{"id":69674,"date":"2018-12-18T09:02:00","date_gmt":"2018-12-18T09:02:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/333031"},"modified":"2018-12-18T09:02:00","modified_gmt":"2018-12-18T09:02:00","slug":"5-events-that-rocked-the-game-industry-in-2018","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/12\/18\/5-events-that-rocked-the-game-industry-in-2018\/","title":{"rendered":"5 events that rocked the game industry in 2018"},"content":{"rendered":"<p><em><strong>Gamasutra editor Alex Wawro continues our annual series of year-end roundups by looking back at some of the big events that shook up the game industry in 2018.<\/strong><\/em><\/p>\n<p>A lot of long-simmering game industry issues boiled over in 2018.<\/p>\n<p>As we noted yesterday while looking back at <a href=\"http:\/\/www.gamasutra.com\/view\/news\/333038\/5_trends_that_defined_the_game_industry_in_2018.php\">the trends that defined the games business this year<\/a>, many longtime studios executed big layoffs or shut down entirely.<\/p>\n<p>Unionization in the game industry is a hot topic again, and in 2018&amp; Game Workers Unite coalesced and seemed to focus years of chatter into meaningful <a href=\"https:\/\/www.gamasutra.com\/view\/news\/315728\/Game_Workers_Unite_to_Jen_MacLean_We_want_to_work_with_you.php\">statements<\/a> and <a href=\"http:\/\/www.gamasutra.com\/view\/news\/333009\/The_first_union_for_game_industry_workers_has_launched_in_the_UK.php\">action<\/a>.<\/p>\n<p>After years of giving <a href=\"https:\/\/www.gamasutra.com\/view\/news\/256980\/Report_Ubisoft_rallies_against_the_threat_of_a_Vivendi_takeover.php\">chase<\/a>, French media giant Vivendi finally gave up on trying to acquire Ubisoft and <a href=\"http:\/\/www.gamasutra.com\/view\/news\/327507\/Vivendi_lays_plan_to_relinquish_the_last_of_its_Ubisoft_stock_by_2019.php\">sold off its entire stake in the company<\/a> to (among others) Ubisoft, Tencent, and the Ontario Teachers&#8217; Pension Plan.<\/p>\n<p><em>Iconoclasts <\/em>finally <a href=\"https:\/\/www.gamasutra.com\/view\/news\/313638\/Iconoclasts_developer_talks_making_a_game_that_just_feels_right.php\">came out<\/a>!<\/p>\n<p>2018 was a long one. Before we put it behind us, let&#8217;s think about which bits we&#8217;ll still be talking about in the year ahead.<\/p>\n<h2><strong>The closure of Telltale Games (and Capcom Vancouver and Carbine and Bandai Namco Vancouver and Wargaming Seattle and\u2026)<\/strong><\/h2>\n<p>Telltale Games wasn\u2019t the only studio to fall this year, but it was among the biggest and the most beloved.\u00a0<\/p>\n<p>Despite clear signs of trouble (including reports of a <a href=\"https:\/\/www.gamasutra.com\/view\/news\/315697\/Growth_toxicity_crunch_Devs_talk_about_what_went_wrong_at_Telltale.php\">toxic work environment<\/a>, a <a href=\"https:\/\/www.gamasutra.com\/view\/news\/309159\/Telltale_Games_lays_off_90_employees.php\">big round of layoffs<\/a> last year and a <a href=\"http:\/\/www.gamasutra.com\/view\/news\/320086\/Former_Telltale_CEO_and_cofounder_Kevin_Bruner_is_suing_the_studio.php\">legal fight<\/a> with <a href=\"http:\/\/www.gamasutra.com\/view\/news\/293898\/Kevin_Bruner_stepping_down_as_Telltale_CEO.php\">ousted CEO<\/a>\u00a0Kevin Bruner)\u00a0it was still a shock when Telltale initiated its \u201c<a href=\"http:\/\/www.gamasutra.com\/view\/news\/327085\/Telltale_Games_initiates_majority_studio_closure.php\">majority studio closure<\/a>\u201d in September, effectively laying off over 200 people with no warning and no severance.