{"id":78707,"date":"2019-01-28T14:30:00","date_gmt":"2019-01-28T14:30:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2019\/01\/exclusive_the_making_of_observer_a_cyberpunk_horror_set_to_terrify_the_nintendo_switch"},"modified":"2019-01-28T14:30:00","modified_gmt":"2019-01-28T14:30:00","slug":"exclusive-the-making-of-observer-a-cyberpunk-horror-set-to-terrify-the-nintendo-switch","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/01\/28\/exclusive-the-making-of-observer-a-cyberpunk-horror-set-to-terrify-the-nintendo-switch\/","title":{"rendered":"Exclusive: The Making Of Observer, A Cyberpunk Horror Set To Terrify The Nintendo Switch"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/ffcca61e742fa\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/ffcca61e742fa\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture strip\"><a title=\"Observer\" href=\"http:\/\/images.nintendolife.com\/ffcca61e742fa\/observer.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/ffcca61e742fa\/observer.900x.jpg\" alt=\"Observer\" \/><\/a><\/figure>\n<p>One of several upcoming Switch games which has really grabbed our attention over the last few weeks is <a href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/observer\"><strong>Observer<\/strong><\/a>, a psychological horror heading to the console later this year. We were lucky enough to be invited to Krak\u00f3w, Poland for a quick snoop around the Bloober Team office (and by &#8220;we&#8221;, we mean Alex &#8211; <em>the lucky so-and-so<\/em>) and to have a good chat about the game and its development.<\/p>\n<p>We sat down with Bloober Team lead designer, Wojciech Piejko, and brand manager, Rafa\u0142 Basaj, to find out exactly how a game like this becomes a reality. The team tells us how, after its experience with <a href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/layers_of_fear_legacy\"><strong>Layers of Fear: Legacy<\/strong><\/a>, the studio believes it can really focus on horror titles going forward, before giving us a lovely insight into the technical strategies used to truly bring the game to life.<\/p>\n<p>It&#8217;s well worth a watch if we do say so ourselves, so we&#8217;ll stop waffling and let you enjoy it for yourself. If you want to read all about our impressions from our hands-on time with the game, feel free to check out our <a href=\"http:\/\/www.nintendolife.com\/news\/2019\/01\/hands_on_hacking_into_the_cyberpunk_world_of_observer_on_switch\">preview right here<\/a>.<\/p>\n<aside class=\"object object-youtube\">\n<div class=\"youtube\">[youtube https:\/\/www.youtube.com\/watch?v=wHymjQuTxVY?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1&#038;w=900&#038;h=507]<\/div>\n<\/aside>\n<p><em>Are you looking forward to this one? Make sure to share your thoughts with us in the comments below.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>One of several upcoming Switch games which has really grabbed our attention over the last few weeks is Observer, a psychological horror heading to the console later this year. We were lucky enough to be invited to Krak\u00f3w, Poland for a quick snoop around the Bloober Team office (and by &#8220;we&#8221;, we mean Alex &#8211; [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-78707","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/78707","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=78707"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/78707\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=78707"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=78707"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=78707"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}