{"id":76400,"date":"2019-01-17T23:47:42","date_gmt":"2019-01-17T23:47:42","guid":{"rendered":"http:\/\/BungieNet_ContentItem_47579"},"modified":"2019-01-17T23:47:42","modified_gmt":"2019-01-17T23:47:42","slug":"this-week-at-bungie-1-17-2019","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/01\/17\/this-week-at-bungie-1-17-2019\/","title":{"rendered":"This Week At Bungie \u2013 1\/17\/2019"},"content":{"rendered":"<p>This week at Bungie, we continue our journey.<\/p>\n<p>Before we dive into the weekly roundup of information about the game, we\u2019d like to shed some more light on the future of the franchise.<\/p>\n<p><b>Destiny Franchise Director Luke Smith:<\/b><\/p>\n<blockquote>\n<p>Hey everyone,\u00a0<\/p>\n<p>I wanted to share three things on behalf of the <i>Destiny <\/i>team today.\u00a0<\/p>\n<p>First: Our sincere thanks to the people at Activision who&#8217;ve helped bring <i>Destiny <\/i>to our players,\u00a0 High Moon Studios for their wonderful collaboration on <i>Forsaken<\/i>, and Vicarious Visions who helped establish a <i>Destiny <\/i>community on PC, worked with us on Warmind, and who is currently readying their <i>Destiny <\/i>swan song with content that will appear in the upcoming Season of [Redacted].\u00a0<\/p>\n<p>Next: In the short-term, we&#8217;re continuing to build the content we\u2019ve promised for the Annual Pass. We&#8217;ve learned a lot from Black Armory that we will apply to future releases, most notably that we&#8217;d like the beginning experiences of content drops to be a better point of convergence for the playerbase. In Black Armory, we set the Power requirement for the first forge too high, and that meant it wasn&#8217;t a great chance to jump into some new content. We want to find the line between new content that many players can play, and aspirational content for players to progress toward. We&#8217;re exploring improvements to catch-up mechanics for players in upcoming seasons.\u00a0<\/p>\n<p>Last: Long-term, Bungie is committed to <i>Destiny<\/i>. We created the universe and we hold its future entirely in our hands. The vast majority of the team is hard at work envisioning future experiences, enemies, and ways to play the Guardian you&#8217;ve been building since 2014. We&#8217;re going to keep doing that.\u00a0<\/p>\n<p>We&#8217;re thinking about what it means to be truly independent, what it means to self-publish, and crucially, what <i>Destiny<\/i>&#8216;s future can now look like for our players.\u00a0<\/p>\n<p>It was a busy Fall, and it is going to be a busy year.\u00a0<\/p>\n<p>When I look ahead and think about <i>Destiny <\/i>and where it could go, I see a bright future, with roots in a memorable past. Not everything has been lost in the dark corners of time.\u00a0\u00a0<\/p>\n<p>See you soon,<\/p>\n<p>-luke\u00a0<\/p>\n<\/blockquote>\n<h2>Up the Damage<\/h2>\n<div>\n<img decoding=\"async\" src=\"https:\/\/www.bungie.net\/pubassets\/pkgs\/119\/119949\/03292018_sandbox_header.jpg?cv=3983621215&amp;av=4120723347\" \/><\/div>\n<div>Paired with <a href=\"https:\/\/www.bungie.net\/en\/Explore\/Detail\/News\/47570\" title=\"\" target=\"\">changes to Super abilities<\/a> in <i>Destiny 2<\/i> Update 2.1.4, the team has is also set to deliver some fine-tuning to weapon archetypes in your vault, waiting to be used. <b>Designer Victor Anderson<\/b> has a rundown of our goals and the changes being made to reach them.