{"id":69676,"date":"2018-12-17T23:43:00","date_gmt":"2018-12-17T23:43:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/333127"},"modified":"2018-12-17T23:43:00","modified_gmt":"2018-12-17T23:43:00","slug":"video-weaving-13-prototypes-into-1-game-for-what-remains-of-edith-finch","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/12\/17\/video-weaving-13-prototypes-into-1-game-for-what-remains-of-edith-finch\/","title":{"rendered":"Video: Weaving 13 prototypes into 1 game for What Remains of Edith Finch"},"content":{"rendered":"<p>When developing a game that has 13 different stories in it, each with its own unique art style and gameplay mechanic, a lot of time is spent working on (and throwing out) prototypes. So there were a lot of challenges when\u00a0creating &lt;i&gt;What Remains of Edith Finch&lt;\/i&gt; and turning it into one cohesive narrative.\u00a0<\/p>\n<p>In this GDC 2018 session, Giant Sparrow&#8217;s Ian Dallas talks about how he and his team approached prototyping <em>What Remains of Edith Finch.\u00a0<\/em><\/p>\n<p>Dallas explains that\u00a0the goal was for each mechanic to be something players had never seen before,\u00a0but it had to be intuitive enough to grasp without tutorials.<\/p>\n<p>It&#8217;s\u00a0an insightful talk that&#8217;s definitely worth watching, so developers\u00a0shouldn&#8217;t miss the\u00a0opportunity to do so now that it&#8217;s\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=0xVYVP0hxME\">freely available on the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>\u00a0and its accompanying\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC\u00a0already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n<p><em><strong>Gamasutra and GDC are sibling organizations under parent company Informa<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>When developing a game that has 13 different stories in it, each with its own unique art style and gameplay mechanic, a lot of time is spent working on (and throwing out) prototypes. So there were a lot of challenges when\u00a0creating &lt;i&gt;What Remains of Edith Finch&lt;\/i&gt; and turning it into one cohesive narrative.\u00a0 In this [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":69677,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-69676","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/69676","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=69676"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/69676\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/69677"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=69676"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=69676"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=69676"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}