{"id":79278,"date":"2019-01-31T17:05:00","date_gmt":"2019-01-31T17:05:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/335551"},"modified":"2019-01-31T17:05:00","modified_gmt":"2019-01-31T17:05:00","slug":"see-how-blizzard-brought-new-hots-hero-orphea-to-life-at-gdc-2019","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/01\/31\/see-how-blizzard-brought-new-hots-hero-orphea-to-life-at-gdc-2019\/","title":{"rendered":"See how Blizzard brought new HotS hero Orphea to life at GDC 2019"},"content":{"rendered":"<p>Blizzard Entertainment has earned a reputation for filling its games with charming, colorful characters, and at the 2019\u00a0<a href=\"http:\/\/www.gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-GDC19\">Game Developers Conference<\/a>\u00a0in March you&#8217;ll get a rare look at how a new Blizzard hero is designed.<\/p>\n<p>In her GDC 2019\u00a0<a href=\"https:\/\/www.gdconf.com\/conference\/game-visual-arts\">Visual Arts track<\/a> talk on &#8220;<a href=\"https:\/\/schedule.gdconf.com\/session\/bringing-orphea-to-heroes-of-the-storm\/860271\">Bringing Orphea to &#8216;<em>Heroes of the Storm<\/em>&#8216;<\/a>&#8220;, Blizzard animator Lana Bachynski will show you\u00a0what it takes to bring a new character into a pre-established ecosystem, as well as how to strike a\u00a0balance between multiple franchises with distinctly different art styles.<\/p>\n<p>She&#8217;ll also show you practical\u00a0techniques used to create powerful silhouettes\u00a0and intuitive motion, and reveal how to keep your work tied to a core\u00a0set of beliefs that value &#8220;gameplay first&#8221; without sacrificing animation quality.\u00a0<\/p>\n<p>In short, this is an exciting talk\u00a0about Blizzard&#8217;s approach to animation as a service, and how animation can help cultivate positive experiences for both players and developers alike. You won&#8217;t want to miss it!<\/p>\n<p>You can find\u00a0full details on Bachynski&#8217;s talk and many, many more over on the\u00a0<a href=\"https:\/\/schedule.gdconf.com\/\">GDC 2019\u00a0Session Scheduler<\/a>. There you can begin to lay out your GDC week,\u00a0which takes\u00a0place March 18th through the 22nd\u00a0at the (newly renovated!) Moscone Center in San Francisco.\u00a0<\/p>\n<p><em><strong>Bring your team to GDC! Register a group of 10 or more and save 10 percent\u00a0on conference passes. Learn more <a href=\"https:\/\/gdconf.com\/attend\/groups?_mc=blog_x_gdcsfr_le_x_gdcsf_x_x-GDC19\">here<\/a>.\u200b<\/strong><\/em><\/p>\n<p><em><strong>For more details on\u00a0GDC 2019\u00a0visit the show&#8217;s <a href=\"http:\/\/gdconf.com\/?_mc=blog_x_gamar_le_tsnr_gdcsf_x_x-blog\">official website<\/a>, or subscribe to regular updates via <a href=\"http:\/\/www.facebook.com\/GameDevelopersConference\">Facebook<\/a>, <a href=\"https:\/\/twitter.com\/Official_GDC\">Twitter<\/a>, or <a href=\"http:\/\/feeds.feedburner.com\/GameDevelopersConference\">RSS<\/a>.<\/strong><\/em><\/p>\n<p><em><strong>Gamasutra and GDC are sibling organizations under parent company Informa<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Blizzard Entertainment has earned a reputation for filling its games with charming, colorful characters, and at the 2019\u00a0Game Developers Conference\u00a0in March you&#8217;ll get a rare look at how a new Blizzard hero is designed. In her GDC 2019\u00a0Visual Arts track talk on &#8220;Bringing Orphea to &#8216;Heroes of the Storm&#8216;&#8220;, Blizzard animator Lana Bachynski will show [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":79279,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-79278","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/79278","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=79278"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/79278\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/79279"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=79278"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=79278"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=79278"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}