping for; the sizeable delay to this much-anticipated sequel was an understandable downer for fans. Despite disappointment, the video update was met with general acceptance and understanding from most corners of the internet; [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-81997","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/81997","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=81997"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/81997\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=81997"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=81997"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=81997"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}