{"id":78644,"date":"2019-01-28T17:02:00","date_gmt":"2019-01-28T17:02:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/335268"},"modified":"2019-01-28T17:02:00","modified_gmt":"2019-01-28T17:02:00","slug":"frostpunk-this-war-of-mine-devs-share-lessons-learned-at-gdc-2019","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/01\/28\/frostpunk-this-war-of-mine-devs-share-lessons-learned-at-gdc-2019\/","title":{"rendered":"Frostpunk &amp; This War of Mine devs share lessons learned at GDC 2019"},"content":{"rendered":"<p>11 bit studios survival-strategy gems <em>Frostpunk<\/em> and <em>This War of Mine<\/em> are both standout examples\u00a0of games that push\u00a0players to make hard choices,\u00a0and attendees of the 2019\u00a0<a href=\"http:\/\/www.gdconf.com\/?_mc=blog_x_gama_le_x_gdcsf_x_x-GDC19\">Game Developers Conference<\/a>\u00a0in March will get an inside look at how they came together.\u00a0\u00a0<\/p>\n<p>Together, 11 bit studios creative director\u00a0Michal Drozdowski\u00a0and art director\u00a0Przemyslaw Marszal will be presenting a\u00a0<a href=\"https:\/\/schedule.gdconf.com\/filter-type\/topic\/design\">Design track<\/a>\u00a0talk all about\u00a0&#8220;<a href=\"https:\/\/schedule.gdconf.com\/session\/span-classhighlightwhy-makespan-games-lessons-from-frostpunk-and-this-war-of-mine\/861094\">Why Make Games? Lessons from &#8216;<em>Frostpunk<\/em>&#8216; and &#8216;<em>This War Of Mine<\/em>&#8216;<\/a>.&#8221;\u00a0<\/p>\n<p>The pair will discuss\u00a0specific approaches to the creative process and the concepts utilized during the process. They&#8217;ll also show you how the cultivate a specific work culture within a team, and how art and design processes are driven to make games like\u00a0<em>This War of Mine<\/em>\u00a0and <em>Frostpunk<\/em>.<\/p>\n<p>Finally, you should walk away with greater\u00a0insight into how games are maturing into an influential medium, and learn the techniques used to achieve artistic and design goals on\u00a0<em>This War of Mine\u00a0<\/em>and\u00a0<em>Frostpunk<\/em>.\u00a0<\/p>\n<p>You can find more info about this talk\u00a0(and many more!) over on the\u00a0<a href=\"https:\/\/schedule.gdconf.com\/\">GDC 2019\u00a0Session Scheduler<\/a>. There you can begin to lay out your GDC 2019,\u00a0which takes\u00a0place March 18th through the 22nd\u00a0at the (newly renovated!) Moscone Center in San Francisco.\u00a0<\/p>\n<p><em><strong>Bring your team to GDC! Register a group of 10 or more and save 10 percent\u00a0on conference passes. Learn more\u00a0<a href=\"https:\/\/gdconf.com\/attend\/groups?_mc=blog_x_gdcsfr_le_x_gdcsf_x_x-GDC19\">here<\/a>.\u200b<\/strong><\/em><\/p>\n<p><em><strong>For more details on\u00a0GDC 2019\u00a0visit the show&#8217;s\u00a0<a href=\"http:\/\/gdconf.com\/?_mc=blog_x_gamar_le_tsnr_gdcsf_x_x-blog\">official website<\/a>, or subscribe to regular updates via\u00a0<a href=\"http:\/\/www.facebook.com\/GameDevelopersConference\">Facebook<\/a>,\u00a0<a href=\"https:\/\/twitter.com\/Official_GDC\">Twitter<\/a>, or\u00a0<a href=\"http:\/\/feeds.feedburner.com\/GameDevelopersConference\">RSS<\/a>.<\/strong><\/em><\/p>\n<p><em><strong>Gamasutra and GDC are sibling organizations under parent company Informa<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>11 bit studios survival-strategy gems Frostpunk and This War of Mine are both standout examples\u00a0of games that push\u00a0players to make hard choices,\u00a0and attendees of the 2019\u00a0Game Developers Conference\u00a0in March will get an inside look at how they came together.\u00a0\u00a0 Together, 11 bit studios creative director\u00a0Michal Drozdowski\u00a0and art director\u00a0Przemyslaw Marszal will be presenting a\u00a0Design track\u00a0talk all [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":78645,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-78644","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/78644","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=78644"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/78644\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/78645"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=78644"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=78644"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=78644"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}