<\/div>\n<blockquote>\n<p><b>Mr. Anderson<\/b>: In the 2.1.4 update, we\u2019re making several adjustments to weapons with the following goals in mind:<\/p>\n<div>\n<ul>\n<li>Buff underutilized weapon archetypes<\/li>\n<li>Adjust hot button weapons in PvP, including Telesto and Wavesplitter<\/li>\n<li>Avoid PvP adjustments that will negatively affect PvE efficacy<\/li>\n<\/ul>\n<\/div>\n<p>In summary, our design philosophy is to keep the sandbox feeling the same, but tune damage separately dependent on activity where it makes sense.<\/p>\n<p>Here\u2019s a sampling of some the changes you\u2019ll see:<\/p>\n<h3>Weapon Archetypes<\/h3>\n<p><u>Auto Rifles<\/u><\/p>\n<div>\n<ul>\n<li>Damage increased for rapid-fire, adaptive, and high-impact families. We find that Auto Rifles are a little unforgiving for the ranges they ask you to occupy in a world with special weapons, and as a result, we\u2019re increasing the damage to offset the higher risk.<\/li>\n<\/ul>\n<\/div>\n<p><u>Scout Rifles<\/u><\/p>\n<div>\n<ul>\n<li>Damage increased for lightweight and rapid-fire families, as well as an increase to all Scout Rifles in PvE. Scout Rifles are always going to be on the lower end of damage due to the safety that their range affords you, but the difference currently between them and other primary weapons is too drastic. As a result, we\u2019re reducing the size of the gap.<\/li>\n<\/ul>\n<\/div>\n<p><u>Sniper Rifles<\/u><\/p>\n<div>\n<ul>\n<li>Increased the damage on the rapid-fire archetype to be able to kill in two bodyshots. Although snipers are still finding success, we believe that allowing you to clean up a kill easier with a Sniper Rifle will allow the sniper to have that success at more ranges and in more situations.<\/li>\n<\/ul>\n<\/div>\n<h3>Exotic Weapons<\/h3>\n<div>\n<img decoding=\"async\" src=\"https:\/\/www.bungie.net\/pubassets\/pkgs\/120\/120104\/Exotic.png?cv=3983621215&amp;av=4120723347\" \/><\/div>\n<p><u>Legend of Acrius\u00a0<\/u><\/p>\n<div>\n<ul>\n<li>Increased the damage and bumped out the range slightly. As time moves on, things tend to trend upward in terms of power, and in a post-<i>Forsaken <\/i>world, Acrius simply didn\u2019t have the output to match other heavy weapon Exotics.<\/li>\n<\/ul>\n<\/div>\n<p><u>Telesto<\/u><\/p>\n<div>\n<ul>\n<li>PvP damage brought down to match a standard Fusion Rifle charge rate. Optics (zoom) was also increased to match Fusion Rifles with long-range scopes. Telesto has become fairly notorious in the Crucible for its effectiveness, even in some cases getting accidental multikills due to how damaging the explosions were. To combat these, we\u2019ve reduced its (PvP) damage to match its charge rate. This brought up an issue where doing so was significantly hurting the usability of the weapon, so the optics were buffed in return. In general, you should still find it an effective weapon, it just won\u2019t be quite as generous as it was before.<\/li>\n<\/ul>\n<\/div>\n<p><u>Trace Rifles<\/u><\/p>\n<div>\n<ul>\n<li>Increased the minimum amount of ammo you could receive from special ammo boxes. Trace Rifles had a pretty rough time keeping ammo reserves in the Crucible as it doesn\u2019t have access to scavenger perks. You should have more success using it more often in the Crucible now, and the changes also affect PvE bricks.<\/li>\n<li>Reduced the strength of Wavesplitter in PvP. After the ammo changes noted above, Wavesplitter had its one weakness removed, so we\u2019ve opted to bring it in line with the other Trace Rifles before this patch hit the public.<\/li>\n<\/ul>\n<\/div>\n<p>Weapon tuning is an ongoing process. We\u2019ll be sure to talk to you about it again in the future. Some topics we\u2019re looking at for future potential adjustments include Trace Rifle damage in PvE, Submachine Gun damage adjustments, Shotgun adjustments, and taking a holistic look at the heavy slot options and how much of an impact it has on loadout choices for PvE content. We are always looking at what\u2019s currently in use and what isn\u2019t in use, as having more choices is always better than being locked into a narrow band.