{"id":78247,"date":"2019-01-25T22:57:00","date_gmt":"2019-01-25T22:57:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/335224"},"modified":"2019-01-25T22:57:00","modified_gmt":"2019-01-25T22:57:00","slug":"watch-game-developer-owen-goss-break-down-futuregrinds-game-design","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/01\/25\/watch-game-developer-owen-goss-break-down-futuregrinds-game-design\/","title":{"rendered":"Watch game developer Owen Goss break down FutureGrind&#8217;s game design"},"content":{"rendered":"<p><em>FutureGrind<\/em>, the cyberpunk grinding game, launched earlier this week on the Nintendo Switch, PS4 and PC. But while it&#8217;s a challenging arcade experience that rewards skilled players who want to break down its puzzles, it&#8217;s also an indie game with ground-up accessibility features that stand out from the pack.\u00a0<\/p>\n<p>To discuss the making of <em>FutureGrind<\/em>, game designer Owen Goss dropped by the GDC Twitch channel earlier today for a chat about the game&#8217;s inception, its long development process, and the accessibility features that let more people enjoy what he and collaborator Matt Rix spent so much time on.\u00a0<\/p>\n<p>You can now watch the full conversation with Goss in the video above. If you&#8217;re interested in more game developer insight, don&#8217;t wait, rush over<a href=\"http:\/\/Twitch.tv\/GDC\"> to the GDC Twitch channel and follow our colleagues<\/a> now!\u00a0<\/p>\n<p><em><strong>Gamasutra and GDC are sibling organizations under parent company Informa<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>FutureGrind, the cyberpunk grinding game, launched earlier this week on the Nintendo Switch, PS4 and PC. But while it&#8217;s a challenging arcade experience that rewards skilled players who want to break down its puzzles, it&#8217;s also an indie game with ground-up accessibility features that stand out from the pack.\u00a0 To discuss the making of FutureGrind, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":78248,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-78247","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/78247","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=78247"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/78247\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/78248"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=78247"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=78247"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=78247"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}