{"id":77673,"date":"2019-01-23T13:00:00","date_gmt":"2019-01-23T13:00:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2019\/01\/nindie_round_up_clock_simulator_neko_navy_momodora_stellar_interface_and_hive_jump"},"modified":"2019-01-23T13:00:00","modified_gmt":"2019-01-23T13:00:00","slug":"nindie-round-up-clock-simulator-neko-navy-momodora-stellar-interface-and-hive-jump","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/01\/23\/nindie-round-up-clock-simulator-neko-navy-momodora-stellar-interface-and-hive-jump\/","title":{"rendered":"Nindie Round Up: Clock Simulator, Neko Navy, Momodora, Stellar Interface And Hive Jump"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/5b9dabe60aec1\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/5b9dabe60aec1\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture strip\"><a title=\"Nindie Round Up\" href=\"http:\/\/images.nintendolife.com\/5b9dabe60aec1\/nindie-round-up.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/5b9dabe60aec1\/nindie-round-up.900x.jpg\" alt=\"Nindie Round Up\" \/><\/a><\/figure>\n<p>The wonderful thing about the indie gaming scene is that it allows game developers to embrace their bizarre, deep-seated desires for game ideas, seemingly with no creative limits. Thus, we have Clock Simulator, a rhythm game that literally has you take the role of Father Time in an array of odd minigames. We also have feline based shoot \u2018em up action in Neko Navy: Daydream Edition, as well as less furry shmupping in Stellar Interface. The cream of the crop this week though is the fantastic Momodora: Reverie Under the Moonlight \u2013 a stunning Metroidvania platformer \u2013 and Hive Jump, a brilliant platform shooter and an even better party game. Let\u2019s dig in.<\/p>\n<figure class=\"picture strip\"><a title=\"ClockSimulator\" href=\"http:\/\/images.nintendolife.com\/49f3e462564c2\/clocksimulator.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/49f3e462564c2\/clocksimulator.900x.jpg\" alt=\"ClockSimulator\" \/><\/a><\/figure>\n<p>Certainly one of the more bizarre titles we\u2019ve looked at lately, Clock Simulator is a peculiar collection of rhythm-based minigames, most using a clock aesthetic. If there is any indie experience that deserves to be dubbed a &#8216;time waster&#8217;, then this is certainly it. The main mode \u2013 also used as a basic tutorial \u2013 simply requires the player to keep time perfectly, becoming the second hand on a rather basic-looking wall clock. For every second that isn\u2019t <em>precisely<\/em> hit, you\u2019ll be penalised by the hand shrinking. It\u2019s about as basic as gaming can get, yet is bizarrely addictive.<\/p>\n<p>Playing through one of the game\u2019s eleven single-player games may leave you so tediously bored yet stubbornly invested, and your mind may seep into an existential crisis, endlessly arguing with yourself back and forth as to the nature of the human purpose, before you look down, realise you\u2019ve stopped ticking, and start over again. You may consider the game\u2019s eleven minigames (plus two multiplayer variations) to be good value. However, do consider, dear reader, the deceptively cunning similarities between the minigames, many of which are only <em>slight<\/em> variations on the source game. The time gods do, however, bless us with another companion for reaction test gameplay: a rope-jumping pig. This at least adds some element of variety. You can even stop clocks and jump pigs with a friend for <em>twice<\/em> the existential terror.<\/p>\n<p>The visuals of Clock Simulator are incredibly minimalistic, utilising only a handful of block colours, accompanied by a quiet, ambient soundtrack. Clock Simulator is quite conflicting. The hilariously silly concept might make it a novelty and its core gameplay is so frustrating that it becomes addictive, but there are much better reaction testers to spend your time and money on. Yet, the offer of multiple modes and a strangely peaceful and relaxing vibe give it something that might appeal to those who wish to relax by killing, or rather, controlling time.<\/p>\n<p><strong>Maybe<\/strong><\/p>\n<figure class=\"picture strip\"><a title=\"NekoNavyDaydreamEdition\" href=\"http:\/\/images.nintendolife.com\/fdaf8836737f8\/nekonavydaydreamedition.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/fdaf8836737f8\/nekonavydaydreamedition.900x.jpg\" alt=\"NekoNavyDaydreamEdition\" \/><\/a><\/figure>\n<p>If you love the shmup genre and feline friends, then boy, have we got the game for you. Neko Navy is a fairly run-of-the-mill shoot &#8217;em up, utilising an adorably amusing cat aesthetic as well as a bit of Japenese cultural influence that gives it a fun and unique style. You collect cat tokens to accumulate points and will pick up power-ups along the way. There isn\u2019t a huge amount in terms of the gameplay to define it against other games of the genre. Shields, bigger guns, hordes of enemies and (eventually) large-scale bosses are all implemented well, but are the norm and to be expected.