{"id":69246,"date":"2018-12-14T17:02:00","date_gmt":"2018-12-14T17:02:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/332850"},"modified":"2018-12-14T17:02:00","modified_gmt":"2018-12-14T17:02:00","slug":"dive-deep-into-the-sound-design-of-crackdown-3-at-gdc-2019","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/12\/14\/dive-deep-into-the-sound-design-of-crackdown-3-at-gdc-2019\/","title":{"rendered":"Dive deep into the sound design of Crackdown 3 at GDC 2019"},"content":{"rendered":"<p>How do you make your game <em>sound\u00a0<\/em>just right, replete with believable audio physics and effects, when it&#8217;s a giant open-world project\u00a0being worked on by a big team?<\/p>\n<p>That&#8217;s exactly what the <em>Crackdown 3<\/em>\u00a0devs\u00a0are doing, and and at the 2019 <a href=\"http:\/\/www.gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-GDC19\">Game Developers Conference<\/a>\u00a0they&#8217;ll give you a special behind-the-scenes look at how the game&#8217;s remarkable audio was produced, mixed, and implemented.\u00a0<\/p>\n<p>In their <a href=\"https:\/\/www.gdconf.com\/conference\/game-audio\">Audio track<\/a> talk on &#8220;<a href=\"https:\/\/schedule.gdconf.com\/session\/the-gangs-bite-back-music-and-sound-of-crackdown-3\/860458\">The Gangs Bite Back: Music and Sound in &#8216;<em>Crackdown 3<\/em>&#8216;<\/a>&#8220;, Microsoft Studios Global Publishing audio head Kristofor Mellroth will join Finishing Move composers Brian Trifon and Brian White onstage to give you a behind-the-scenes look at\u00a0<em>Crackdown 3&#8217;s <\/em>advanced sound, dialog, and music systems.<\/p>\n<p>You&#8217;ll learn the unique approach and organizational processes required to compose, implement, design realistic audio systems, and mix in this\u00a0large\u00a0open-world game.\u00a0You&#8217;ll also get some practical advice on how to do everything from\u00a0composing and implementing interactive music for a large open world\u00a0to effectively organizing assets and systems across multiple teams, so don&#8217;t miss\u00a0it!<\/p>\n<p>For more details on this talk (and many more!) check out the\u00a0<a href=\"https:\/\/schedule.gdconf.com\/\">GDC 2019\u00a0Session Scheduler<\/a>. There you can begin to lay out your GDC week,\u00a0which takes\u00a0place March 18th through the 22nd\u00a0at the (newly renovated!) Moscone Center in San Francisco.\u00a0<\/p>\n<p><em><strong>Bring your team to GDC! Register a group of 10 or more and save 10 percent\u00a0on conference passes. Learn more <a href=\"https:\/\/gdconf.com\/attend\/groups?_mc=blog_x_gdcsfr_le_x_gdcsf_x_x-GDC19\">here<\/a>.\u200b<\/strong><\/em><\/p>\n<p><em><strong>For more details on\u00a0GDC 2019\u00a0visit the show&#8217;s <a href=\"http:\/\/gdconf.com\/?_mc=blog_x_gamar_le_tsnr_gdcsf_x_x-blog\">official website<\/a>, or subscribe to regular updates via <a href=\"http:\/\/www.facebook.com\/GameDevelopersConference\">Facebook<\/a>, <a href=\"https:\/\/twitter.com\/Official_GDC\">Twitter<\/a>, or <a href=\"http:\/\/feeds.feedburner.com\/GameDevelopersConference\">RSS<\/a>.<\/strong><\/em><\/p>\n<p><em><strong>Gamasutra and GDC are sibling organizations under parent company Informa<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>How do you make your game sound\u00a0just right, replete with believable audio physics and effects, when it&#8217;s a giant open-world project\u00a0being worked on by a big team? That&#8217;s exactly what the Crackdown 3\u00a0devs\u00a0are doing, and and at the 2019 Game Developers Conference\u00a0they&#8217;ll give you a special behind-the-scenes look at how the game&#8217;s remarkable audio was [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":69247,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-69246","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/69246","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=69246"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/69246\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/69247"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=69246"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=69246"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=69246"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}