{"id":8086,"date":"2017-12-15T19:04:00","date_gmt":"2017-12-15T19:04:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/311768"},"modified":"2017-12-15T19:04:00","modified_gmt":"2017-12-15T19:04:00","slug":"attend-gdc-2018-to-see-how-moss-endearing-mouse-protagonist-was-made","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2017\/12\/15\/attend-gdc-2018-to-see-how-moss-endearing-mouse-protagonist-was-made\/","title":{"rendered":"Attend GDC 2018 to see how Moss&#8217; endearing mouse protagonist was made"},"content":{"rendered":"<p>The\u00a0<a href=\"http:\/\/www.gdconf.com?_mc=blog_x_gama_le_tspr_gdcsf_x_x-gdc18\">Game Developers Conference<\/a>\u00a0in San Francisco next March is going to be jam-packed with fascinating content, including a great presentation\u00a0from the makers of\u00a0<em>Moss\u00a0<\/em>about how they animated the game&#8217;s charming mouse protagonist Quill.<\/p>\n<p>In his\u00a0<a href=\"http:\/\/www.gdconf.com\/conference\/design.html\">Design track<\/a> talk on &#8220;<a href=\"http:\/\/schedule.gdconf.com\/session\/animating-quill-creating-an-emotional-experience\/851416\">Animating Quill: Creating an Emotional Experience<\/a>,&#8221; Polyarc animation director Richard Lico\u00a0will demonstrate how VR breaks the 4th wall, elevating Quill beyond a simple player avatar.<\/p>\n<p>He&#8217;ll detail the methods he uses to create honest performances, which in turn elevate the emotional bond between Quill and the player. Lastly, he will demonstrate the unique, efficient workflow and tools used to create animation in the world of <em>Moss<\/em>. This talk, at its core, is about the animation direction driving this strong, emotional response to Quill.<\/p>\n<p>You&#8217;ll want to be there, because attendees\u00a0will learn how best to leverage VR in their performances, and what pitfalls to avoid. They will learn how to draw emotion from players outside the confines of a linear narrative. Lastly, they will gain insight into the animation pillars, workflow, tools and tricks used to build\u00a0<em>Moss<\/em>!<\/p>\n<p>Plus, we have\u00a0lots more GDC 2018 announcements to make in the coming months. For more information about\u00a0GDC 2018\u00a0visit the show&#8217;s <a href=\"http:\/\/gdconf.com\/?_mc=blog_x_gama_le_tspr_gdcsf_x_x-gdc18\">official website<\/a>, and\u00a0subscribe to regular updates via <a href=\"http:\/\/www.facebook.com\/GameDevelopersConference\">Facebook<\/a>, <a href=\"https:\/\/twitter.com\/Official_GDC\">Twitter<\/a>, or <a href=\"http:\/\/feeds.feedburner.com\/GameDevelopersConference\">RSS<\/a>.<\/p>\n<p><em><strong>Gamasutra and GDC are sibling organizations under parent UBM Americas<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The\u00a0Game Developers Conference\u00a0in San Francisco next March is going to be jam-packed with fascinating content, including a great presentation\u00a0from the makers of\u00a0Moss\u00a0about how they animated the game&#8217;s charming mouse protagonist Quill. In his\u00a0Design track talk on &#8220;Animating Quill: Creating an Emotional Experience,&#8221; Polyarc animation director Richard Lico\u00a0will demonstrate how VR breaks the 4th wall, elevating [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":8087,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-8086","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/8086","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=8086"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/8086\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/8087"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=8086"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=8086"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=8086"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}