{"id":67301,"date":"2018-12-06T22:26:00","date_gmt":"2018-12-06T22:26:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/332414"},"modified":"2018-12-06T22:26:00","modified_gmt":"2018-12-06T22:26:00","slug":"video-the-process-of-polishing-uncharted-3-for-release","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/12\/06\/video-the-process-of-polishing-uncharted-3-for-release\/","title":{"rendered":"Video: The process of polishing Uncharted 3 for release"},"content":{"rendered":"<p>In this GDC\u00a02012 session, Naughty Dog&#8217;s Benson Russell goes over the approach and principles that Naughty Dog used\u00a0to make games like <em>Uncharted 3<\/em> as polished as possible.<\/p>\n<p>Russell discusses methods used\u00a0internally, the approach to scheduling, the level of detail to\u00a0look for, and how the studio\u00a0strikes a\u00a0balance between\u00a0making the game as great as it can be while still shipping on time.<\/p>\n<p>It was\u00a0an insightful talk that&#8217;s definitely still worth watching, so developers\u00a0shouldn&#8217;t miss the\u00a0opportunity to do so now that it&#8217;s\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=VefvgcSKQzU\">freely available on the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>\u00a0and its accompanying\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC\u00a0already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n<p><em><strong>Gamasutra and GDC are sibling organizations under parent company Informa<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this GDC\u00a02012 session, Naughty Dog&#8217;s Benson Russell goes over the approach and principles that Naughty Dog used\u00a0to make games like Uncharted 3 as polished as possible. Russell discusses methods used\u00a0internally, the approach to scheduling, the level of detail to\u00a0look for, and how the studio\u00a0strikes a\u00a0balance between\u00a0making the game as great as it can be [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":67302,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-67301","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/67301","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=67301"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/67301\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/67302"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=67301"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=67301"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=67301"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}