{"id":7778,"date":"2017-12-13T19:00:53","date_gmt":"2017-12-13T19:00:53","guid":{"rendered":"https:\/\/news.xbox.com\/en-us\/?p=82959"},"modified":"2017-12-13T19:00:53","modified_gmt":"2017-12-13T19:00:53","slug":"night-in-the-woods-frequently-asked-questions","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2017\/12\/13\/night-in-the-woods-frequently-asked-questions\/","title":{"rendered":"Night In The Woods: Frequently Asked Questions"},"content":{"rendered":"<div class=\"media_block\"><img decoding=\"async\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/01-108-hero.jpg\" class=\"media_thumbnail\"><\/div>\n<p>Hey! I\u2019m Scott, part of the <a href=\"https:\/\/www.microsoft.com\/en-US\/store\/p\/Night-in-the-Woods\/C501VQFW8FQG\"><em>Night In The Woods<\/em><\/a> team! I\u2019ve been asked to give you some information on our game. We\u2019re gonna hit some frequently asked questions! Let me pull up a few and see what we have. Hold on\u2026 Here we go.<\/p>\n<p><strong>What is <em>Night In The Woods<\/em>?<\/strong><\/p>\n<p><em>Night In The Woods<\/em> is an adventure game where you explore a world and a story and a bunch of characters and people seem to like it. We hope you do too. It takes place in a town called Possum Springs, an Appalachian rust belt town full of secrets, citizens, and no shortage of closed storefronts. It concerns a woman named Mae who has just dropped out of college for reasons unknown and returned home. All she wants to do is rekindle her old life of petty vandalism and hanging out, but she finds things have changed while she was gone. The leaves are turning. The days are growing shorter, and the nights longer. And up past the burned-out basketball court at the edge of town, there\u2019s something in the woods.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-83014\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/05-26.jpg\" alt=\"Night In The Woods Screenshot\" width=\"1440\" height=\"810\"\/><\/p>\n<p><strong>What kinds of things do you do in <em>Night In The Woods<\/em>?<\/strong><\/p>\n<p>Run, jump, chat with friends and family and strangers, break stuff, steal things, stab lots and lots of skeletons, chat some more, eat pizza, generally try to get by and have a decent time doing it. You\u2019ll hang out with old friends and meet new ones. You\u2019ll dance and run over rooftops. And you\u2019ll feed rats. Did I mention the rats? There are rats. Hungry, hungry rats.<\/p>\n<p><strong>I heard there are extra games in this game?<\/strong><\/p>\n<p>Included in <em>Night In The Woods<\/em> for Xbox One are two smaller games we made during the development of <em>NITW<\/em>. They\u2019re sort of tangents off of the main game, made as we went along to explore ideas and techniques, and they ended up being pretty cool in their own right. They are gathered here on console for the first time, and we\u2019re excited for you all to play the whole thing as one package.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-83012\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/03-68.jpg\" alt=\"Night In The Woods Screenshot\" width=\"1440\" height=\"810\"\/><\/p>\n<p><strong>I heard this whole thing started on Twitter?<\/strong><\/p>\n<p>You heard right. In 2013, Alec Holowka, who you might remember as the co-creator of the award-winning game <em>Aquaria<\/em> and the composer on <em>Towerfall<\/em>, randomly tweeted at me asking if I\u2019d like to make a game with him. We were originally thinking a small iPad-focused game. After a summer of kicking ideas back and forth on that, we weren\u2019t super into what we had. One night I was watching \u201cReturn Of The Living Dead,\u201d which is a masterpiece of cinema, and thinking about the punks I hung out with growing up, and also about the places my wife Bethany and I had lived. I quickly dashed out some character sketches and a basic idea of a game. I sent it to Alec, and he was really into it, and we sent it back and forth refining it and got to building it. Then we did a Kickstarter and that went well, and then three years and three months later, we released a game.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-83011\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/02-87.jpg\" alt=\"Night In The Woods Screenshot\" width=\"1440\" height=\"810\"\/><\/p>\n<p><strong>Who all made this game?<\/strong><\/p>\n<p>Well, there\u2019s Alec, who I just talked about. He\u2019s a super great developer, he co-directed the game, coded it, and did all the music. There\u2019s a lot of music in the game. The soundtrack is three volumes. Bethany co-wrote the story and did lots and lots of research, as well as running a lot of behind-the-scenes things. I co-directed, co-wrote, did art and animation, lots of stuff. We all wore a lot of hats. Em Halberstadt did the sound design for the game, and it\u2019s really something. Charles Huettner did additional art and animation here and there. And our publisher Finji kept things running and helped all over the place (Adam from Finji was the lead developer on <em>Demontower<\/em>). You\u2019ll find out about <em>Demontower<\/em> once you play the game. We all live in different places, some in the United States, some in Canada, and the core team has only been in the same room together a half-dozen times or so.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-83013\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/04-45.jpg\" alt=\"Night In The Woods Screenshot\" width=\"1440\" height=\"810\"\/><\/p>\n<p><strong>Wait a sec, why are they all animal people?<\/strong><\/p>\n<p>Honestly, it\u2019s because I can draw those pretty well.<\/p>\n<p><strong>Why didn\u2019t you just learn how to draw regular people?<\/strong><\/p>\n<p>Uh, next question.<\/p>\n<p><strong>Why don\u2019t the animal people have tails?<\/strong><\/p>\n<p>Why\u2026 what\u2026 ok, we\u2019re done here.<\/p>\n<p><strong>Ok, is there anything else I should know?<\/strong><\/p>\n<p><a href=\"https:\/\/www.microsoft.com\/en-US\/store\/p\/Night-in-the-Woods\/C501VQFW8FQG\"><em>Night In The Woods<\/em><\/a> is a big weird heartfelt game that we poured ourselves into for 3 years. We really hope you dig it half as much as we loved making it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hey! I\u2019m Scott, part of the Night In The Woods team! I\u2019ve been asked to give you some information on our game. We\u2019re gonna hit some frequently asked questions! Let me pull up a few and see what we have. Hold on\u2026 Here we go. What is Night In The Woods? Night In The Woods [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[26],"tags":[],"class_list":["post-7778","post","type-post","status-publish","format-standard","hentry","category-xbox-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/7778","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=7778"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/7778\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=7778"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=7778"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=7778"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}