{"id":80173,"date":"2019-02-04T18:08:00","date_gmt":"2019-02-04T18:08:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/335825"},"modified":"2019-02-04T18:08:00","modified_gmt":"2019-02-04T18:08:00","slug":"learn-texture-supercompression-tricks-from-a-call-of-duty-vet-at-gdc-2019","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/02\/04\/learn-texture-supercompression-tricks-from-a-call-of-duty-vet-at-gdc-2019\/","title":{"rendered":"Learn texture supercompression tricks from a Call of Duty vet at GDC 2019"},"content":{"rendered":"<p>Physical media space and network bandwidth are precious resources, so if you&#8217;re coming to the\u00a02019\u00a0<a href=\"http:\/\/www.gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-GDC19\">Game Developers Conference<\/a>\u00a0next month you might want to check out a smart talk from one of the technical wizards behind\u00a0<em>Call of Duty\u00a0<\/em>that&#8217;s all about smaller filesizes through texture supercompression.<\/p>\n<p>As part of GDC 2019&#8217;s\u00a0<a href=\"https:\/\/www.gdconf.com\/conference\/game-programming\">Programming track<\/a>\u00a0of talks, Activision Central\u00a0Technology technical director\u00a0Angelo Pesce\u00a0will present &#8220;<a href=\"https:\/\/schedule.gdconf.com\/session\/texture-supercompression-in-span-classhighlightcall-of-dutyspan-and-beyond-\/861323\">Texture Supercompression in &#8216;<em>Call of Duty<\/em>&#8216; and Beyond<\/a>,&#8221; a primer aimed at teaching you the\u00a0basics of texture supercompression, the design tradeoffs, and the open problems.<\/p>\n<p>Pesce&#8217;s goal is\u00a0to inspire you\u00a0to go back to your own projects\u00a0and start experimenting with your\u00a0BCT blocks to reduce texture asset size. Practical techniques and suggestions will be provided, allowing anyone to start writing small supercompression experiments on their own!<\/p>\n<p>Further details on these talks and many more are available now on the\u00a0<a href=\"https:\/\/schedule.gdconf.com\/\">GDC 2019\u00a0Session Scheduler<\/a>. There you can begin to lay out your GDC 2019,\u00a0which takes\u00a0place March 18th through the 22nd\u00a0at the (newly renovated!) Moscone Center in San Francisco.\u00a0<\/p>\n<p><em><strong>Bring your team to GDC! Register a group of 10 or more and save 10 percent\u00a0on conference passes. Learn more\u00a0<a href=\"https:\/\/gdconf.com\/attend\/groups?_mc=blog_x_gdcsfr_le_x_gdcsf_x_x-GDC19\">here<\/a>.\u200b<\/strong><\/em><\/p>\n<p><em><strong>For more details on\u00a0GDC 2019\u00a0visit the show&#8217;s\u00a0<a href=\"http:\/\/gdconf.com\/?_mc=blog_x_gamar_le_tsnr_gdcsf_x_x-blog\">official website<\/a>, or subscribe to regular updates via\u00a0<a href=\"http:\/\/www.facebook.com\/GameDevelopersConference\">Facebook<\/a>,\u00a0<a href=\"https:\/\/twitter.com\/Official_GDC\">Twitter<\/a>, or\u00a0<a href=\"http:\/\/feeds.feedburner.com\/GameDevelopersConference\">RSS<\/a>.<\/strong><\/em><\/p>\n<p><em><strong>Gamasutra and GDC are sibling organizations under parent company Informa<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Physical media space and network bandwidth are precious resources, so if you&#8217;re coming to the\u00a02019\u00a0Game Developers Conference\u00a0next month you might want to check out a smart talk from one of the technical wizards behind\u00a0Call of Duty\u00a0that&#8217;s all about smaller filesizes through texture supercompression. As part of GDC 2019&#8217;s\u00a0Programming track\u00a0of talks, Activision Central\u00a0Technology technical director\u00a0Angelo Pesce\u00a0will [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":80174,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-80173","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/80173","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=80173"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/80173\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/80174"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=80173"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=80173"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=80173"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}