{"id":68594,"date":"2018-12-12T23:16:00","date_gmt":"2018-12-12T23:16:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/332866"},"modified":"2018-12-12T23:16:00","modified_gmt":"2018-12-12T23:16:00","slug":"vault-the-living-world-of-the-witcher-3-the-wild-hunt","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/12\/12\/vault-the-living-world-of-the-witcher-3-the-wild-hunt\/","title":{"rendered":"Vault: The living world of The Witcher 3: The Wild Hunt"},"content":{"rendered":"<p>In this\u00a0GDC Europe 2016 session, CD Projekt Red&#8217;s Matthew Steinke explains how he developed a role-playing experience that would provide players with gameplay spanning\u00a0the vast open world of <em>The Witcher 3: The Wild Hunt. <\/em><\/p>\n<p>Focusing on mechanics like the economy, loot, and character progression, Steinke goes through the challenge of\u00a0creating\u00a0an immersive, rewarding experience for players when they&#8217;re not engaging in the primary quest line.<\/p>\n<p>It was an insightful talk that&#8217;s definitely still worth watching, so developers\u00a0shouldn&#8217;t miss the\u00a0opportunity to do so now that it&#8217;s\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=IB28lsqUT3Q\">freely available on the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>\u00a0and its accompanying\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC\u00a0already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n<p><em><strong>Gamasutra and GDC are sibling organizations under parent company Informa<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this\u00a0GDC Europe 2016 session, CD Projekt Red&#8217;s Matthew Steinke explains how he developed a role-playing experience that would provide players with gameplay spanning\u00a0the vast open world of The Witcher 3: The Wild Hunt. Focusing on mechanics like the economy, loot, and character progression, Steinke goes through the challenge of\u00a0creating\u00a0an immersive, rewarding experience for players [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":68595,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-68594","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/68594","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=68594"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/68594\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/68595"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=68594"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=68594"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=68594"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}