{"id":73464,"date":"2019-01-04T23:04:00","date_gmt":"2019-01-04T23:04:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/333785"},"modified":"2019-01-04T23:04:00","modified_gmt":"2019-01-04T23:04:00","slug":"video-making-games-better-with-psychology-the-uncharted-way","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/01\/04\/video-making-games-better-with-psychology-the-uncharted-way\/","title":{"rendered":"Video: Making games better with psychology, the Uncharted way"},"content":{"rendered":"<p>In this GDC 2012\u00a0session, Richard Lemarchand (formerly of Naughty Dog) tries to\u00a0dispel some of the confusion about how video games keep players engaged.<\/p>\n<p>Lemarchand\u00a0introduces the psychological concept of attention to the\u00a0ongoing conversation about play and games.<\/p>\n<p>By using practical examples from his involvement in the playtesting of the <em>Uncharted<\/em> games, he describes how\u00a0metrics data and other methods can be used to get a handle on the elusive subjects of players&#8217; attention.<\/p>\n<p>It\u00a0was an insightful talk that&#8217;s definitely still worth watching, so developers\u00a0shouldn&#8217;t miss the\u00a0opportunity to do so now that it&#8217;s\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=TW7T9s1nYiU\">freely available on the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>\u00a0and its accompanying\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC\u00a0already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n<p><em><strong>Gamasutra and GDC are sibling organizations under parent company Informa<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this GDC 2012\u00a0session, Richard Lemarchand (formerly of Naughty Dog) tries to\u00a0dispel some of the confusion about how video games keep players engaged. Lemarchand\u00a0introduces the psychological concept of attention to the\u00a0ongoing conversation about play and games. By using practical examples from his involvement in the playtesting of the Uncharted games, he describes how\u00a0metrics data and [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":73465,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-73464","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/73464","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=73464"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/73464\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/73465"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=73464"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=73464"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=73464"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}