{"id":77379,"date":"2019-01-22T17:03:00","date_gmt":"2019-01-22T17:03:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/334783"},"modified":"2019-01-22T17:03:00","modified_gmt":"2019-01-22T17:03:00","slug":"see-tetsuya-mizuguchi-discuss-making-tetris-effect-at-gdc-2019","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/01\/22\/see-tetsuya-mizuguchi-discuss-making-tetris-effect-at-gdc-2019\/","title":{"rendered":"See Tetsuya Mizuguchi discuss making Tetris Effect at GDC 2019!"},"content":{"rendered":"<p>Last year&#8217;s\u00a0<em>Tetris Effect\u00a0<\/em>is seen by some as the best version of\u00a0<em>Tetris\u00a0<\/em>(the best game) ever made, and at the 2019\u00a0<a href=\"http:\/\/www.gdconf.com\/?_mc=blog_x_gama_le_x_gdcsf_x_x-GDC19\">Game Developers Conference<\/a>\u00a0in March a few of its lead creatives will show you exactly how they did it.<\/p>\n<p>Notably, Enhance chief and game industry veteran\u00a0Tetsuya Mizuguchi will be at GDC this year to help lead an exciting\u00a0<a href=\"https:\/\/schedule.gdconf.com\/filter-type\/topic\/design\">Design track<\/a> talk on &#8220;<a href=\"https:\/\/schedule.gdconf.com\/session\/making-tetris-effect-ive\/865147\">Making &#8216;<em>Tetris Effect<\/em>&#8216;-iv<\/a>e&#8221; that you won&#8217;t want to miss!<\/p>\n<p>Alongside fellow producer Mark MacDonald and\u00a0<em>Tetris Effect\u00a0<\/em>director Takashi Ishihara, Mizuguchi\u00a0will walk you through the game&#8217;s production journey, an exciting story of creating a new version of an established franchise that&#8217;ll leave you with practical\u00a0lessons applicable to almost all aspects of general game production, from previsualization through launch.<\/p>\n<p>While the learnings should prove useful for all game makers, this is a talk you absolutely don&#8217;t want to miss if you&#8217;re at all interested in\u00a0<em>Tetris Effect\u00a0<\/em>and the workflow that produced it!<\/p>\n<p>Further details on this talk\u00a0and many more are available now on the\u00a0<a href=\"https:\/\/schedule.gdconf.com\/\">GDC 2019\u00a0Session Scheduler<\/a>. There you can begin to lay out your GDC 2019,\u00a0which takes\u00a0place March 18th through the 22nd\u00a0at the (newly renovated!) Moscone Center in San Francisco.\u00a0<\/p>\n<p><em><strong>Bring your team to GDC! Register a group of 10 or more and save 10 percent\u00a0on conference passes. Learn more\u00a0<a href=\"https:\/\/gdconf.com\/attend\/groups?_mc=blog_x_gdcsfr_le_x_gdcsf_x_x-GDC19\">here<\/a>.\u200b<\/strong><\/em><\/p>\n<p><em><strong>For more details on\u00a0GDC 2019\u00a0visit the show&#8217;s\u00a0<a href=\"http:\/\/gdconf.com\/?_mc=blog_x_gamar_le_tsnr_gdcsf_x_x-blog\">official website<\/a>, or subscribe to regular updates via\u00a0<a href=\"http:\/\/www.facebook.com\/GameDevelopersConference\">Facebook<\/a>,\u00a0<a href=\"https:\/\/twitter.com\/Official_GDC\">Twitter<\/a>, or\u00a0<a href=\"http:\/\/feeds.feedburner.com\/GameDevelopersConference\">RSS<\/a>.<\/strong><\/em><\/p>\n<p><em><strong>Gamasutra and GDC are sibling organizations under parent company Informa<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Last year&#8217;s\u00a0Tetris Effect\u00a0is seen by some as the best version of\u00a0Tetris\u00a0(the best game) ever made, and at the 2019\u00a0Game Developers Conference\u00a0in March a few of its lead creatives will show you exactly how they did it. Notably, Enhance chief and game industry veteran\u00a0Tetsuya Mizuguchi will be at GDC this year to help lead an exciting\u00a0Design [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":77380,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-77379","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/77379","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=77379"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/77379\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/77380"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=77379"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=77379"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=77379"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}