<\/p>\n<p>It\u2019s the surreal and amusing visuals of Neko Navy, with its <strong>Pusheen<\/strong>-esque art style, that makes it stand out from the crowd. The splayed-out playable cats are as cute as they are hilarious, making for a nice change from the same old space shooters. The enemies, however, aren\u2019t <em>quite<\/em> as interesting or fun, with the occasional unique design but nothing as charming as your kitty protagonists. The Daydream edition boasts an infinite mode to test your skill, which is a welcome addition. This is particularly tough on the all-new &#8216;death mode&#8217;. There is a feeling of a missing middle ground in fact, as the game\u2019s difficulty jumps from easy to hard to <em>death<\/em>, with no medium skill level.<\/p>\n<p>Neko Navy is a perfectly serviceable shmup that, not unlike an underfed cat, is a tad barebones. It plays smoothly, emulating an arcade feel, but could do with some additional features and a bit more enemy variety to make it truly stand out. That said, it offers a bright, colourful atmosphere with an unapologetically arcade-style soundtrack and could function as a nice introduction to shmups for players of any age.<\/p>\n<p><strong>Maybe<\/strong><\/p>\n<figure class=\"picture strip\"><a title=\"MomodoraReverieUndertheMoonlight\" href=\"http:\/\/images.nintendolife.com\/0f9be9709eb6f\/momodorareverieunderthemoonlight.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/0f9be9709eb6f\/momodorareverieunderthemoonlight.900x.jpg\" alt=\"MomodoraReverieUndertheMoonlight\" \/><\/a><\/figure>\n<p>The fourth in the series of 2D platformers, Momodora: Reverie Under the Moonlight is an absolute gem and comes highly recommended. Its stylised backdrops, super-smooth action and wonderfully rendered SNES era graphics make it a stand out in the Metroidvania sub-genre. Between Momodora and <a href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/feudal_alloy\"><strong>Feudal Alloy<\/strong><\/a>, we feel more than a tad spoilt. The plot serves as a prequel to the three previous titles, though a knowledge of their events isn\u2019t at all required to appreciate and enjoy it. Information on the world is scarce but revealed via textbox cutscenes at various points. All you need to know is that there\u2019s a curse sweeping the land, which only the priestess Kaho, your playable avatar, can stop.<\/p>\n<p>Kaho isn\u2019t your typical adventurer though, in terms of her melee weapon choice. She doesn\u2019t opt for a sword like Link, an axe like <strong>Fire Emblem\u2019s<\/strong> Hector, or even a whip like Simon Belmont. Using a razor-sharp red leaf, she can perform a vast range of combo attacks, combining melee brawls with a powerful magic palette and a ranged option of a longbow. All of this works seamlessly in conjunction with the tight controls and movement options available, including projectile deflection and a roll-to-dodge move. There are also many items for your collection, again with a great variety to continuously upgrade your arsenal, or to give you a health or magic boost in a tight spot. And there will be tight spots aplenty, particularly on hard mode, as every enemy from the grunts to the impressively versatile and sometimes huge bosses boast clever AI that will take you down if you\u2019re unprepared.<\/p>\n<p>The icing on the cake for this game is its delightfully detailed visual style. Backgrounds are beautifully rendered and expansive, giving the world an organically gorgeous, &#8216;lived-in&#8217; atmosphere. NPCs are well rendered and varied, and the aforementioned boss battles are a true spectacle and a highlight. The only minor criticism comes from the soundtrack which, while not bad, isn\u2019t memorable and doesn\u2019t always match the fantastic art. Overall, however, Momodora: Reverie Under the Moonlight is a stunningly well-presented platformer with some of the most intuitive controls in the genre. A superb game and a credit to the indie scene.<\/p>\n<p><strong>Thumbs Up<\/strong><\/p>\n<figure class=\"picture strip\"><a title=\"StellarInterface\" href=\"http:\/\/images.nintendolife.com\/76f083431c303\/stellarinterface.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/76f083431c303\/stellarinterface.900x.jpg\" alt=\"StellarInterface\" \/><\/a><\/figure>\n<p>At first glance, one might groan at the notion of <em>yet another<\/em> space shmup on the indie marketplace, but Stellar Interface manages to set itself apart by offering a variable experience using roguelike elements to stand alone. The game encourages adaptability, perseverance and repetition to create an engagingly addictive experience. This kind of gameplay likely won\u2019t be everyone\u2019s cup of tea due to the permadeath feature; there\u2019s nothing worse than embarking on a successful run with the best gear, only to be thrust back to square one.