{"id":78925,"date":"2019-01-29T14:00:00","date_gmt":"2019-01-29T14:00:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/reviews\/switch-eshop\/swords_and_soldiers"},"modified":"2019-01-29T14:00:00","modified_gmt":"2019-01-29T14:00:00","slug":"review-swords-soldiers-a-blast-from-the-past-thats-worth-plundering-again-on-switch","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/01\/29\/review-swords-soldiers-a-blast-from-the-past-thats-worth-plundering-again-on-switch\/","title":{"rendered":"Review: Swords &amp; Soldiers &#8211; A Blast From The Past That&#8217;s Worth Plundering Again On Switch"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/reviews\/switch-eshop\/swords_and_soldiers\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/reviews\/switch-eshop\/swords_and_soldiers\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<div id=\"\">\n<aside class=\"picture embed\"><a title=\"Swords &amp; Soldiers Review - Screenshot 1 of 4\" href=\"http:\/\/images.nintendolife.com\/screenshots\/94822\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/94822\/900x.jpg\" alt=\"Swords &amp; Soldiers Review - Screenshot 1 of 4\" \/><\/a><\/aside>\n<p>If fiction has taught us anything, it\u2019s that Vikings have all the fun. Pillaging gold. Killing enemy soldiers by the dozen. Getting drunk before, during or after said events. They\u2019re living the reaver\u2019s dream. So, of course, they make a fine fit for video games with their love of violence, alcohol and cooked meat \u2013 and <a href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/swords_and_soldiers\"><strong>Swords &amp; Soldiers<\/strong><\/a> has all three in cartoonish abundance. Whether you\u2019re stockpiling money or simply chasing barbarians into the sea, this former WiiWare gem still has a mischievous look in its eye as it makes a surprise appearance on the Nintendo Switch eShop.<\/p>\n<p>There\u2019s a good chance you\u2019ve played it before as well. First launched in 2009, it\u2019s appeared on a ton of platforms, including the Wii U and 3DS, as well as the aforementioned Wii. It\u2019s one of those games that\u2019s following the <a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/minecraft\"><strong>Minecraft<\/strong><\/a> or <a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/doom\"><strong>Doom<\/strong><\/a> ethos of appearing on <em>every<\/em> possible device with a screen attached. Ubiquitous in presence as it may be, Swords &amp; Soldiers is still a charming strategy game that takes a mobile gaming approach to the genre by adding in the need to juggle resource management and activate magical powers.<\/p>\n<aside class=\"picture embed\"><a title=\"Swords &amp; Soldiers Review - Screenshot 2 of 4\" href=\"http:\/\/images.nintendolife.com\/screenshots\/94811\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/94811\/900x.jpg\" alt=\"Swords &amp; Soldiers Review - Screenshot 2 of 4\" \/><\/a><\/aside>\n<p>Set on a 2D plane, your chosen horde begins on the left side of the map and will need to plunder and smash their way to a goal on the right. Sound simple enough? Well, there are plenty of obstacles to overcome on your way, which all differ depending on the mission at hand. You start off with a finite amount of gold and mana (your source of magic, naturally), so you\u2019ll need to head into the upgrade menu to spend your cash to unlock everything from character types (ranging from axe-throwing brutes to gold miners with ample assets) to lightning strikes and healing rays. You\u2019ll need to do this for each new mission, so choosing the right upgrade is key in each instance.<\/p>\n<p>Soldiers, miners and other members of your clan act automatically, so soldiers will always head towards the nearest fight as soon as they emerge from your base. Taking certain parts of the side-scrolling map might enable you to take a mine and keep your gold (and, thus, your tactical choices) far broader, while other times you\u2019ll need to collect chests of gold in order to boost your bank balance with one-off top-ups. Paths will often diverge when you reach areas with these chests, often requiring you to choose between a safer (yet less lucrative route) or a more dangerous one filled with loot.<\/p>\n<aside class=\"picture embed\"><a title=\"Swords &amp; Soldiers Review - Screenshot 3 of 4\" href=\"http:\/\/images.nintendolife.com\/screenshots\/94821\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/94821\/900x.jpg\" alt=\"Swords &amp; Soldiers Review - Screenshot 3 of 4\" \/><\/a><\/aside>\n<p>The single-player campaign comes with four different stories following slapstick adventures of the Vikings, the Aztecs, the Chinese and the extra Chief Meat questline. Each one flits between different challenges and objectives, which forces you to think differently about your upgrades and how you spend your money\/mana. When defending your own base, you\u2019ll need to research and buy lots of axe throwers to man your towers, use a storm of permafrost to freeze groups of attacking foes and employ slow-but-powerful frosthammer troops.<\/p>\n<p>As short as battles are (usually no more than seven or eight minutes), they can easily go sideways if you\u2019re not careful. The real fun comes in learning when to commit to mining for gold over producing troops, and when to send your soldiers barreling into the fight. Do you spend your slowly-refilling mana on a burst of rage that increases a unit\u2019s speed and damage output? Or do you hoard your money and upgrade your mana regen rate? It\u2019s those decisions that can win or lose a battle, and Swords &amp; Soldiers\u2019 relentless pace means it never takes long to restart and make the right choice next time.<\/p>\n<aside class=\"picture embed\"><a title=\"Swords &amp; Soldiers Review - Screenshot 4 of 4\" href=\"http:\/\/images.nintendolife.com\/screenshots\/94808\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/94808\/900x.jpg\" alt=\"Swords &amp; Soldiers Review - Screenshot 4 of 4\" \/><\/a><\/aside>\n<p>As a port, Swords &amp; Soldiers is pretty decent. Visually, there\u2019s an odd amount of blurriness that really stands out when there\u2019s text on screen, but it doesn\u2019t affect the flow of gameplay and you\u2019re very unlikely to notice in the heat of battle. You can use both the Joy-Con and the touchscreen, and you can seamlessly switch between the two at will. There\u2019s also support for local multiplayer, including sharing the touchscreen for some splitscreen tower defence\/siege on the go. Sure, it looks and plays very much like a mobile game, but with no in-game purchases to worry about, you can enjoy everything it has to offer in all its silly glory on Nintendo Switch.<\/p>\n<\/div>\n<div id=\"conclusion\">\n<h2 class=\"heading\">Conclusion<\/h2>\n<p>As surprise release games go, Swords &amp; Soldiers\u2019 age \u2013 and the sheer number of platforms it\u2019s appeared on \u2013 might lead you to sleep on it. But despite having appeared on plenty of Nintendo consoles already, Two Tribes\u2019 comical mix of resource management and real-time strategy is just as fun, silly and rewarding as it was back in 2009. Its looks are a little blurry in places, but the simplicity of its concept (and the short nature of its matches) make it a perfect fit for handheld play.<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>If fiction has taught us anything, it\u2019s that Vikings have all the fun. Pillaging gold. Killing enemy soldiers by the dozen. Getting drunk before, during or after said events. They\u2019re living the reaver\u2019s dream. So, of course, they make a fine fit for video games with their love of violence, alcohol and cooked meat \u2013 [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-78925","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/78925","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=78925"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/78925\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=78925"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=78925"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=78925"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}