{"id":69112,"date":"2018-12-12T13:20:42","date_gmt":"2018-12-12T13:20:42","guid":{"rendered":"https:\/\/www.pockettactics.com\/articles\/langrisser-mobile-sponsored\/"},"modified":"2018-12-12T13:20:42","modified_gmt":"2018-12-12T13:20:42","slug":"classic-tactical-jrpg-franchise-langrisser-is-coming-to-mobile-for-the-first-time","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/12\/12\/classic-tactical-jrpg-franchise-langrisser-is-coming-to-mobile-for-the-first-time\/","title":{"rendered":"Classic tactical JRPG franchise Langrisser is coming to mobile for the first time"},"content":{"rendered":"<p> <span class=\"author\">By Sponsored<\/span> <span class=\"date\">12 Dec 2018<\/span> <\/p>\n<div id=\"content-container\">\n<p dir=\"ltr\"><span>There\u2019s a lot of potential in tactical RPGs on mobile, especially the classics from Japan. So far, wholesale premium ports have included gems like <\/span><em>Final Fantasy Tactics<\/em><span>, but the pricing model of these games can sometimes prove prohibitive to some. This, and the evolving nature of how people play mobile games, has led to an alternative offering via F2P strategy games like <\/span><em>Fire Emblem: Heroes.<\/em><\/p>\n<p dir=\"ltr\"><em>This is a sponsored article courtesy of <span>Zlongame<\/span>.<\/em><\/p>\n<p dir=\"ltr\"><span>These games attempt to marry the inherent richness of their forebears with the realities of the freemium economy. Some work, some don\u2019t, but if you\u2019re not able to afford something like <\/span><em>Tactics<\/em><span> at full price these games can offer an alternative experience.<\/span><\/p>\n<p dir=\"ltr\"><span>Come next year, another classic will be making a comeback, not only on traditional platforms but on mobile as well. The name <\/span><em>Langrisser<\/em><span> may not be as well-known as <\/span><em>Fire Emblem<\/em><span>, but it\u2019s no less as important to the history of Japanese turn-based tactical games. Originally released in 1991, the first <\/span><em>Langrisser<\/em><span> arrived the year after <\/span><span><em>Fire<\/em> <em>Emblem<\/em><\/span><span>\u2019s original incarnation and was actually the first of the two franchises to make it out west. Older readers may recognise the name <\/span><em>Warsong<\/em><span>, the title of<\/span><em> Langrisser I<\/em><span>\u2019s official SEGA Genesis translation that was released in North America that same year.<\/span><\/p>\n<p dir=\"ltr\"><span><img loading=\"lazy\" decoding=\"async\" class=\"center\" title=\"\" src=\"http:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2018\/12\/classic-tactical-jrpg-franchise-langrisser-is-coming-to-mobile-for-the-first-time.png\" alt=\"Langrisser Classic\" width=\"640\" height=\"448\" \/><\/span><\/p>\n<p dir=\"ltr\"><em>Langrisser<\/em><span>\u00a0and <\/span><em>Fire Emblem<\/em><span>\u2019s rivalry would continue throughout the 90\u2019s, with <\/span><em>Langrisser II<\/em><span> coming in 1994, <\/span><em>Langrisser III<\/em><span> in \u201996, <\/span><em>Langrisser IV<\/em><span> in \u201997 and finally <\/span><em>Langrisser V<\/em><span> in 1998. This year would also see<\/span><span><em> Langrisser I<\/em> &amp; <em>II<\/em><\/span><span> ported to PC using a new engine, although the franchise went into hibernation as the original developers parted ways with their parent company to pursue their own projects.<\/span><\/p>\n<p dir=\"ltr\"><em>Warsong<\/em><span> would was the only game of the \u2018classic\u2019 era to get an official western release, but If you knew where to look you could get fan translations of <\/span><em>Langrisser II<\/em><span>,<\/span><em> Der Langrisser<\/em><span> (The super Famicom version of <\/span><em>L2<\/em><span>) and <\/span><em>Langrisser IV<\/em><span>: the all-time fan favourites amongst those who\u2019ve followed the series since the beginning.<\/span><\/p>\n<p dir=\"ltr\"><span>As a franchise, <\/span><em>Langrisser<\/em><span> was mainly known for offering a large-scale battle system, which stood apart from other similar games that focused more on individual characters and smaller squads. Players could control dozens, if not hundreds of troops on their side, and everyone was organised into platoons or battalions of units led by a singular hero-figure who would have a class and powers of their own. Like most of games of this genre, there was a rudimentary hierarchy in terms of which units were strong against other units, with order changing and evolving as the series progressed.<\/span><\/p>\n<p dir=\"ltr\"><img loading=\"lazy\" decoding=\"async\" class=\"center\" title=\"\" src=\"http:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2018\/12\/classic-tactical-jrpg-franchise-langrisser-is-coming-to-mobile-for-the-first-time.jpg\" alt=\"Langrisser Classic II\" width=\"640\" height=\"448\" \/><\/p>\n<p dir=\"ltr\"><span>Featuring a medieval\/Germanic setting with a noticeably Japanese spin, the series was also known for the narrative and story. 1995\u2019s <\/span><em>Der Langrisser<\/em><span> introduced branching non-linear paths \u2013 with the player able to align with either one of three factions or go it alone, something which carried on into later games and remakes. This is now considered an important part of a narrative based tactical game\u2019s DNA, and it\u2019s something <\/span><em>Langrisser<\/em><span> and contemporaries helped refine. Relationship dynamics also evolved over the course of the series post-<\/span><em>Langrisser III<\/em><span>, giving the players multiple options for romantic partners depending on in-game choices and dialogue.