<\/p>\n<p>Each run begins with the selection of your ship and left and right guns, with the options of a few variables, sub-categorised by type, such as machine guns, blasters, lasers and so on. Once selected, you\u2019ll be thrust into randomly-generated stages to survive, though you crucially don\u2019t have to clear the enemies to progress. You\u2019re then able to allocate further upgrades to your ship, usually taking the form of a passive bonus, gun upgrade or ally to assist you. While the former two have obvious effects, the naming and descriptions of allies \u2013 via memes and jokes \u2013 is more annoying than it is amusing, as their benefit is not made clear. Still, these upgrades are great when stacked and give the potential for your tiny ship to turn into an absolute <em>monster<\/em>. It\u2019ll need to be to take on the many bosses too which, while tough, don\u2019t feel unfair on normal difficulty. The addictive quality, failing and telling yourself just \u2018one more run\u2019, is really what generates most of this game&#8217;s appeal.<\/p>\n<p>Graphically, Stellar Interface is fine, but it\u2019s the least impressive aspect of the experience. It\u2019s your standard 16-bit style shoot em up, but with the slightly generic enemy design; they have a tendency to blend into the background, which can be frustrating. The soundtrack, however, is great, with a blood-pumping dubstep influence that perfectly blends well with the action. Overall, Stellar Interface is the love child of the shmup and roguelike RPG genres and stands above the crowd as an addictively simple shooter that has consistent replay value.<\/p>\n<p><strong>Thumbs Up<\/strong><\/p>\n<figure class=\"picture strip\"><a title=\"HiveJump\" href=\"http:\/\/images.nintendolife.com\/1368257ac8400\/hivejump.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/1368257ac8400\/hivejump.900x.jpg\" alt=\"HiveJump\" \/><\/a><\/figure>\n<p>Hive Jump is a 2D shooting platformer that brilliantly captures an arcade style, while still remaining exciting and varied for a modern audience. The story really isn\u2019t the focus here, so we\u2019ll keep it quick; you play as amusingly-named marines called Hive Jumpers, tasked with eliminating an alien threat by destroying the source: the aforementioned hives. There is some attempt at giving personality to the various commanders who spout exposition at you, but this really isn\u2019t the game\u2019s focus.<\/p>\n<p>The focus instead lies in the brilliant arcade-style action. You\u2019ll tear through hordes of well-designed alien creatures using only a basic starting gun and jetpack at first, but on collection of gooey currency, you\u2019ll be able to choose what you want at the end of the level. It\u2019s brilliant that Hive Jump doesn\u2019t tease you with \u2018higher level\u2019 weapons behind an elusive red rope as some games might. You\u2019re instead able to choose your style and buy <em>any<\/em> weapon off the cuff for around the same prices, which allows players to find their style and create parties that employ various roles.<\/p>\n<p>Multiplayer really is the way this game was meant to be played, as exploring with multiple jumpers is much more rewarding and avoids things getting stale. The only slightly dull element of Hive Jump\u2019s gameplay comes from a board game-style mini screen before each level. It essentially feels like a game of <strong>Risk<\/strong>. If you ask us, skip these and dive straight into the madness.<\/p>\n<p>The aesthetics of Hive Jump are also impressive, taking the 16-bit style and pushing it to its limit, with detailed backgrounds, bright colours and satisfyingly bombastic enemy death animations that give a real sense of weight to each shot. Overall, Hive Jump is a <em>really<\/em> great time, with well thought out level and enemy design, smooth gameplay and a brilliant upgrade system. It\u2019s certainly better placed as a party game with several mates playing local on the sofa, but it\u2019s good fun regardless.<\/p>\n<p><strong>Thumbs Up<\/strong><\/p>\n<hr \/>\n<p><em>Will you be picking up any of these titles this week? If you care to kill time with Clock Simulator or settle into the brilliant Metroidvania action of Momodora, let us know in the comments below.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The wonderful thing about the indie gaming scene is that it allows game developers to embrace their bizarre, deep-seated desires for game ideas, seemingly with no creative limits. Thus, we have Clock Simulator, a rhythm game that literally has you take the role of Father Time in an array of odd minigames. We also have [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-77673","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/77673","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=77673"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/77673\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=77673"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=77673"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=77673"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}