{"id":7023,"date":"2017-12-05T23:03:00","date_gmt":"2017-12-05T23:03:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/311066"},"modified":"2017-12-05T23:03:00","modified_gmt":"2017-12-05T23:03:00","slug":"video-reliving-the-horror-taking-resident-evil-7-forward-by-looking-back","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2017\/12\/05\/video-reliving-the-horror-taking-resident-evil-7-forward-by-looking-back\/","title":{"rendered":"Video: Reliving the horror: Taking Resident Evil 7 forward by looking back"},"content":{"rendered":"<p>The\u00a0<em>Resident Evil\u00a0<\/em>franchise\u00a0is a critically acclaimed\u00a0third-person survival horror classic but its\u00a0most recent installment,\u00a0<em>Resident Evil 7: Biohazard<\/em>\u00a0stands out among the rest for several reasons.\u00a0<\/p>\n<p>In this 2017\u00a0GDC session, Capcom&#8217;s\u00a0Koshi Nakanishi\u00a0and Peter Fabiano cover the new direction they took in developing\u00a0<em>Resident Evil 7: Biohazard.<\/em> They cover everything from\u00a0changing the camera angle to first person, and the intent on\u00a0keeping a strong focus on survival horror.\u00a0<\/p>\n<p>Nakanishi and Fabiano also go over the positive reception that the new direction garnered, where the team took inspiration, as well as questions the designers\u00a0had to tackle early on in development: &#8220;How are we going to take the brand forward?&#8221;\u00a0<\/p>\n<p>Devs\u00a0interested in learning how\u00a0<em>Resident Evil 7: Biohazard\u00a0<\/em>revitalized a franchise while still\u00a0maintaining its roots may appreciate the fact that you can now go back and watch the talk\u00a0completely free <a href=\"https:\/\/www.youtube.com\/watch?v=PwBDtp7R6aM\">via\u00a0the official GDC Vault YouTube channel<\/a>!<\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\">GDC Vault<\/a>\u00a0and its new\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n<p><strong><em>Gamasutra and GDC are sibling organizations under parent UBM Americas<\/em><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The\u00a0Resident Evil\u00a0franchise\u00a0is a critically acclaimed\u00a0third-person survival horror classic but its\u00a0most recent installment,\u00a0Resident Evil 7: Biohazard\u00a0stands out among the rest for several reasons.\u00a0 In this 2017\u00a0GDC session, Capcom&#8217;s\u00a0Koshi Nakanishi\u00a0and Peter Fabiano cover the new direction they took in developing\u00a0Resident Evil 7: Biohazard. They cover everything from\u00a0changing the camera angle to first person, and the intent on\u00a0keeping [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":7024,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-7023","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/7023","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=7023"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/7023\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/7024"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=7023"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=7023"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=7023"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}