{"id":78852,"date":"2019-01-29T17:45:00","date_gmt":"2019-01-29T17:45:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/335352"},"modified":"2019-01-29T17:45:00","modified_gmt":"2019-01-29T17:45:00","slug":"learn-to-design-immersive-worlds-the-disney-imagineering-way-at-gdc-2019","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/01\/29\/learn-to-design-immersive-worlds-the-disney-imagineering-way-at-gdc-2019\/","title":{"rendered":"Learn to design immersive worlds the Disney Imagineering way at GDC 2019"},"content":{"rendered":"<p>With months to go until this year&#8217;s big\u00a0<a href=\"http:\/\/www.gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-GDC19\">Game Developers Conference<\/a>\u00a0in San Francisco, organizers are excited to announce that some of Walt Disney Imagineering&#8217;s leading minds will be at the March event to share what they&#8217;ve learned about designing exciting, compelling interactive experiences.\u00a0<\/p>\n<p>As part of the GDC 2019\u00a0<a href=\"https:\/\/www.gdconf.com\/conference\/vision?_mc=blog_x_gama_le_x_gdcsf_x_x-GDC19\">Vision Track<\/a>,\u00a0a series of high-profile talks exploring the future of the game industry, Walt Disney Imagineering\u00a0creative director Sara Thacher and executive creative director Brent D. Strong will present &#8220;<a href=\"https:\/\/schedule.gdconf.com\/session\/playing-with-magic-interactive-worlds-and-walt-disney-imagineering\/865333?_mc=blog_x_gama_le_x_gdcsf_x_x-GDC19\">Playing with Magic: Interactive Worlds and Walt Disney Imagineering<\/a>.&#8221;<\/p>\n<p>This is a rare opportunity for you to learn firsthand about the opportunities and challenges of building physical, interactive worlds, and explore the overlap between designing theme parks and video games.\u00a0<\/p>\n<p>In Disney\u2019s Parks &amp; Resorts around the world, Imagineers use a blend of technology and storytelling to allow guests to explore mysterious jungles, step into fantasy kingdoms, journey to a galaxy far far away and suit up with the Avengers. Multi-disciplinary teams work together to build new worlds of possibility, and in this talk Thacher and Strong will discuss\u00a0how they do it, what challenges they&#8217;ve overcome, and what practical takeaways you can apply to your own projects. You won&#8217;t want to miss it!<\/p>\n<p>Further details on this talk\u00a0and many more are available now on the\u00a0<a href=\"https:\/\/schedule.gdconf.com\/\">GDC 2019\u00a0Session Scheduler<\/a>. There you can begin to lay out your GDC 2019,\u00a0which takes\u00a0place March 18th through the 22nd\u00a0at the (newly renovated!) Moscone Center in San Francisco.\u00a0<\/p>\n<p><em><strong>Bring your team to GDC! Register a group of 10 or more and save 10 percent\u00a0on conference passes. Learn more\u00a0<a href=\"https:\/\/gdconf.com\/attend\/groups?_mc=blog_x_gdcsfr_le_x_gdcsf_x_x-GDC19\">here<\/a>.\u200b<\/strong><\/em><\/p>\n<p><em><strong>For more details on\u00a0GDC 2019\u00a0visit the show&#8217;s\u00a0<a href=\"http:\/\/gdconf.com\/?_mc=blog_x_gamar_le_tsnr_gdcsf_x_x-blog\">official website<\/a>, or subscribe to regular updates via\u00a0<a href=\"http:\/\/www.facebook.com\/GameDevelopersConference\">Facebook<\/a>,\u00a0<a href=\"https:\/\/twitter.com\/Official_GDC\">Twitter<\/a>, or\u00a0<a href=\"http:\/\/feeds.feedburner.com\/GameDevelopersConference\">RSS<\/a>.<\/strong><\/em><\/p>\n<p><em><strong>Gamasutra and GDC are sibling organizations under parent company Informa<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>With months to go until this year&#8217;s big\u00a0Game Developers Conference\u00a0in San Francisco, organizers are excited to announce that some of Walt Disney Imagineering&#8217;s leading minds will be at the March event to share what they&#8217;ve learned about designing exciting, compelling interactive experiences.\u00a0 As part of the GDC 2019\u00a0Vision Track,\u00a0a series of high-profile talks exploring the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":78853,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-78852","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/78852","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=78852"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/78852\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/78853"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=78852"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=78852"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=78852"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}