<\/p>\n<\/blockquote>\n<p>These changes are currently planned to land on January 29.\u00a0<\/p>\n<h2>Stoke the Forge<\/h2>\n<p>Sandbox won\u2019t be the only aspect of <i>Destiny 2<\/i> receiving Quality of Life changes in the next update. We\u2019ve also spent some time collecting player feedback on the Black Armory experience. What follows are some details for the changes we have planned for weapon forging.<\/p>\n<h3><b>Black Armory<\/b><\/h3>\n<div>\n<img decoding=\"async\" src=\"https:\/\/www.bungie.net\/pubassets\/pkgs\/120\/120104\/Black_Armory.jpg?cv=3983621215&amp;av=4120723347\" \/><b><br \/><\/b><\/div>\n<div>\n<ul>\n<li>Ballistics Logs will no longer be removed at reset<\/li>\n<li>Stack limit for Ballistics Logs increased to 5 per character<\/li>\n<li>Weapon frames carried across reset now refund into the following<\/li>\n<ul>\n<ul>\n<li>\u201cGold\u201d frames refunded into 1 Ballistics Log<\/li>\n<li>\u201cSilver\u201d frames refunded into 3 Modulus Reports<\/li>\n<li>Any instance of a Radiant Matrix will be removed on weekly reset<\/li>\n<li>Players should stop experiencing the issue where frames are missing from Ada\u2019s inventory on a week-to-week basis<\/li>\n<li>Players may still only purchase up to 2 \u201cGold\u201d frames per week<\/li>\n<\/ul>\n<\/ul>\n<li>Drop rate for Black Armory Lore increased from 10% to 20%<\/li>\n<ul>\n<ul>\n<li>Now requires successful forge ignition for chance to drop<\/li>\n<\/ul>\n<\/ul>\n<li>Quest step that requires players to defeat a high-value target on Nessus no longer requires a player to land the final blow.<\/li>\n<li>Modulus Reports and Ballistics Logs will now go to Postmaster if lost. Cap on Modulus Reports still at 15 per account<\/li>\n<li>Forge emblems will be awarded when completing a forge, no longer requiring a specific bounty to be completed<\/li>\n<\/ul>\n<\/div>\n<p>That\u2019s not even the final form of our next deployment. Check out the Player Support Report below for a list of known issues being addressed in Update 2.1.4.<\/p>\n<h2>Clubhouse Renovations<\/h2>\n<div>\n<img decoding=\"async\" src=\"https:\/\/www.bungie.net\/pubassets\/pkgs\/120\/120104\/Bungie_Foums.jpg?cv=3983621215&amp;av=4120723347\" \/><\/div>\n<p>Over the last few weeks, members of the Community, Player Support, and bungie.net teams have been meeting to discuss some ways we can improve the experience on our forums. The first change will be a reorganization of our current forum structure, paired with some under-the-hood improvements to moderation tools.<\/p>\n<div>A large piece of feedback that we\u2019re looking to address is that players didn\u2019t know exactly where to go to join the conversation. As such, we\u2019re condensing <i>Destiny 2<\/i>-related forums, eliminating subforums that weren\u2019t used frequently, and giving the <i>Destiny <\/i>Companion its own place of discussion. Second, we wish to create a more welcoming place to discuss <i>Destiny 2<\/i>. Whether you\u2019re giving critical feedback on your experience or looking to share some sweet lore you\u2019ve just uncovered, we\u2019re looking to maintain a healthier community on our website. We absolutely welcome topics and discussion on what we can do better in <i>Destiny 2<\/i>, but players must follow the <a href=\"https:\/\/www.bungie.net\/en\/Bungie\/Conduct\" title=\"\" target=\"\">Code of Conduct<\/a> if they wish to join the conversation.