<\/span><\/p>\n<p dir=\"ltr\"><span>Two decades have passed since the \u2018classic\u2019 era of <\/span><em>Langrisser<\/em><span>, which ended with <\/span><em>Langrisser V<\/em><span>. There have been a few spin-offs and alternative projects since then, but it\u2019s only recently that the series is making a real attempt at a come-back not only in Japan, but in the west as well. A compilation featuring a remaster of both <em>Langrisser I<\/em> &amp; <em>II<\/em> is coming to Switch and PS4 next year, and us mobile users are getting our own bespoke <\/span><em>Langrisser<\/em><span> experience&#8230;<\/span><\/p>\n<h3><span>Langrisser Mobile<\/span><\/h3>\n<p dir=\"ltr\"><span>Twenty years on, <\/span><em>Langrisser<\/em><span> is looking to revive its ancient rivalry with <\/span><em>Fire Emblem<\/em><span>, and no more is this apparent than with <\/span><em>Langrisser Mobile<\/em><span>. It launched into open beta in China earlier this year, and now it\u2019s being translated in English, positioning itself as an alternative to <\/span><a href=\"https:\/\/www.pockettactics.com\/reviews\/review-fire-emblem-heroes\/\" target=\"_blank\"><em>Fire Emblem: Heroes<\/em><\/a><span> in the free-to-play strategy space.<\/span><\/p>\n<p dir=\"ltr\"><span>While <\/span><em>Langrisser Mobile<\/em><span> replicates some of the basic traits of <\/span><span>Heroes<\/span><span> (given how similar these franchises have always been, not entirely surprising), it\u2019s still carrying over the core identity of <\/span><em>Langrisser<\/em><span>, offering its own spin as it appeals to both new and old series fans.<\/span><\/p>\n<p dir=\"ltr\"><span><img loading=\"lazy\" decoding=\"async\" class=\"center\" title=\"\" src=\"http:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2018\/12\/classic-tactical-jrpg-franchise-langrisser-is-coming-to-mobile-for-the-first-time-1.jpg\" alt=\"Langrisser Banner\" width=\"820\" height=\"406\" \/><\/span><\/p>\n<p dir=\"ltr\"><span>Players of<em>\u00a0Heroes\u00a0<\/em>will recognise the dynamic of simplified turn-based combat with a focus on quicker matches, and also the idea of pulling famous characters from across the franchise into one game. But on top of that is many traits that come straight out of the classics.<\/span><\/p>\n<p dir=\"ltr\"><span>The units you control on the map are still a grouping of a leader-like main character being supported by grunt troops, and each have their own health and attack stats for an extra layer of customisation and tactical utility. There\u2019s even a nod to the series\u2019 roots by asking players to do a quick questionnaire at the beginning, the results of which will determine the main character\u2019s class evolution later in the game.<\/span><\/p>\n<p dir=\"ltr\"><span>Beyond that, <\/span><em>Langrisser <\/em><span>is trying to offer more content to enhance the experience. For example, the maps can be as large as a 24&#215;29 grid, and there\u2019s a lot of them (as a quick comparison, <\/span><em>Fire Emblem<\/em><span>\u2019s maps only go as large as a 10&#215;8 grid). There\u2019s also a full fleshed out central narrative that touches on key points and markers from the classic games and the tactical sphere even features terrain effects, which add on an extra dimension to fighting battles beyond class and type-trumping.<\/span><\/p>\n<p dir=\"ltr\"><span><img loading=\"lazy\" decoding=\"async\" class=\"center\" title=\"\" src=\"http:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2018\/12\/classic-tactical-jrpg-franchise-langrisser-is-coming-to-mobile-for-the-first-time-2.jpg\" alt=\"Langrisser PT Dragon\" width=\"820\" height=\"465\" \/><\/span><\/p>\n<p dir=\"ltr\"><span>Japan has a great history of tactical strategy games, and it\u2019s a shame more of them don\u2019t make it out west. Whatever form it takes, it\u2019s good to see forgotten players like <\/span><em>Langrisser<\/em><span> get revived for a new audience.<\/span><\/p>\n<p><em><span id=\"docs-internal-guid-ef1d6f38-7fff-be70-9f8e-f883b9547f02\">Langrisser Mobile is due for release sometime in 2019. You can go to the <a href=\"https:\/\/langrisser.info\/langrisser_mobile\" target=\"_blank\">official website<\/a> to register for the currently running Closed Beta Test.<\/span><\/em><\/p>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>By Sponsored 12 Dec 2018 There\u2019s a lot of potential in tactical RPGs on mobile, especially the classics from Japan. So far, wholesale premium ports have included gems like Final Fantasy Tactics, but the pricing model of these games can sometimes prove prohibitive to some. This, and the evolving nature of how people play mobile [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":69113,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[70],"tags":[],"class_list":["post-69112","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-mobile-game-releases"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/69112","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=69112"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/69112\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/69113"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=69112"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=69112"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=69112"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}