<\/p>\n<p>They weren&#8217;t alone, either; Telltale&#8217;s sudden shuttering happened within days of <a href=\"https:\/\/www.gamasutra.com\/view\/news\/326795\/Capcom_shuts_down_Dead_Rising_developer_Capcom_Vancouver.php\">Capcom Vancouver closing<\/a> and Big Fish <a href=\"http:\/\/gamasutra.com\/view\/news\/327278\/Big_Fish_Games_laying_off_15_of_staff_to_focus_on_social_casino_and_casual_games.php\">laying off over a hundred people<\/a>, meaning the game industry lost two big studios and over 500 jobs in the course of a week. In retrospect, this seems a particularly bad year for mass layoffs in the game industry:\u00a0<\/p>\n<p><img decoding=\"async\" alt=\"\" src=\"http:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2018\/12\/5-events-that-rocked-the-game-industry-in-2018.jpg\" \/><\/p>\n<p>While Skybound Entertainment <a href=\"https:\/\/www.gamasutra.com\/view\/news\/331067\/Skybound_restarts_work_on_The_Walking_Dead_with_original_Telltale_devs.php\">works to finish up<\/a> Telltale&#8217;s final\u00a0<em>Walking Dead\u00a0<\/em>game with at least some of the original developers, the once-beloved studio&#8217;s\u00a0abrupt\u00a0shutdown and failure to pay workers what they&#8217;re owed (inspiring at least one <a href=\"https:\/\/www.gamasutra.com\/view\/news\/327264\/ExTelltale_dev_files_class_action_suit_over_sudden_mass_layoffs.php\">class action lawsuit<\/a>) drove many to ask: will Telltale&#8217;s\u00a0failure\u00a0<a href=\"http:\/\/www.gamasutra.com\/view\/news\/327967\/Opinion_Will_Telltales_fate_be_a_catalyst_for_industry_reform.php\">be a catalyst for industry reform<\/a>?\u00a0<\/p>\n<h2><strong>Valve implements rev-share tiers that\u00a0favor the biggest earners (as indies flounder)<\/strong><\/h2>\n<p>This year Steam&#8217;s polite dominance of the PC games industry appears <a href=\"https:\/\/www.gamasutra.com\/view\/news\/323365\/Steam_user_count_has_decreased_17_percent_since_January.php\">shakier<\/a> than ever, seen perhaps most clearly the week\u00a0Valve announced it was formally creating new rev-share tiers that <a href=\"https:\/\/www.gamasutra.com\/view\/news\/331922\/Valve_creates_new_rev_share_tiers_to_give_big_sellers_a_break.php\">give big sellers a break<\/a>.<\/p>\n<p>By cutting its take on big earners\u00a0(the\u00a0standard 30 percent take drops to 25 percent on all post-September\u00a0earnings over $10 million, and 20 percent over $50 million), Valve seems to be making a serious play to keep\u00a0top game makers from taking their work elsewhere in the years ahead.<\/p>\n<p>This has never been more viable, now that multiple publishers (including Bethesda, Ubisoft and Electronic Arts), and it comes right as <a href=\"https:\/\/www.gamasutra.com\/view\/news\/332456\/Epic_Games_Store_launches_with_handful_of_games.php\">Epic<\/a> and <a href=\"http:\/\/www.gamasutra.com\/view\/news\/332934\/Discord_aims_to_disrupt_by_opening_storefront_to_devs_offering_90_revenue_share.php\">Discord<\/a> are opening up their own online game marketplaces with much better rev-share rates.<\/p>\n<p><img decoding=\"async\" alt=\"\" src=\"http:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2018\/12\/5-events-that-rocked-the-game-industry-in-2018.gif\" width=\"646\" \/><\/p>\n<p>Most importantly, Valve is making this concession to big game makers even as smaller\u00a0devs continue to struggle with discoverability\u00a0problems\u00a0in a market overflowing with remarkable\u00a0games. Low-profile or niche games\u00a0can easily get lost in the mix, especially when Valve is\u00a0<a href=\"https:\/\/www.gamasutra.com\/view\/news\/332185\/Valve_explains_recent_Steam_store_traffic_changes.php\">tweaking Steam&#8217;s recommendation algorithms<\/a> in ways that <a href=\"http:\/\/www.gamasutra.com\/view\/news\/332038\/Devs_say_a_problem_with_the_Steam_algorithm_has_severely_hurt_store_page_traffic.php\">drastically affect<\/a> some devs&#8217; earnings.<\/p>\n<p>Once upon a time, just getting your game on Steam meant nearly guaranteed sales success; now, most devs\u00a0could be forgiven for seeking greener pastures in which to launch their next game.