<\/div>\n<p>That said, here\u2019s what you can expect on January 22 when visiting the bungie.net forums:<\/p>\n<div>\n<ul>\n<li>Destiny 2<\/li>\n<ul>\n<li>Feedback<\/li>\n<li>Gameplay<\/li>\n<li>Rewards<\/li>\n<li>Lore<\/li>\n<\/ul>\n<li>Destiny 1<\/li>\n<li>Clan Recruitment<\/li>\n<li>Companion<\/li>\n<ul>\n<li>iOS<\/li>\n<li>Android<\/li>\n<li>Web<\/li>\n<\/ul>\n<li>Help<\/li>\n<ul>\n<li>All current Player Support subforums<\/li>\n<\/ul>\n<li>OffTopic<\/li>\n<\/ul>\n<\/div>\n<p>Like anything else related to <i>Destiny<\/i>, we\u2019re eager to hear your feedback on how this experience can be improved.<\/p>\n<h2>Reporting for Duty<\/h2>\n<div>\n<img decoding=\"async\" src=\"https:\/\/www.bungie.net\/pubassets\/pkgs\/119\/119949\/D2_DPS_Gif_.gif?cv=3983621215&amp;av=4120723347\" \/><\/div>\n<p>Week in and week out, members of the Player Support Team dedicate themselves to identifying the issues you\u2019re facing, and working with the development team to investigate. We\u2019ve said it a thousand times before; the only good bug is a dead bug.<\/p>\n<p>This is their report:<\/p>\n<blockquote>\n<h3><i>Destiny 2<\/i> Update 2.1.4 Resolved Issues Preview \u2013 Part 1<\/h3>\n<p>This week, we\u2019d like to pick up the conversation on some existing known issues in <i>Destiny 2<\/i>. The following issues are <b>expected to be resolved<\/b> with the launch of <i>Destiny 2<\/i> Update 2.1.4 <b>on January 29<\/b>.<\/p>\n<div>\n<ul>\n<li><b>Lost Radiant Matrix<\/b>: Players can become blocked from accessing Black Armory activities if the Radiant Matrix is pushed out of their Postmaster inventory.<\/li>\n<li><b>Ada-1 Missing Weapon Frames<\/b>: Weapon frames may disappear from Ada-1\u2019s inventory in a given week for some players.<\/li>\n<ul>\n<ul>\n<li>[Editor\u2019s Note: This issue will no longer be present due to the system changes for Ballistics Logs described above.]<\/li>\n<\/ul>\n<\/ul>\n<li><b>Mysterious Box Keys<\/b>: Forge Keys are sometimes not applied when used for the Mysterious Box but are removed from inventory, blocking progress. Spent keys will be applied retroactively.<\/li>\n<li><b>\u201cFastidious Miser\u201d Triumph<\/b>: The \u201cFastidious Miser\u201d Triumph may sometimes not unlock when players access all relevant chests in the Dreaming City.<\/li>\n<li><b>Full Pursuits at Ada-1<\/b>: Players are able to purchase weapon frames from Ada-1 when their Pursuits inventory is full, receiving nothing while still costing materials.<\/li>\n<li><b>Nessus Roaming Captains<\/b>: High-value targets on Nessus do not count for other fireteam members when someone defeats them for the \u201cSiviks\u2019s Delivery Note\u201d Pursuit.<\/li>\n<li><b>Earning Redrix\u2019s Broadsword<\/b>: Redrix\u2019s Broadsword is sometimes not granted when completing its quest, requiring players to restart the <i>Destiny 2<\/i> application for it to drop.<\/li>\n<li><b>\u201cKnife Flip\u201d Emote<\/b>: The \u201cKnife Flip\u201d emote does not loop indefinitely.<\/li>\n<\/ul>\n<\/div>\n<p>Check back next week for Part 2 of our Resolved Issues Preview, where we\u2019ll discuss other known issues that are expected to be resolved in <i>Destiny 2<\/i> Update 2.1.4 later this month.<\/p>\n<p><b>Season of the Forge Vital Information and Known Issues<\/b><\/p>\n<p>In addition to the items listed above, Destiny Player Support would like to remind players of the following known issues in <i>Destiny 2<\/i>.<\/p>\n<div>\n<ul>\n<li><b>Black Armory Key Molds<\/b>: Investigations are ongoing regarding issues causing the Black Armory Key Mold to only be available on the first character it is received on.