{"id":75750,"date":"2019-01-14T22:58:41","date_gmt":"2019-01-14T22:58:41","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=980e08c1-e850-42ac-a332-15033672e5ee"},"modified":"2019-01-14T22:58:41","modified_gmt":"2019-01-14T22:58:41","slug":"the-future-of-the-godot-game-engine","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/01\/14\/the-future-of-the-godot-game-engine\/","title":{"rendered":"The Future Of The Godot Game Engine"},"content":{"rendered":"<p>With the recent <a href=\"https:\/\/www.gamefromscratch.com\/post\/2019\/01\/08\/Godot-31-Beta-Released.aspx\">release of Godot 3.1 beta<\/a>, it\u2019s a good time to look at the future.\u00a0 That is exactly what <a href=\"https:\/\/twitter.com\/reduzio\">Juan Linietsky<\/a>, lead developer on the Godot engine has done.\u00a0 On Twitter he laid out his current roadmap for development priorities in Godot 4.0\/4.1.<\/p>\n<p>In a pair of tweets, he <a href=\"https:\/\/twitter.com\/reduzio\/status\/1084460955420057600\">first discussed<\/a> general Godot improvements, mostly around the renderer:<\/p>\n<blockquote>\n<p><a href=\"https:\/\/www.gamefromscratch.com\/image.axd?picture=Godot_2.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"630\" height=\"775\" title=\"Godot\" alt=\"Godot\" src=\"http:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/01\/the-future-of-the-godot-game-engine.jpg\" border=\"0\" \/><\/a><\/p>\n<\/blockquote>\n<p>Then in a <a href=\"https:\/\/twitter.com\/reduzio\/status\/1084465020115869696\">second tweet<\/a>, he discussed Physics improvements:<\/p>\n<blockquote>\n<p><a href=\"https:\/\/www.gamefromscratch.com\/image.axd?picture=Physics.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"600\" height=\"417\" title=\"Physics\" alt=\"Physics\" src=\"http:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/01\/the-future-of-the-godot-game-engine-1.jpg\" border=\"0\" \/><\/a><\/p>\n<\/blockquote>\n<p>Keep in mind, although Juan is the lead and perhaps most important developer on the Godot team, he is by no means the only one.\u00a0 This means even though you don\u2019t see a feature on the two above lists doesn\u2019t mean it wont happen, as there is a vibrant community of developers adding new features to Godot.<\/p>\n<p align=\"center\">[youtube https:\/\/www.youtube.com\/watch?v=-f8xU-gEkg4&#038;w=1280&#038;h=720]<\/p>\n<p class=\"under\">&#013; <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a><\/span>&#013; <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Godot\" rel=\"tag\">Godot<\/a><\/span>&#013; &#013;\n<\/p>\n<hr \/>\n","protected":false},"excerpt":{"rendered":"<p>With the recent release of Godot 3.1 beta, it\u2019s a good time to look at the future.\u00a0 That is exactly what Juan Linietsky, lead developer on the Godot engine has done.\u00a0 On Twitter he laid out his current roadmap for development priorities in Godot 4.0\/4.1. In a pair of tweets, he first discussed general Godot [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":75751,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[72],"class_list":["post-75750","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/75750","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=75750"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/75750\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/75751"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=75750"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=75750"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=75750"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}