<\/p>\n<h2><strong>FTC agrees to investigate loot boxes in games (closing out a year of loot box backlash)<\/strong><\/h2>\n<p>&#8220;Loot box&#8221; reward systems have been a thing in games <a href=\"https:\/\/www.gamasutra.com\/view\/news\/309644\/ExBioWare_dev_traces_loot_boxes_back_to_Mass_Effect_3_and_FIFA.php\">for years<\/a>, but after the\u00a0<em>Battlefront II\u00a0<\/em>imbroglio of 2017 they caught the attention of media outlets outside of games. Fast-forward to the end of 2018 and they&#8217;re now firmly in the sights of gambling regulators around the world, with countries like <a href=\"https:\/\/www.gamasutra.com\/view\/news\/317014\/Belgian_Gaming_Commission_declares_loot_boxes_illegal.php\">Belgium<\/a>\u00a0and <a href=\"https:\/\/www.gamasutra.com\/view\/news\/316727\/Loot_boxes_with_realworld_value_deemed_unlawful_in_The_Netherlands.php\">The Netherlands<\/a> branding\u00a0them a potentially illegal form of gambling.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"\" height=\"399\" src=\"http:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2018\/12\/5-events-that-rocked-the-game-industry-in-2018-1.jpg\" width=\"646\" \/><\/p>\n<p>This has already caused devs like Valve, Square Enix, and ArenaNet to modify or stop selling games in those regions, and it&#8217;s likely that more devs will be impacted in the new year as the U.S. Federal Trade Commission <a href=\"https:\/\/www.gamasutra.com\/view\/news\/331568\/FTC_agrees_to_investigate_loot_box_monetization_schemes_in_games.php\">commits to investigating loot box monetization schemes<\/a> and their influence on young players.\u00a0<\/p>\n<h2><strong>British game devs get their first-ever union (amid rising tides of unionization talk)<\/strong><\/h2>\n<p>Talk of unionization in the game industry is nothing new, but action remains a rarity. Not so this year, when the United Kingdom chapter of pro-union activist group Game Workers Unite signed on to become an official branch of the Independent Workers Union of Great Britain, effectively <a href=\"http:\/\/www.gamasutra.com\/view\/news\/333009\/The_first_union_for_game_industry_workers_has_launched_in_the_UK.php\">creating the U.K.&#8217;s first game dev union<\/a>.\u00a0<\/p>\n<p>It&#8217;s a notable\u00a0step forward for game industry labor activists, and it should\u00a0give devs a fresh\u00a0opportunity to observe what (if any) effect organizing can have on your local game industry. This is important because practical examples of organized labor in this business are still rare (though some do exist), and it caps off a year of reinvigorated conversations about unionization in the game industry.\u00a0<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"\" height=\"485\" src=\"http:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2018\/12\/5-events-that-rocked-the-game-industry-in-2018-2.jpg\" width=\"646\" \/><\/p>\n<p> <em>(<a href=\"https:\/\/twitter.com\/GWU_UK\/status\/1074352259708928007\">Photo courtesy of @GWU_UK<\/a>)<\/em> <\/p>\n<p>Game Workers Unite has been a driving voice\u00a0in those discussions all year (or at least, since <a href=\"https:\/\/www.gamasutra.com\/view\/news\/315728\/Game_Workers_Unite_to_Jen_MacLean_We_want_to_work_with_you.php\">the IGDA unionization roundtable at GDC<\/a>), but the focus has been on how to curb the game industry&#8217;s predilection for precarious, high-pressure jobs that <a href=\"https:\/\/www.gamasutra.com\/view\/news\/314419\/The_Fire_Fades_Dealing_with_the_scourge_of_burnout_in_game_dev.php\">burn people out<\/a> and <a href=\"https:\/\/www.gamasutra.com\/view\/news\/318588\/The_great_video_game_exodus.php\">push them into other fields at\u00a0a steady clip<\/a>.<\/p>\n<p>After a year filled with big layoffs and high-profile stories of toxic, mismanaged, or just plain poor work environments at various game companies (\u00a0<a href=\"https:\/\/www.gamasutra.com\/view\/news\/325520\/Riot_Games_details_steps_forward_after_workplace_toxicity_allegations.php\">Riot<\/a>, <a href=\"https:\/\/www.gamasutra.com\/view\/news\/321660\/ArenaNet_firings_inspire_IGDA_to_remind_devs_Ask_about_harassment_protection.php\">ArenaNet<\/a>, <a href=\"https:\/\/www.gamasutra.com\/view\/news\/329216\/Rockstar_devs_detail_the_companys_long_and_troubled_relationship_with_crunch.php\">Rockstar<\/a>\u00a0<a href=\"https:\/\/www.gamasutra.com\/view\/news\/315910\/Analysis_A_closer_look_at_MidBoss_chaotic_hostile_work_environment.php\">et al<\/a>), those discussions are sure to continue &#8212; and the U.K.