<\/li>\n<li><b>\u201cRelic Rumble\u201d Triumph<\/b>: We are investigating an issue where the &#8220;Relic Rumble&#8221; Triumph isn&#8217;t unlocking for players.<\/li>\n<li><b>\u201cSubmachinist\u201d Medal<\/b>: We are investigating an issue where the \u201cSubmachinist\u201d Medal does not appear in the Crucible.<\/li>\n<li><b>Izanagi&#8217;s Burden Scope<\/b>: We are investigating reports that the scope on Izanagi&#8217;s Burden experiences issues with Well of Radiance, with Inertia Override, and while invading in Gambit.<\/li>\n<\/ul>\n<\/div>\n<\/blockquote>\n<h2>Lost Sector Discovered<\/h2>\n<div>\n<img decoding=\"async\" src=\"https:\/\/www.bungie.net\/pubassets\/pkgs\/119\/119949\/D2_movie_of_the_week.gif?cv=3983621215&amp;av=4120723347\" \/><\/div>\n<p>Throughout the week, we\u2019re on the hunt for entertaining <i>Destiny <\/i>montages and creation. Showcasing skill is one thing, but covering a spider tank in flaming swords made of space magic? Stupendous.<\/p>\n<p><b>Movie of the week<\/b>: Well, Well, Well\u2026<\/p>\n<p>&#013;<br \/>\n&#013;<br \/>\n&#013;<br \/>\n<\/p>\n<p><b>Runner up<\/b>: Minimalist<\/p>\n<p>&#013;<br \/>\n&#013;<br \/>\n&#013;<br \/>\n<\/p>\n<p>If you want a chance at the Lens of Fate emblem, make sure to submit your content to the Creations page on bungie.net. Do not throw away your shot!<\/p>\n<p>To close out, we invite you to take a step back to Friday, January 11, 2019.<\/p>\n<p>Guardians had been working together to solve puzzles in the Niobe Labs. A final clue was given to nudge players in the right direction. After three and a half days, the Hubris of Niobe was recognized, and the puzzle was completed.<\/p>\n<h2>World First: The Destiny Community<\/h2>\n<div>\n<img decoding=\"async\" src=\"https:\/\/www.bungie.net\/pubassets\/pkgs\/120\/120104\/Destiny_Community.jpg?cv=3983621215&amp;av=4120723347\" \/><\/div>\n<div>While a fireteam executed the plan, we wanted to highlight that this was achieved by more than just three Guardians. We thank everyone in the community who lent their troubleshooting skills to help crack this code. Many shout outs to <a href=\"https:\/\/www.reddit.com\/r\/raidsecrets\/\" title=\"\" target=\"\">\/r\/RaidSecrets<\/a> were made, but we also must acknowledge those who engaged with each other via social media. Whether you were on forums, tweeting, texting, or submitting your theories to stream chats: Thank you for taking part in this experience.<\/div>\n<p>Until next time, I\u2019ll be in the Iron Banner. Maybe I\u2019ll dip my toe into Gambit to get the final two wins I need for Dredgen. See you online.<\/p>\n<p>Cheers,<\/p>\n<p><b>Dmg04<\/b><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This week at Bungie, we continue our journey. Before we dive into the weekly roundup of information about the game, we\u2019d like to shed some more light on the future of the franchise. Destiny Franchise Director Luke Smith: Hey everyone,\u00a0 I wanted to share three things on behalf of the Destiny team today.\u00a0 First: Our [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":76401,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[34],"tags":[],"class_list":["post-76400","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-bungie-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/76400","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=76400"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/76400\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/76401"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=76400"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=76400"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=76400"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}