{"id":70772,"date":"2018-12-21T20:47:00","date_gmt":"2018-12-21T20:47:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/333473"},"modified":"2018-12-21T20:47:00","modified_gmt":"2018-12-21T20:47:00","slug":"darksiders-iii-introduces-new-classic-combat-mode","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/12\/21\/darksiders-iii-introduces-new-classic-combat-mode\/","title":{"rendered":"Darksiders III introduces new &#8216;classic&#8217; combat mode"},"content":{"rendered":"<p>Gunfire Games, developer behind\u00a0<em>Darksiders\u00a0<\/em><em>III,\u00a0<\/em>put out a patch yesterday which allows players to switch to a new &#8220;classic&#8221; combat mode.<\/p>\n<p>A few games have introduced similar modes, although it seems that\u00a0<em>Darksiders\u00a0III\u00a0<\/em>classic combat mode implements mechanics that make it play similarly to previous titles in the franchise.\u00a0<\/p>\n<p>As explained in its <a href=\"https:\/\/steamcommunity.com\/games\/606280\/announcements\/detail\/1710703969787340673\">patch notes<\/a>, players will see two different options when starting the game or loading a save file.<\/p>\n<p>A prompt for either default or classic will pop up, where the latter should &#8220;feel more like previous <em>Darksiders<\/em> titles allowing Fury to dodge interrupt her attacks as well use items instantly.&#8221;<\/p>\n<p>The default mode\u00a0is the original combat mode for <em>Darksiders III,\u00a0<\/em>and the\u00a0option can be changed at any point in gameplay options while playing.<\/p>\n<p>This has no other effects on difficulty or achievements.\u00a0<\/p>\n<p>To read the entire patch notes, which includes\u00a0other performance fixes, click <a href=\"https:\/\/steamcommunity.com\/games\/606280\/announcements\/detail\/1710703969787340673\">here<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Gunfire Games, developer behind\u00a0Darksiders\u00a0III,\u00a0put out a patch yesterday which allows players to switch to a new &#8220;classic&#8221; combat mode. A few games have introduced similar modes, although it seems that\u00a0Darksiders\u00a0III\u00a0classic combat mode implements mechanics that make it play similarly to previous titles in the franchise.\u00a0 As explained in its patch notes, players will see two [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":70773,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-70772","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/70772","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=70772"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/70772\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/70773"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=70772"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=70772"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=70772"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}