{"id":71396,"date":"2018-12-21T17:10:00","date_gmt":"2018-12-21T17:10:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/333314"},"modified":"2018-12-21T17:10:00","modified_gmt":"2018-12-21T17:10:00","slug":"thatgamecompany-will-deconstruct-skys-emotional-storytelling-at-gdc","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/12\/21\/thatgamecompany-will-deconstruct-skys-emotional-storytelling-at-gdc\/","title":{"rendered":"Thatgamecompany will deconstruct Sky&#8217;s emotional storytelling at GDC"},"content":{"rendered":"<p>From\u00a0<em>Flower\u00a0<\/em>to\u00a0<em>Journey<\/em>, thatgamecompany&#8217;s\u00a0games have a penchant for showcasing innovative and beautiful ways of telling stories. Now the studio is working on a multiplayer game,\u00a0<em>Sky<\/em>, and at the 2019\u00a0<a href=\"http:\/\/www.gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-GDC19\">Game Developers Conference<\/a>\u00a0you&#8217;ll get to see how they&#8217;re building its narrative structure to evoke emotion.<\/p>\n<p>As part of the GDC 2019 <a href=\"https:\/\/www.gdconf.com\/summit\/game-narrative\">Game Narrative Summit<\/a>, thatgamecompany writer Jennie Kong will be presenting a talk on &#8220;<a href=\"https:\/\/schedule.gdconf.com\/session\/-evolving-emotional-storytelling-in-thatgamecompanys-sky\/863046\">Evolving Emotional Storytelling in thatgamecompany&#8217;s &#8216;<em>Sky<\/em>&#8216;<\/a>&#8221; which should help illuminate how the studio builds emotional narratives.<\/p>\n<p>Using key examples from the development of <em>Sky<\/em>, a game anchored in &#8220;connection and altruism&#8221;, Kong will present the studio&#8217;s unique re-iterative method to finding the emotional engine for their story and player narrative.<\/p>\n<p>This includes a look at the studio&#8217;s approach on evolving the linear structure to create multiplayer emotion, creating a world with layered non-verbal story content, and crafting compassionate behavior within a community through beta testing narrative design. Don&#8217;t skip it!<\/p>\n<p>For more details on this talk (and many more!) check out the\u00a0<a href=\"https:\/\/schedule.gdconf.com\/\">GDC 2019\u00a0Session Scheduler<\/a>. There you can begin to lay out your GDC week,\u00a0which takes\u00a0place March 18th through the 22nd\u00a0at the (newly renovated!) Moscone Center in San Francisco.\u00a0<\/p>\n<p><em><strong>Bring your team to GDC! Register a group of 10 or more and save 10 percent\u00a0on conference passes. Learn more <a href=\"https:\/\/gdconf.com\/attend\/groups?_mc=blog_x_gdcsfr_le_x_gdcsf_x_x-GDC19\">here<\/a>.\u200b<\/strong><\/em><\/p>\n<p><em><strong>For more details on\u00a0GDC 2019\u00a0visit the show&#8217;s <a href=\"http:\/\/gdconf.com\/?_mc=blog_x_gamar_le_tsnr_gdcsf_x_x-blog\">official website<\/a>, or subscribe to regular updates via <a href=\"http:\/\/www.facebook.com\/GameDevelopersConference\">Facebook<\/a>, <a href=\"https:\/\/twitter.com\/Official_GDC\">Twitter<\/a>, or <a href=\"http:\/\/feeds.feedburner.com\/GameDevelopersConference\">RSS<\/a>.<\/strong><\/em><\/p>\n<p><em><strong>Gamasutra and GDC are sibling organizations under parent company Informa<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>From\u00a0Flower\u00a0to\u00a0Journey, thatgamecompany&#8217;s\u00a0games have a penchant for showcasing innovative and beautiful ways of telling stories. Now the studio is working on a multiplayer game,\u00a0Sky, and at the 2019\u00a0Game Developers Conference\u00a0you&#8217;ll get to see how they&#8217;re building its narrative structure to evoke emotion. As part of the GDC 2019 Game Narrative Summit, thatgamecompany writer Jennie Kong will [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":71397,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-71396","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/71396","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=71396"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/71396\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/71397"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=71396"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=71396"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=71396"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}