{"id":80244,"date":"2019-02-04T13:45:00","date_gmt":"2019-02-04T13:45:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2019\/02\/wargrooves_first_patch_has_been_submitted_for_approval_dev_asks_for_your_feedback"},"modified":"2019-02-04T13:45:00","modified_gmt":"2019-02-04T13:45:00","slug":"wargrooves-first-patch-has-been-submitted-for-approval-dev-asks-for-your-feedback","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/02\/04\/wargrooves-first-patch-has-been-submitted-for-approval-dev-asks-for-your-feedback\/","title":{"rendered":"Wargroove&#8217;s First Patch Has Been Submitted For Approval, Dev Asks For Your Feedback"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/b7a014011424b\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/b7a014011424b\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture strip\"><a title=\"Wargroove\" href=\"http:\/\/images.nintendolife.com\/b7a014011424b\/wargroove.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/b7a014011424b\/wargroove.900x.jpg\" alt=\"Wargroove\" \/><\/a><\/figure>\n<p><a href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/wargroove\"><strong>Wargroove<\/strong><\/a> developer Chucklefish has shared a <a class=\"external\" href=\"https:\/\/wargroove.com\/whats-next-for-wargroove\/\">blog post<\/a> to give fans a quick update about the game&#8217;s future, revealing that its first patch has already been submitted for approval and outlining several other possibilities.<\/p>\n<p>This first patch brings with it &#8220;a number of bug fixes and other small improvements&#8221; that weren\u2019t able to be fixed before release. These fixes include issues relating to multiplayer maps, Fog of War maps, and resigning on matches, but things get a little more interesting as we take a sneak peek at what&#8217;s coming next.<\/p>\n<p>First up, some quality of life improvements are in the works which will be pushed to consoles &#8220;as quickly as possible&#8221;. Some of these improvements are as follows:<\/p>\n<ul>\n<li>The ability to skip battle scenes more quickly. With various options on how this will work.<\/li>\n<li>The ability to force fast map movement to \u2018always on\u2019.<\/li>\n<li>Tooltips and more info for the effective\/vulnerable charts.<\/li>\n<li>In multiplayer, the host will be able to fill open spots with CPU players.<\/li>\n<li>Display S rank requirements. (Tip for now, it\u2019s always based on number of turns.)<\/li>\n<li>Make it more difficult to accidentally end a turn.<\/li>\n<li>Multiplayer Lobby improvements<\/li>\n<li>Various bug fixes<\/li>\n<\/ul>\n<p>Next, the developer briefly mentions the previously-considered DLC, noting that more info will be shared on this at a later date. Not wanting to leave us without <em>something<\/em> to get excited about, however, the post says that fans will be &#8220;pleasantly surprised<em>&#8220;<\/em> by what&#8217;s to come.<\/p>\n<p>And finally, the team asks for player feedback, mentioning that it&#8217;s always watching out for your comments on social media and the like. In particular, Chucklefish wants to know your opinions on the game&#8217;s difficulty.<\/p>\n<blockquote>\n<p>&#8220;We\u2019d like to know how you feel about the difficulty of the game, and should you be able to earn 3 stars at lower difficulty settings?&#8221;<\/p>\n<\/blockquote>\n<p><em>Have you been enjoying Wargroove? How do you feel about its difficulty? Feel free to let us (and Chucklefish) know in the comments below.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Wargroove developer Chucklefish has shared a blog post to give fans a quick update about the game&#8217;s future, revealing that its first patch has already been submitted for approval and outlining several other possibilities. This first patch brings with it &#8220;a number of bug fixes and other small improvements&#8221; that weren\u2019t able to be fixed [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-80244","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/80244","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=80244"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/80244\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=80244"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=80244"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=80244"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}