{"id":79721,"date":"2019-02-01T23:36:00","date_gmt":"2019-02-01T23:36:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/335789"},"modified":"2019-02-01T23:36:00","modified_gmt":"2019-02-01T23:36:00","slug":"watch-the-mages-of-mystralia-devs-explain-their-custom-spell-system","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/02\/01\/watch-the-mages-of-mystralia-devs-explain-their-custom-spell-system\/","title":{"rendered":"Watch the Mages of Mystralia devs explain their custom spell system"},"content":{"rendered":"<p>This week,<em> Mages of Mystralia<\/em> landed on the Nintendo Switch, two\u00a0years after Borealys Games released its custom spellmaking title on PC and consoles. To mark the occasion, a few of the developers behind <em>Mages of Mystralia <\/em>were willing to jump on the GDC Twitch channel to share some insight on developing and marketing their game.\u00a0<\/p>\n<p>If you&#8217;d previously read developer Patric\u00a0Mondou&#8217;s <a href=\"http:\/\/www.gamasutra.com\/blogs\/PatricMondou\/20161124\/286172\/Creative_process_of_a_procedural_spell_crafting_system.php\">breakdown on game&#8217;s\u00a0spellcrafting logic on Gamasutra<\/a>, you&#8217;ll want to check out his followup discussion about the games&#8217; technical art, which you can see in the video above! If you&#8217;re running an indie studio yourself, you may also appreciate Louis-Felix Cauchon&#8217;s stories about how the team was able to fund and market<em> Mages of Mystralia.<\/em>\u00a0<\/p>\n<p>For more game developer interviews and curated GDC talks, be sure to <a href=\"http:\/\/Twitch.tv\/GDC\">follow the GDC Twitch channel.\u00a0<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This week, Mages of Mystralia landed on the Nintendo Switch, two\u00a0years after Borealys Games released its custom spellmaking title on PC and consoles. To mark the occasion, a few of the developers behind Mages of Mystralia were willing to jump on the GDC Twitch channel to share some insight on developing and marketing their game.\u00a0 [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":79722,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-79721","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/79721","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=79721"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/79721\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/79722"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=79721"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=79721"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=79721"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}