{"id":7206,"date":"2017-12-07T22:59:00","date_gmt":"2017-12-07T22:59:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/311259"},"modified":"2017-12-07T22:59:00","modified_gmt":"2017-12-07T22:59:00","slug":"video-ride-along-as-hbo-looks-back-at-the-development-of-a-westworld-vr-installation","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2017\/12\/07\/video-ride-along-as-hbo-looks-back-at-the-development-of-a-westworld-vr-installation\/","title":{"rendered":"Video: Ride along as HBO looks back at the development of a Westworld VR installation"},"content":{"rendered":"<p>Virtual reality has the ability to provide experiences which\u00a0would otherwise be unfathomable, and merging\u00a0that\u00a0technology with the futuristic landscape of WestWorld seems fitting.\u00a0<\/p>\n<p>In this 2017\u00a0VRDC\u00a0@ GDC session, HBO&#8217;s Colin Foran discusses the development of <em>WestWorld: A Delos Experience<\/em>, a room-scale VR installation which focuses on telling a rich\u00a0story using new technologies.<\/p>\n<p>Foran\u00a0goes over the history of the VR installation, detailing early stages of development with examples of prototype iteration all the way to sharing lessons learned throughout the process such as\u00a0&#8220;knowing when to develop an idea, or let it go.&#8221;.<\/p>\n<p>Designers interested in learning how <em>WestWorld: A Delos Experience\u00a0<\/em>was\u00a0developed may appreciate the fact that you can now go back and watch the talk\u00a0completely free <a href=\"https:\/\/www.youtube.com\/watch?v=IrlNVU39f7M\">via\u00a0the official GDC Vault YouTube channel<\/a>!<\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\">GDC Vault<\/a>\u00a0and\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n<p><strong><em>Gamasutra and GDC are sibling organizations under parent UBM Americas<\/em><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Virtual reality has the ability to provide experiences which\u00a0would otherwise be unfathomable, and merging\u00a0that\u00a0technology with the futuristic landscape of WestWorld seems fitting.\u00a0 In this 2017\u00a0VRDC\u00a0@ GDC session, HBO&#8217;s Colin Foran discusses the development of WestWorld: A Delos Experience, a room-scale VR installation which focuses on telling a rich\u00a0story using new technologies. Foran\u00a0goes over the history [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":7207,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-7206","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/7206","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=7206"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/7206\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/7207"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=7206"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=7206"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=7206"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}