{"id":68021,"date":"2018-12-10T15:00:15","date_gmt":"2018-12-10T15:00:15","guid":{"rendered":"https:\/\/news.xbox.com\/en-us\/?p=107093"},"modified":"2018-12-10T15:00:15","modified_gmt":"2018-12-10T15:00:15","slug":"away-journey-to-the-unexpected-is-a-new-take-on-the-fps-genre","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/12\/10\/away-journey-to-the-unexpected-is-a-new-take-on-the-fps-genre\/","title":{"rendered":"Away: Journey to the Unexpected is a New Take on the FPS Genre"},"content":{"rendered":"<div class=\"media_block\"><img decoding=\"async\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/Vignette-Gameplay-release-date-reveal-Away-hd-hero.png\" class=\"media_thumbnail\"><\/div>\n<p><span>Hello, I am Aur\u00e9lien Regard, one half of the team behind <\/span><strong><i>Away: Journey to the Unexpected<\/i><\/strong><span>, releasing on Xbox One February 8, 2019. I\u2019d like to quickly go through the creative process behind <em>Away<\/em>, from 2016 to how it is today.<\/span><\/p>\n<p><span>One thing I love about the first-person shooter (FPS) genre is the power of putting yourself in someone else\u2019s shoes. However, between over-the-top action shooters and narrative walking sims, I felt like the genre was missing the concept of action-adventures. <\/span><\/p>\n<p><span>So, came the idea behind <i>Away: Journey to the Unexpected<\/i>! At least the foundation of its gameplay. Here\u2019s a look at some early prototype screenshots\u2026<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"lazyload wp-image-107097\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/image001-1.jpg\" alt=\"Away: Journey to the Unexpected\" width=\"620\" height=\"349\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-107097\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/image001-1.jpg\" alt=\"Away: Journey to the Unexpected\" width=\"620\" height=\"349\" \/><\/p>\n<p><span>I also took some inspirations on the way, in terms of artistic direction. For technical reasons I had to make easy-to-produce characters to fit in the 3D environment, and the idea came from the old-school <em>Doom<\/em>: making \u201ccardboard cutout\u201d characters constantly looking towards you.<\/span><\/p>\n<p><span>I had the key concepts locked in now: an action-adventure FPS with 2D characters in a 3D environment!<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"lazyload alignnone wp-image-107096\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/cartoon_attack_Gif_04.gif\" alt=\"Away: Journey to the Unexpected\" width=\"620\" height=\"310\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-107096\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/cartoon_attack_Gif_04.gif\" alt=\"Away: Journey to the Unexpected\" width=\"620\" height=\"310\" \/><\/p>\n<p><span>Then I needed to define the story and core gameplay mechanics. Taking on the same idea of FPS games being generally violent or very mature in their narrative, I took the opposite direction: let\u2019s make a fun game about a kid living a fun adventure with friends! In regards to the art style, I dug into my childhood memories and tried to capture the feeling of the anime style that was all over the 90s TV in France.<\/span><\/p>\n<p><span>And there you go, the concept behind <em>Away<\/em>\u00a0was set around that core idea: creating a new type of FPS adventure, with a lighthearted and fun story, and a nostalgic 90s anime style to it.\u00a0I hope you enjoy this little post!<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"lazyload alignnone wp-image-107098\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/ingame_hits_Gif_07.gif\" alt=\"Away: Journey to the Unexpected\" width=\"620\" height=\"310\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-107098\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/ingame_hits_Gif_07.gif\" alt=\"Away: Journey to the Unexpected\" width=\"620\" height=\"310\" \/><\/p>\n<p><em><span><strong>Away: Journey to the Unexpected<\/strong>\u00a0will release February 8, 2019 on Xbox One via the Microsoft Store. For more information on this\u00a0title and many\u00a0others<\/span><span>, keep it tuned here to Xbox Wire for all the latest Xbox gaming news and features.<\/span><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hello, I am Aur\u00e9lien Regard, one half of the team behind Away: Journey to the Unexpected, releasing on Xbox One February 8, 2019. I\u2019d like to quickly go through the creative process behind Away, from 2016 to how it is today. One thing I love about the first-person shooter (FPS) genre is the power of [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[26],"tags":[],"class_list":["post-68021","post","type-post","status-publish","format-standard","hentry","category-xbox-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/68021","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=68021"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/68021\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=68021"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=68021"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=68021"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}