&#8217;s first game industry union is likely to play a key role.<\/p>\n<h2><strong>The Epic Games Store launches\u00a0(bringing\u00a0the Store Wars to a head)<\/strong><\/h2>\n<p>The continuing success of\u00a0<em>Fortnite\u00a0Battle Royale\u00a0<\/em>has pushed developer Epic Games in some surprising new directions, most notably towards\u00a0backing\u00a0the strongest Steam competitor to date. In<a href=\"https:\/\/www.gamasutra.com\/view\/news\/332124\/Epic_Games_launching_Steam_competitor_with_88_revenue_share_for_devs.php\">\u00a0launching its Epic Games Store<\/a> with an 88\/12 revenue-share split across the board, the company made a specific pitch to devs: we can take care of you better than Steam can.<\/p>\n<p>While some devs <a href=\"http:\/\/gamasutra.com\/blogs\/DavidGalindo\/20181210\/332517\/The_Epic_Store_In_Its_Current_State_is_Not_Good_for_Anyone.php\">don&#8217;t buy it<\/a>, the evidence is compelling: <em>Fortnite\u00a0<\/em>claims\u00a0<a href=\"http:\/\/www.gamasutra.com\/view\/news\/331480\/Fortnite_just_passed_200_million_registered_users.php\">over 200 million<\/a> registered players across all platforms, and while\u00a0the Epic Games Store\u00a0reaches only the PC portion of that audience, the company\u00a0<a href=\"http:\/\/www.gamasutra.com\/view\/news\/332747\/Epic_Store_to_launch_crossplatform_games_services_suite.php\">aims to build out a\u00a0cross-platform market<\/a>. There&#8217;s a (comparatively) small number of games competing for attention\u00a0on the Epic store, and no paid ads to clutter up search results.\u00a0<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"\" height=\"363\" src=\"http:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2018\/12\/5-events-that-rocked-the-game-industry-in-2018-3.jpg\" width=\"646\" \/><\/p>\n<p>Perhaps most importantly, Epic&#8217;s 12 percent take\u00a0is among the lowest in the business (narrowly beaten by <a href=\"http:\/\/www.gamasutra.com\/view\/news\/332934\/Discord_aims_to_disrupt_by_opening_storefront_to_devs_offering_90_revenue_share.php\">Discord&#8217;s 90\/10 rev-share split<\/a>), and the company waives\u00a0its royalties on Epic Games Store sales of Unreal Engine games. At the end of a year in which Steam faced\u00a0<a href=\"http:\/\/www.gamasutra.com\/view\/news\/324006\/Discord_turns_retailer_with_beta_launch_of_game_storefront.php\">fresh competition from Discord<\/a> (which also boasts over 200 million users) and other would-be game merchants, Epic&#8217;s decision to throw its\u00a0<em>Fortnite-<\/em>fed weight around in Valve&#8217;s territory may\u00a0create a fresh wave of opportunities for game devs in the year ahead.\u00a0<\/p>\n<p><strong><em>Want to read more about the best of 2018? Don&#8217;t miss\u00a0our look at the\u00a0<a href=\"http:\/\/gamasutra.com\/view\/news\/333038\/5_trends_that_defined_the_game_industry_in_2018.php\">5 trends that defined the game industry<\/a>\u00a0this year, and keep your eyes peeled for more\u00a0end-of-year reflections and lists from the Gamasutra team!<\/em><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Gamasutra editor Alex Wawro continues our annual series of year-end roundups by looking back at some of the big events that shook up the game industry in 2018. A lot of long-simmering game industry issues boiled over in 2018. As we noted yesterday while looking back at the trends that defined the games business this [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":69675,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-69674","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/69674","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=69674"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/69674\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/69675"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=69674"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=69674"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=69674"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}