{"id":77146,"date":"2019-01-21T16:53:00","date_gmt":"2019-01-21T16:53:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/334771"},"modified":"2019-01-21T16:53:00","modified_gmt":"2019-01-21T16:53:00","slug":"how-machine-learning-is-helping-fans-remaster-retro-classics","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/01\/21\/how-machine-learning-is-helping-fans-remaster-retro-classics\/","title":{"rendered":"How machine learning is helping fans remaster retro classics"},"content":{"rendered":"<p>How can fans make their favorite retro classics look better without petitioning for a HD remaster or full-blown remake? Easy. By getting neural networks to do their dark bidding.\u00a0<\/p>\n<p><a href=\"https:\/\/venturebeat.com\/2019\/01\/18\/machine-learning-is-rescuing-old-game-textures-in-zelda-and-final-fantasy\/\">As spotlighted by the folks over at VentureBeat<\/a>, a piece of software called A.I. Gigapixel is currently helping <em>Final Fantasy VII <\/em>players improve the resolution of the game&#8217;s backdrops and make it easier on the eyes.\u00a0<\/p>\n<p>The program uses machine learning to understand how to improve images by comparing a high-resolution snap with a low-res version of the same picture, before\u00a0trying to bridge the gap between the two.\u00a0<\/p>\n<p>Although the results might be haphazard at first, as the software begins to understand what makes the high-resolution image better, it should start to deliver results.\u00a0<\/p>\n<p>Indeed, one <em>Final Fantasy<\/em> modder that goes by the name of &#8216;CaprRobau&#8217; has already <a href=\"http:\/\/forums.qhimm.com\/index.php?topic=18549.0\">provided a glimpse<\/a> of what A.I. Gigapixel is capable of by running<em> Final Fantasy VII&#8217;s <\/em>backgrounds through the program.\u00a0<\/p>\n<p>As the comparison below shows, the software has managed to make some noticeable improvements, delivering backgrounds that are noticeably\u00a0sharper, and chock-full of detail.\u00a0<\/p>\n<p>It&#8217;s an interesting\u00a0technique that&#8217;s full of potential, and some publishers are already employing similar methods to improve aging titles on the fly. Keen to hear more? Then you&#8217;ll want to go and <a href=\"https:\/\/venturebeat.com\/2019\/01\/18\/machine-learning-is-rescuing-old-game-textures-in-zelda-and-final-fantasy\/\">check\u00a0out the full article over on VentureBeat<\/a>.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"\" height=\"897\" src=\"http:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/01\/how-machine-learning-is-helping-fans-remaster-retro-classics.jpg\" width=\"646\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>How can fans make their favorite retro classics look better without petitioning for a HD remaster or full-blown remake? Easy. By getting neural networks to do their dark bidding.\u00a0 As spotlighted by the folks over at VentureBeat, a piece of software called A.I. Gigapixel is currently helping Final Fantasy VII players improve the resolution of [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":77147,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-77146","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/77146","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=77146"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/77146\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/77147"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=77146"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=77146"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=77146"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}